diff options
author | Dan Sinclair <dsinclair@google.com> | 2019-11-05 21:19:19 +0300 |
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committer | Dan Sinclair <dsinclair@google.com> | 2019-11-05 21:19:19 +0300 |
commit | d409210ee519b25b760042240f49bf3667b0c752 (patch) | |
tree | b5bf39a193826a211097c6d8edbc00c3d4d5f32b /reference/shaders-hlsl | |
parent | e5af41255c480c75894811e7a5fd2ec898da9070 (diff) |
Move all .invalid shaders into no-opt folders.
Diffstat (limited to 'reference/shaders-hlsl')
4 files changed, 0 insertions, 350 deletions
diff --git a/reference/shaders-hlsl/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp b/reference/shaders-hlsl/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp deleted file mode 100644 index c567fbaf..00000000 --- a/reference/shaders-hlsl/asm/comp/storage-buffer-basic.invalid.nofxc.asm.comp +++ /dev/null @@ -1,32 +0,0 @@ -#ifndef SPIRV_CROSS_CONSTANT_ID_0 -#define SPIRV_CROSS_CONSTANT_ID_0 1u -#endif -static const uint _3 = SPIRV_CROSS_CONSTANT_ID_0; -#ifndef SPIRV_CROSS_CONSTANT_ID_2 -#define SPIRV_CROSS_CONSTANT_ID_2 3u -#endif -static const uint _4 = SPIRV_CROSS_CONSTANT_ID_2; -static const uint3 gl_WorkGroupSize = uint3(_3, 2u, _4); - -RWByteAddressBuffer _8 : register(u0); -RWByteAddressBuffer _9 : register(u1); - -static uint3 gl_WorkGroupID; -struct SPIRV_Cross_Input -{ - uint3 gl_WorkGroupID : SV_GroupID; -}; - -static uint3 _22 = gl_WorkGroupSize; - -void comp_main() -{ - _8.Store(gl_WorkGroupID.x * 4 + 0, asuint(asfloat(_9.Load(gl_WorkGroupID.x * 4 + 0)) + asfloat(_8.Load(gl_WorkGroupID.x * 4 + 0)))); -} - -[numthreads(SPIRV_CROSS_CONSTANT_ID_0, 2, SPIRV_CROSS_CONSTANT_ID_2)] -void main(SPIRV_Cross_Input stage_input) -{ - gl_WorkGroupID = stage_input.gl_WorkGroupID; - comp_main(); -} diff --git a/reference/shaders-hlsl/comp/subgroups.invalid.nofxc.sm60.comp b/reference/shaders-hlsl/comp/subgroups.invalid.nofxc.sm60.comp deleted file mode 100644 index 0957a708..00000000 --- a/reference/shaders-hlsl/comp/subgroups.invalid.nofxc.sm60.comp +++ /dev/null @@ -1,95 +0,0 @@ -static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u); - -RWByteAddressBuffer _9 : register(u0, space0); - -static uint4 gl_SubgroupEqMask; -static uint4 gl_SubgroupGeMask; -static uint4 gl_SubgroupGtMask; -static uint4 gl_SubgroupLeMask; -static uint4 gl_SubgroupLtMask; -void comp_main() -{ - _9.Store(0, asuint(float(WaveGetLaneCount()))); - _9.Store(0, asuint(float(WaveGetLaneIndex()))); - bool elected = WaveIsFirstLane(); - _9.Store(0, asuint(float4(gl_SubgroupEqMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupGeMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupGtMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupLeMask).x)); - _9.Store(0, asuint(float4(gl_SubgroupLtMask).x)); - float4 broadcasted = WaveReadLaneAt(10.0f.xxxx, 8u); - float3 first = WaveReadLaneFirst(20.0f.xxx); - uint4 ballot_value = WaveActiveBallot(true); - uint bit_count = countbits(ballot_value.x) + countbits(ballot_value.y) + countbits(ballot_value.z) + countbits(ballot_value.w); - bool has_all = WaveActiveAllTrue(true); - bool has_any = WaveActiveAnyTrue(true); - bool has_equal = WaveActiveAllEqualBool(true); - float4 added = WaveActiveSum(20.0f.xxxx); - int4 iadded = WaveActiveSum(int4(20, 20, 20, 20)); - float4 multiplied = WaveActiveProduct(20.0f.xxxx); - int4 imultiplied = WaveActiveProduct(int4(20, 20, 20, 20)); - float4 lo = WaveActiveMin(20.0f.xxxx); - float4 hi = WaveActiveMax(20.0f.xxxx); - int4 slo = WaveActiveMin(int4(20, 20, 20, 20)); - int4 shi = WaveActiveMax(int4(20, 20, 20, 20)); - uint4 ulo = WaveActiveMin(uint4(20u, 20u, 20u, 20u)); - uint4 uhi = WaveActiveMax(uint4(20u, 20u, 20u, 20u)); - uint4 anded = WaveActiveBitAnd(ballot_value); - uint4 ored = WaveActiveBitOr(ballot_value); - uint4 xored = WaveActiveBitXor(ballot_value); - added = WavePrefixSum(added) + added; - iadded = WavePrefixSum(iadded) + iadded; - multiplied = WavePrefixProduct(multiplied) * multiplied; - imultiplied = WavePrefixProduct(imultiplied) * imultiplied; - added = WavePrefixSum(multiplied); - multiplied = WavePrefixProduct(multiplied); - iadded = WavePrefixSum(imultiplied); - imultiplied = WavePrefixProduct(imultiplied); - float4 swap_horiz = QuadReadAcrossX(20.0f.xxxx); - float4 swap_vertical = QuadReadAcrossY(20.0f.xxxx); - float4 swap_diagonal = QuadReadAcrossDiagonal(20.0f.xxxx); - float4 quad_broadcast = QuadReadLaneAt(20.0f.xxxx, 3u); -} - -[numthreads(1, 1, 1)] -void main() -{ - gl_SubgroupEqMask = 1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96)); - if (WaveGetLaneIndex() >= 32) gl_SubgroupEqMask.x = 0; - if (WaveGetLaneIndex() >= 64 || WaveGetLaneIndex() < 32) gl_SubgroupEqMask.y = 0; - if (WaveGetLaneIndex() >= 96 || WaveGetLaneIndex() < 64) gl_SubgroupEqMask.z = 0; - if (WaveGetLaneIndex() < 96) gl_SubgroupEqMask.w = 0; - gl_SubgroupGeMask = ~((1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u); - if (WaveGetLaneIndex() >= 32) gl_SubgroupGeMask.x = 0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupGeMask.y = 0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupGeMask.z = 0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupGeMask.y = ~0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupGeMask.z = ~0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupGeMask.w = ~0u; - uint gt_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupGtMask = ~((1u << (gt_lane_index - uint4(0, 32, 64, 96))) - 1u); - if (gt_lane_index >= 32) gl_SubgroupGtMask.x = 0u; - if (gt_lane_index >= 64) gl_SubgroupGtMask.y = 0u; - if (gt_lane_index >= 96) gl_SubgroupGtMask.z = 0u; - if (gt_lane_index >= 128) gl_SubgroupGtMask.w = 0u; - if (gt_lane_index < 32) gl_SubgroupGtMask.y = ~0u; - if (gt_lane_index < 64) gl_SubgroupGtMask.z = ~0u; - if (gt_lane_index < 96) gl_SubgroupGtMask.w = ~0u; - uint le_lane_index = WaveGetLaneIndex() + 1; - gl_SubgroupLeMask = (1u << (le_lane_index - uint4(0, 32, 64, 96))) - 1u; - if (le_lane_index >= 32) gl_SubgroupLeMask.x = ~0u; - if (le_lane_index >= 64) gl_SubgroupLeMask.y = ~0u; - if (le_lane_index >= 96) gl_SubgroupLeMask.z = ~0u; - if (le_lane_index >= 