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authordan sinclair <dsinclair@google.com>2020-05-20 17:27:49 +0300
committerdan sinclair <dsinclair@google.com>2020-05-20 17:27:51 +0300
commit8bf916f5758e272029a609a962b7d4c025f98cc7 (patch)
treecce2d350a5c1f10c320553cf77be433af15ca56a /reference/opt/shaders/asm
parent3c43f055df0d7b6948af64c825bf93beb8ab6418 (diff)
Roll dependencies
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
Diffstat (limited to 'reference/opt/shaders/asm')
-rw-r--r--reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp4
-rw-r--r--reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp26
-rw-r--r--reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag4
-rw-r--r--reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk4
-rw-r--r--reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag4
-rw-r--r--reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk4
-rw-r--r--reference/opt/shaders/asm/frag/line-directive.line.asm.frag4
-rw-r--r--reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag42
-rw-r--r--reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom6
9 files changed, 49 insertions, 49 deletions
diff --git a/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp b/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp
index 6860cfaf..d30cddaf 100644
--- a/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp
+++ b/reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp
@@ -13,7 +13,7 @@ layout(binding = 1, std430) buffer Buf_count
void main()
{
- int _32 = atomicAdd(Buf_count_1._count, 1);
- Buf_1._data[_32] = vec4(1.0);
+ int _33 = atomicAdd(Buf_count_1._count, 1);
+ Buf_1._data[_33] = vec4(1.0);
}
diff --git a/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp b/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp
index ff83de34..7d43b6f5 100644
--- a/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp
+++ b/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp
@@ -18,18 +18,18 @@ layout(binding = 0, std430) buffer MyThirdBuffer
void main()
{
- uint _105 = MyFirstBuffer_1._data[0];
- uint _109 = MyFirstBuffer_1._data[1];
- uint _113 = MyFirstBuffer_1._data[2];
- uint _117 = MyFirstBuffer_1._data[3];
- uint _122 = MySecondBuffer_1._data[1];
- uint _126 = MySecondBuffer_1._data[2];
- uint _130 = MySecondBuffer_1._data[3];
- uint _134 = MySecondBuffer_1._data[4];
- uvec4 _140 = uvec4(_105, _109, _113, _117) + uvec4(_122, _126, _130, _134);
- MyThirdBuffer_1._data[0] = _140.x;
- MyThirdBuffer_1._data[1] = _140.y;
- MyThirdBuffer_1._data[2] = _140.z;
- MyThirdBuffer_1._data[3] = _140.w;
+ uint _106 = MyFirstBuffer_1._data[0];
+ uint _110 = MyFirstBuffer_1._data[1];
+ uint _114 = MyFirstBuffer_1._data[2];
+ uint _118 = MyFirstBuffer_1._data[3];
+ uint _123 = MySecondBuffer_1._data[1];
+ uint _127 = MySecondBuffer_1._data[2];
+ uint _131 = MySecondBuffer_1._data[3];
+ uint _135 = MySecondBuffer_1._data[4];
+ uvec4 _141 = uvec4(_106, _110, _114, _118) + uvec4(_123, _127, _131, _135);
+ MyThirdBuffer_1._data[0] = _141.x;
+ MyThirdBuffer_1._data[1] = _141.y;
+ MyThirdBuffer_1._data[2] = _141.z;
+ MyThirdBuffer_1._data[3] = _141.w;
}
diff --git a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag
index 452fd6fb..350142d4 100644
--- a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag
+++ b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag
@@ -7,7 +7,7 @@ layout(location = 0) out vec4 _entryPointOutput;
void main()
{
- ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
- _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
+ ivec2 _154 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
+ _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _154, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _154, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
}
diff --git a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk
index 55e2c2da..b898b01b 100644
--- a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk
+++ b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.asm.vk.frag.vk
@@ -8,7 +8,7 @@ layout(location = 0) out vec4 _entryPointOutput;
void main()
{
- ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
- _entryPointOutput = ((texelFetch(SampledImage, _152, 0) + texelFetch(SampledImage, _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
+ ivec2 _154 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
+ _entryPointOutput = ((texelFetch(SampledImage, _154, 0) + texelFetch(SampledImage, _154, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
}
diff --git a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag
index 452fd6fb..350142d4 100644
--- a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag
+++ b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag
