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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-07 16:30:35 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-08 12:17:42 +0300 |
commit | 3136e342157d0b29efba7402e33e23d7373b893c (patch) | |
tree | b9785eefedd614b1d71d6d3f2bc1a18c013d7f23 /reference/shaders-msl-no-opt | |
parent | 134a520034079692a5f3b0acb204bb916fb1ff10 (diff) |
MSL: Always use input_attachment_index for framebuffer fetch binding.
--msl-decoration-binding would end up overriding the input attachment
index to binding which is very unexpected and broken.
Diffstat (limited to 'reference/shaders-msl-no-opt')
-rw-r--r-- | reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag b/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag new file mode 100644 index 00000000..8c7f67b6 --- /dev/null +++ b/reference/shaders-msl-no-opt/frag/subpass-input.decoration-binding.ios.framebuffer-fetch.msl2.argument.frag @@ -0,0 +1,23 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct spvDescriptorSetBuffer0 +{ + sampler uSampler [[id(8)]]; + texture2d<float> uTex [[id(9)]]; +}; + +struct main0_out +{ + float4 FragColor [[color(0)]]; +}; + +fragment main0_out main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 uSub [[color(1)]]) +{ + main0_out out = {}; + out.FragColor = uSub + spvDescriptorSet0.uTex.sample(spvDescriptorSet0.uSampler, float2(0.5)); + return out; +} + |