diff options
author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-04-07 15:35:00 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-04-19 13:10:49 +0300 |
commit | ff3f5bcba5c9a33f5c217493118dd7eb1cfc06a9 (patch) | |
tree | ed9265459a9f9f337e84b88ac2d42788ae809c33 /reference/opt/shaders-msl | |
parent | 6ecdd64a91b59cac2375e27dca9d1cd08a41e225 (diff) |
MSL: Handle masking of builtin control points.
Diffstat (limited to 'reference/opt/shaders-msl')
4 files changed, 269 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/masking/write-outputs.mask-location-0.tesc b/reference/opt/shaders-msl/masking/write-outputs.mask-location-0.tesc new file mode 100644 index 00000000..ef3ff9c2 --- /dev/null +++ b/reference/opt/shaders-msl/masking/write-outputs.mask-location-0.tesc @@ -0,0 +1,78 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct main0_out +{ + float4 gl_Position; + float gl_PointSize; +}; + +struct main0_patchOut +{ + spvUnsafeArray<float4, 2> v1; + float4 v3; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + threadgroup float4 v0[4]; + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; + device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; + v0[gl_InvocationID] = float4(1.0); + v0[gl_InvocationID].z = 3.0; + if (gl_InvocationID == 0) + { + patchOut.v1[0] = float4(2.0); + ((device float*)&patchOut.v1[0])[0u] = 3.0; + patchOut.v1[1] = float4(2.0); + ((device float*)&patchOut.v1[1])[0u] = 5.0; + } + patchOut.v3 = float4(5.0); + gl_out[gl_InvocationID].gl_Position = float4(10.0); + gl_out[gl_InvocationID].gl_Position.z = 20.0; + gl_out[gl_InvocationID].gl_PointSize = 40.0; +} + diff --git a/reference/opt/shaders-msl/masking/write-outputs.mask-location-1.tesc b/reference/opt/shaders-msl/masking/write-outputs.mask-location-1.tesc new file mode 100644 index 00000000..1673d523 --- /dev/null +++ b/reference/opt/shaders-msl/masking/write-outputs.mask-location-1.tesc @@ -0,0 +1,37 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct main0_out +{ + float4 v0; + float4 gl_Position; + float gl_PointSize; +}; + +struct main0_patchOut +{ + float4 v3; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + threadgroup float4 v1[2]; + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; + device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; + gl_out[gl_InvocationID].v0 = float4(1.0); + gl_out[gl_InvocationID].v0.z = 3.0; + if (gl_InvocationID == 0) + { + v1[0] = float4(2.0); + ((threadgroup float*)&v1[0])[0u] = 3.0; + v1[1] = float4(2.0); + ((threadgroup float*)&v1[1])[0u] = 5.0; + } + patchOut.v3 = float4(5.0); + gl_out[gl_InvocationID].gl_Position = float4(10.0); + gl_out[gl_InvocationID].gl_Position.z = 20.0; + gl_out[gl_InvocationID].gl_PointSize = 40.0; +} + diff --git a/reference/opt/shaders-msl/masking/write-outputs.mask-point-size.tesc b/reference/opt/shaders-msl/masking/write-outputs.mask-point-size.tesc new file mode 100644 index 00000000..5989a233 --- /dev/null +++ b/reference/opt/shaders-msl/masking/write-outputs.mask-point-size.tesc @@ -0,0 +1,77 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct main0_out +{ + float4 v0; + float4 gl_Position; +}; + +struct main0_patchOut +{ + spvUnsafeArray<float4, 2> v1; + float4 v3; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; + device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; + gl_out[gl_InvocationID].v0 = float4(1.0); + gl_out[gl_InvocationID].v0.z = 3.0; + if (gl_InvocationID == 0) + { + patchOut.v1[0] = float4(2.0); + ((device float*)&patchOut.v1[0])[0u] = 3.0; + patchOut.v1[1] = float4(2.0); + ((device float*)&patchOut.v1[1])[0u] = 5.0; + } + patchOut.v3 = float4(5.0); + gl_out[gl_InvocationID].gl_Position = float4(10.0); + gl_out[gl_InvocationID].gl_Position.z = 20.0; + _RESERVED_IDENTIFIER_FIXUP_gl_out[gl_InvocationID].gl_PointSize = 40.0; +} + diff --git a/reference/opt/shaders-msl/masking/write-outputs.mask-position.tesc b/reference/opt/shaders-msl/masking/write-outputs.mask-position.tesc new file mode 100644 index 00000000..438b4bc8 --- /dev/null +++ b/reference/opt/shaders-msl/masking/write-outputs.mask-position.tesc @@ -0,0 +1,77 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct main0_out +{ + float4 v0; + float gl_PointSize; +}; + +struct main0_patchOut +{ + spvUnsafeArray<float4, 2> v1; + float4 v3; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4]; + device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID]; + gl_out[gl_InvocationID].v0 = float4(1.0); + gl_out[gl_InvocationID].v0.z = 3.0; + if (gl_InvocationID == 0) + { + patchOut.v1[0] = float4(2.0); + ((device float*)&patchOut.v1[0])[0u] = 3.0; + patchOut.v1[1] = float4(2.0); + ((device float*)&patchOut.v1[1])[0u] = 5.0; + } + patchOut.v3 = float4(5.0); + _RESERVED_IDENTIFIER_FIXUP_gl_out[gl_InvocationID].gl_Position = float4(10.0); + _RESERVED_IDENTIFIER_FIXUP_gl_out[gl_InvocationID].gl_Position.z = 20.0; + gl_out[gl_InvocationID].gl_PointSize = 40.0; +} + |