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authorBill Hollings <bill.hollings@brenwill.com>2021-08-12 16:08:35 +0300
committerBill Hollings <bill.hollings@brenwill.com>2021-08-12 16:08:35 +0300
commit9552ca5473a12d87dfdb3e35327816d8648c7db0 (patch)
tree3f66e3115459164b58c9d1d67df00421708da2f9 /reference/opt/shaders-msl
parentbab4e5911b1bfa5a86bc80006b7301ae48363844 (diff)
MSL: Support row-major transpose when storing matrix from constant RHS matrix.
Remove test and exception when storing row-major matrix from RHS that is not a SPIRExpression. Add test shaders.
Diffstat (limited to 'reference/opt/shaders-msl')
-rw-r--r--reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp21
1 files changed, 21 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp b/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp
new file mode 100644
index 00000000..47c83afe
--- /dev/null
+++ b/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp
@@ -0,0 +1,21 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct model_t
+{
+ float3x3 mtx_rm;
+};
+
+constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
+
+kernel void main0(device model_t& model [[buffer(0)]])
+{
+ float _38 = (transpose(model.mtx_rm) * float3x3(float3(4.0, -3.0, 1.0), float3(-7.0, 7.0, -7.0), float3(-5.0, 6.0, -8.0)))[0].x;
+ if ((isunordered(_38, 0.0) || _38 != 0.0))
+ {
+ model.mtx_rm = transpose(float3x3(float3(-5.0, -3.0, -5.0), float3(-2.0, 2.0, -5.0), float3(6.0, 3.0, -8.0)));
+ }
+}
+