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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-07 17:00:45 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-08 12:19:18 +0300 |
commit | 893a011299148ac206214c49264cb21d7dc59160 (patch) | |
tree | 0e2ec19a18ab95c9c5b012dd47039aa570a9216e /reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag | |
parent | 3136e342157d0b29efba7402e33e23d7373b893c (diff) |
MSL: Fix various bugs with framebuffer fetch on macOS and argument buffers.fix-1582
Introduce a helper to make it clearer if a resource can be
considered for argument buffers or not.
Diffstat (limited to 'reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag')
-rw-r--r-- | reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag b/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag new file mode 100644 index 00000000..9108927e --- /dev/null +++ b/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.framebuffer-fetch.msl23.frag @@ -0,0 +1,17 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct main0_out +{ + float4 FragColor [[color(0)]]; +}; + +fragment main0_out main0(float4 uSub [[color(1)]], texture2d<float> uTex [[texture(9)]], sampler uSampler [[sampler(8)]]) +{ + main0_out out = {}; + out.FragColor = uSub + uTex.sample(uSampler, float2(0.5)); + return out; +} + |