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authorHans-Kristian Arntzen <post@arntzen-software.no>2020-11-23 17:42:27 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2020-11-23 17:42:27 +0300
commit6a614cc7f7f0fb8fa7d3e936d1426161afc7736b (patch)
tree8de8b7bcf0c2ca6d1a6d9c65cafa77856618e1b6 /reference/opt/shaders/asm
parent35d3b9c3e7e9f1b26b11ab20ede805748ed8a63f (diff)
Normalize all internal workaround methods to use spv prefix.
We have been interchanging spv and SPIRV_Cross_ for a while, which causes weirdness since we don't explicitly ban SPIRV_Cross identifiers, as these identifiers are generally used for interface variable workarounds.
Diffstat (limited to 'reference/opt/shaders/asm')
-rw-r--r--reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag b/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
index 4df83d48..4f382ba8 100644
--- a/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
+++ b/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
@@ -12,7 +12,7 @@ layout(location = 0) out int _entryPointOutput;
int _231;
-mat4 SPIRV_Cross_workaround_load_row_major(mat4 wrap) { return wrap; }
+mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }
void main()
{
@@ -37,7 +37,7 @@ void main()
_223 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
break;
} while(false);
- vec4 _170 = (_223 * SPIRV_Cross_workaround_load_row_major(_11.lightVP[_222])) * vec4(fragWorld, 1.0);
+ vec4 _170 = (_223 * spvWorkaroundRowMajor(_11.lightVP[_222])) * vec4(fragWorld, 1.0);
float _172 = _170.z;
float _179 = _170.x;
float _181 = _170.y;