@@ -7,7 +7,7 @@ layout(location = 0) out vec4 _entryPointOutput;
void main()
{
- ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
- _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _152, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
+ ivec2 _154 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
+ _entryPointOutput = ((texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _154, 0) + texelFetch(SPIRV_Cross_CombinedSampledImageSPIRV_Cross_DummySampler, _154, 0)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy)) + texture(SPIRV_Cross_CombinedSampledImageSampler, gl_FragCoord.xy);
}
diff --git a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk
index 23acab0b..21797b4c 100644
--- a/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk
+++ b/reference/opt/shaders/asm/frag/image-fetch-no-sampler.no-samplerless.asm.vk.frag.vk
@@ -8,7 +8,7 @@ layout(location = 0) out vec4 _entryPointOutput;
void main()
{
- ivec2 _152 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
- _entryPointOutput = ((texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0) + texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _152, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
+ ivec2 _154 = ivec3(int(gl_FragCoord.x * 1280.0), int(gl_FragCoord.y * 720.0), 0).xy;
+ _entryPointOutput = ((texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _154, 0) + texelFetch(sampler2D(SampledImage, SPIRV_Cross_DummySampler), _154, 0)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy)) + texture(sampler2D(SampledImage, Sampler), gl_FragCoord.xy);
}
diff --git a/reference/opt/shaders/asm/frag/line-directive.line.asm.frag b/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
index 74eb62bb..55408080 100644
--- a/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
+++ b/reference/opt/shaders/asm/frag/line-directive.line.asm.frag
@@ -22,13 +22,13 @@ void main()
#line 16 "test.frag"
FragColor = 4.0;
}
- for (int _126 = 0; float(_126) < (40.0 + vColor); )
+ for (int _127 = 0; float(_127) < (40.0 + vColor); )
{
#line 21 "test.frag"
FragColor += 0.20000000298023223876953125;
#line 22 "test.frag"
FragColor += 0.300000011920928955078125;
- _126 += (int(vColor) + 5);
+ _127 += (int(vColor) + 5);
continue;
}
switch (int(vColor))
diff --git a/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag b/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
index f3028a47..a0c47556 100644
--- a/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
+++ b/reference/opt/shaders/asm/frag/loop-body-dominator-continue-access.asm.frag
@@ -10,60 +10,60 @@ layout(binding = 0, std140) uniform Foo
layout(location = 0) in vec3 fragWorld;
layout(location = 0) out int _entryPointOutput;
-int _228;
+int _231;
void main()
{
- int _225;
+ int _228;
switch (0u)
{
default:
{
- bool _222;
- int _226;
- uint _219 = 0u;
+ bool _225;
+ int _229;
+ uint _222 = 0u;
for (;;)
{
- if (_219 < _11.shadowCascadesNum)
+ if (_222 < _11.shadowCascadesNum)
{
- mat4 _220;
+ mat4 _223;
switch (0u)
{
default:
{
if (_11.test == 0)
{
- _220 = mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+ _223 = mat4(vec4(0.5, 0.0, 0.0, 0.0), vec4(0.0, 0.5, 0.0, 0.0), vec4(0.0, 0.0, 0.5, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
break;
}
- _220 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
+ _223 = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
break;
}
}
- vec4 _171 = (_220 * _11.lightVP[_219]) * vec4(fragWorld, 1.0);
- float _173 = _171.z;
- float _180 = _171.x;
- float _182 = _171.y;
- if ((((_173 >= 0.0) && (_173 <= 1.0)) && (max(_180, _182) <= 1.0)) && (min(_180, _182) >= 0.0))
+ vec4 _170 = (_223 * _11.lightVP[_222]) * vec4(fragWorld, 1.0);
+ float _172 = _170.z;
+ float _179 = _170.x;
+ float _181 = _170.y;
+ if ((((_172 >= 0.0) && (_172 <= 1.0)) && (max(_179, _181) <= 1.0)) && (min(_179, _181) >= 0.0))
{
- _226 = int(_219);
- _222 = true;
+ _229 = int(_222);
+ _225 = true;
break;
}
- _219++;
+ _222++;
continue;
}
else
{
- _226 = _228;
- _222 = false;
+ _229 = _231;
+ _225 = false;
break;
}
}
- _225 = -1;
+ _228 = -1;
break;
}
}
- _entryPointOutput = _225;
+ _entryPointOutput = _228;
}
diff --git a/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom b/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom
index d1f8963f..0b1f5ca7 100644
--- a/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom
+++ b/reference/opt/shaders/asm/geom/unroll-glposition-load.asm.geom
@@ -10,11 +10,11 @@ void main()
_35_unrolled[i] = gl_in[i].gl_Position;
}
vec4 param[3] = _35_unrolled;
- for (int _73 = 0; _73 < 3; )
+ for (int _74 = 0; _74 < 3; )
{
- gl_Position = param[_73];
+ gl_Position = param[_74];
EmitVertex();
- _73++;
+ _74++;
continue;
}
EndPrimitive();