128) gl_SubgroupLeMask.w = ~0u; - if (le_lane_index < 32) gl_SubgroupLeMask.y = 0u; - if (le_lane_index < 64) gl_SubgroupLeMask.z = 0u; - if (le_lane_index < 96) gl_SubgroupLeMask.w = 0u; - gl_SubgroupLtMask = (1u << (WaveGetLaneIndex() - uint4(0, 32, 64, 96))) - 1u; - if (WaveGetLaneIndex() >= 32) gl_SubgroupLtMask.x = ~0u; - if (WaveGetLaneIndex() >= 64) gl_SubgroupLtMask.y = ~0u; - if (WaveGetLaneIndex() >= 96) gl_SubgroupLtMask.z = ~0u; - if (WaveGetLaneIndex() < 32) gl_SubgroupLtMask.y = 0u; - if (WaveGetLaneIndex() < 64) gl_SubgroupLtMask.z = 0u; - if (WaveGetLaneIndex() < 96) gl_SubgroupLtMask.w = 0u; - comp_main(); -} diff --git a/reference/shaders-hlsl/frag/constant-buffer-array.invalid.sm51.frag b/reference/shaders-hlsl/frag/constant-buffer-array.invalid.sm51.frag deleted file mode 100644 index d330706c..00000000 --- a/reference/shaders-hlsl/frag/constant-buffer-array.invalid.sm51.frag +++ /dev/null @@ -1,44 +0,0 @@ -struct CBO_1 -{ - float4 a; - float4 b; - float4 c; - float4 d; -}; - -ConstantBuffer<CBO_1> cbo[2][4] : register(b4, space0); -cbuffer PushMe -{ - float4 push_a : packoffset(c0); - float4 push_b : packoffset(c1); - float4 push_c : packoffset(c2); - float4 push_d : packoffset(c3); -}; - - -static float4 FragColor; - -struct SPIRV_Cross_Output -{ - float4 FragColor : SV_Target0; -}; - -void frag_main() -{ - FragColor = cbo[1][2].a; - FragColor += cbo[1][2].b; - FragColor += cbo[1][2].c; - FragColor += cbo[1][2].d; - FragColor += push_a; - FragColor += push_b; - FragColor += push_c; - FragColor += push_d; -} - -SPIRV_Cross_Output main() -{ - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.FragColor = FragColor; - return stage_output; -} diff --git a/reference/shaders-hlsl/frag/fp16.invalid.desktop.frag b/reference/shaders-hlsl/frag/fp16.invalid.desktop.frag deleted file mode 100644 index e10d6724..00000000 --- a/reference/shaders-hlsl/frag/fp16.invalid.desktop.frag +++ /dev/null @@ -1,179 +0,0 @@ -static min16float4 v4; -static min16float3 v3; -static min16float v1; -static min16float2 v2; -static float o1; -static float2 o2; -static float3 o3; -static float4 o4; - -struct SPIRV_Cross_Input -{ - min16float v1 : TEXCOORD0; - min16float2 v2 : TEXCOORD1; - min16float3 v3 : TEXCOORD2; - min16float4 v4 : TEXCOORD3; -}; - -struct SPIRV_Cross_Output -{ - float o1 : SV_Target0; - float2 o2 : SV_Target1; - float3 o3 : SV_Target2; - float4 o4 : SV_Target3; -}; - -float mod(float x, float y) -{ - return x - y * floor(x / y); -} - -float2 mod(float2 x, float2 y) -{ - return x - y * floor(x / y); -} - -float3 mod(float3 x, float3 y) -{ - return x - y * floor(x / y); -} - -float4 mod(float4 x, float4 y) -{ - return x - y * floor(x / y); -} - -uint SPIRV_Cross_packFloat2x16(min16float2 value) -{ - uint2 Packed = f32tof16(value); - return Packed.x | (Packed.y << 16); -} - -min16float2 SPIRV_Cross_unpackFloat2x16(uint value) -{ - return min16float2(f16tof32(uint2(value & 0xffff, value >> 16))); -} - -void test_constants() -{ - min16float a = min16float(1.0); - min16float b = min16float(1.5); - min16float c = min16float(-1.5); - min16float d = min16float(0.0 / 0.0); - min16float e = min16float(1.0 / 0.0); - min16float f = min16float(-1.0 / 0.0); - min16float g = min16float(1014.0); - min16float h = min16float(9.5367431640625e-07); -} - -min16float test_result() -{ - return min16float(1.0); -} - -void test_conversions() -{ - min16float one = test_result(); - int a = int(one); - uint b = uint(one); - bool c = one != min16float(0.0); - float d = float(one); - double e = double(one); - min16float a2 = min16float(a); - min16float b2 = min16float(b); - min16float c2 = min16float(c); - min16float d2 = min16float(d); - min16float e2 = min16float(e); -} - -void test_builtins() -{ - min16float4 res = radians(v4); - res = degrees(v4); - res = sin(v4); - res = cos(v4); - res = tan(v4); - res = asin(v4); - res = atan2(v4, v3.xyzz); - res = atan(v4); - res = sinh(v4); - res = cosh(v4); - res = tanh(v4); - res = pow(v4, v4); - res = exp(v4); - res = log(v4); - res = exp2(v4); - res = log2(v4); - res = sqrt(v4); - res = rsqrt(v4); - res = abs(v4); - res = sign(v4); - res = floor(v4); - res = trunc(v4); - res = round(v4); - res = ceil(v4); - res = frac(v4); - res = mod(v4, v4); - min16float4 tmp; - min16float4 _144 = modf(v4, tmp); - res = _144; - res = min(v4, v4); - res = max(v4, v4); - res = clamp(v4, v4, v4); - res = lerp(v4, v4, v4); - bool4 _164 = bool4(v4.x < v4.x, v4.y < v4.y, v4.z < v4.z, v4.w < v4.w); - res = min16float4(_164.x ? v4.x : v4.x, _164.y ? v4.y : v4.y, _164.z ? v4.z : v4.z, _164.w ? v4.w : v4.w); - res = step(v4, v4); - res = smoothstep(v4, v4, v4); - bool4 btmp = isnan(v4); - btmp = isinf(v4); - res = mad(v4, v4, v4); - uint pack0 = SPIRV_Cross_packFloat2x16(v4.xy); - uint pack1 = SPIRV_Cross_packFloat2x16(v4.zw); - res = min16float4(SPIRV_Cross_unpackFloat2x16(pack0), SPIRV_Cross_unpackFloat2x16(pack1)); - min16float t0 = length(v4); - t0 = distance(v4, v4); - t0 = dot(v4, v4); - min16float3 res3 = cross(v3, v3); - res = normalize(v4); - res = faceforward(v4, v4, v4); - res = reflect(v4, v4); - res = refract(v4, v4, v1); - btmp = bool4(v4.x < v4.x, v4.y < v4.y, v4.z < v4.z, v4.w < v4.w); - btmp = bool4(v4.x <= v4.x, v4.y <= v4.y, v4.z <= v4.z, v4.w <= v4.w); - btmp = bool4(v4.x > v4.x, v4.y > v4.y, v4.z > v4.z, v4.w > v4.w); - btmp = bool4(v4.x >= v4.x, v4.y >= v4.y, v4.z >= v4.z, v4.w >= v4.w); - btmp = bool4(v4.x == v4.x, v4.y == v4.y, v4.z == v4.z, v4.w == v4.w); - btmp = bool4(v4.x != v4.x, v4.y != v4.y, v4.z != v4.z, v4.w != v4.w); - res = ddx(v4); - res = ddy(v4); - res = ddx_fine(v4); - res = ddy_fine(v4); - res = ddx_coarse(v4); - res = ddy_coarse(v4); - res = fwidth(v4); - res = fwidth(v4); - res = fwidth(v4); -} - -void frag_main() -{ - test_constants(); - test_conversions(); - test_builtins(); -} - -SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) -{ - v4 = stage_input.v4; - v3 = stage_input.v3; - v1 = stage_input.v1; - v2 = stage_input.v2; - frag_main(); - SPIRV_Cross_Output stage_output; - stage_output.o1 = o1; - stage_output.o2 = o2; - stage_output.o3 = o3; - stage_output.o4 = o4; - return stage_output; -} |