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authorHans-Kristian Arntzen <post@arntzen-software.no>2021-04-09 14:23:09 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2021-04-19 13:10:49 +0300
commite32c474911781b7a2e0cc1e70f85b7404fc71a65 (patch)
tree70a605e0d4f514466d8ab08544c92e5595f446fe /reference/opt/shaders-msl
parentdc54f75eec6af6aabefcf95bc9e0851aa1845979 (diff)
MSL: Handle masking of TESC IO block members.
Diffstat (limited to 'reference/opt/shaders-msl')
-rw-r--r--reference/opt/shaders-msl/masking/write-outputs-block.mask-location-0.msl2.tesc41
-rw-r--r--reference/opt/shaders-msl/masking/write-outputs-block.mask-location-1.msl2.tesc41
2 files changed, 82 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-0.msl2.tesc b/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-0.msl2.tesc
new file mode 100644
index 00000000..a8d1b750
--- /dev/null
+++ b/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-0.msl2.tesc
@@ -0,0 +1,41 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct P
+{
+ float a;
+ float b;
+};
+
+struct C
+{
+ float a;
+ float b;
+};
+
+struct main0_out
+{
+ float C_a;
+ float C_b;
+ float4 gl_Position;
+};
+
+struct main0_patchOut
+{
+ float P_b;
+};
+
+kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
+{
+ threadgroup P _11;
+ device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
+ device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
+ _11.a = 1.0;
+ patchOut.P_b = 2.0;
+ gl_out[gl_InvocationID].C_a = 3.0;
+ gl_out[gl_InvocationID].C_b = 4.0;
+ gl_out[gl_InvocationID].gl_Position = float4(1.0);
+}
+
diff --git a/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-1.msl2.tesc b/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-1.msl2.tesc
new file mode 100644
index 00000000..8af75f7b
--- /dev/null
+++ b/reference/opt/shaders-msl/masking/write-outputs-block.mask-location-1.msl2.tesc
@@ -0,0 +1,41 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct P
+{
+ float a;
+ float b;
+};
+
+struct C
+{
+ float a;
+ float b;
+};
+
+struct main0_out
+{
+ float C_b;
+ float4 gl_Position;
+};
+
+struct main0_patchOut
+{
+ float P_a;
+ float P_b;
+};
+
+kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
+{
+ threadgroup C c[4];
+ device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
+ device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
+ patchOut.P_a = 1.0;
+ patchOut.P_b = 2.0;
+ c[gl_InvocationID].a = 3.0;
+ gl_out[gl_InvocationID].C_b = 4.0;
+ gl_out[gl_InvocationID].gl_Position = float4(1.0);
+}
+