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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-02-17 22:46:06 +0300 |
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committer | GitHub <noreply@github.com> | 2021-02-17 22:46:06 +0300 |
commit | 621884d70917038caf7509f7b1b3c143807ff43f (patch) | |
tree | fb7f7a73df13d30b3533eea259f8f0ec7f42ff78 /reference/shaders-msl-no-opt | |
parent | da238e5f1211bf20de75c3419c32b8e8d00e46cf (diff) | |
parent | 85704f70bcd9c25c9912796a86adb23fe8fdaa77 (diff) |
Merge pull request #1622 from KhronosGroup/fix-1619
MSL: Handle load and store to TessLevel array in TESC.
Diffstat (limited to 'reference/shaders-msl-no-opt')
-rw-r--r-- | reference/shaders-msl-no-opt/asm/tesc/copy-tess-level-tri.asm.tesc | 68 | ||||
-rw-r--r-- | reference/shaders-msl-no-opt/tesc/copy-tess-level.tesc | 70 |
2 files changed, 138 insertions, 0 deletions
diff --git a/reference/shaders-msl-no-opt/asm/tesc/copy-tess-level-tri.asm.tesc b/reference/shaders-msl-no-opt/asm/tesc/copy-tess-level-tri.asm.tesc new file mode 100644 index 00000000..a492cb82 --- /dev/null +++ b/reference/shaders-msl-no-opt/asm/tesc/copy-tess-level-tri.asm.tesc @@ -0,0 +1,68 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +constant spvUnsafeArray<float, 2> _19 = spvUnsafeArray<float, 2>({ 1.0, 2.0 }); +constant spvUnsafeArray<float, 4> _25 = spvUnsafeArray<float, 4>({ 1.0, 2.0, 3.0, 4.0 }); + +struct main0_out +{ + float4 gl_Position; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 1]; + spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_19[0]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_25[0]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_25[1]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_25[2]); + spvUnsafeArray<float, 2> inner; + inner = spvUnsafeArray<float, 2>({ float(spvTessLevel[gl_PrimitiveID].insideTessellationFactor), 0.0 }); + spvUnsafeArray<float, 4> outer; + outer = spvUnsafeArray<float, 4>({ float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0]), float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1]), float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2]), 0.0 }); + gl_out[gl_InvocationID].gl_Position = float4(1.0); +} + diff --git a/reference/shaders-msl-no-opt/tesc/copy-tess-level.tesc b/reference/shaders-msl-no-opt/tesc/copy-tess-level.tesc new file mode 100644 index 00000000..3bb54197 --- /dev/null +++ b/reference/shaders-msl-no-opt/tesc/copy-tess-level.tesc @@ -0,0 +1,70 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +constant spvUnsafeArray<float, 2> _14 = spvUnsafeArray<float, 2>({ 1.0, 2.0 }); +constant spvUnsafeArray<float, 4> _21 = spvUnsafeArray<float, 4>({ 1.0, 2.0, 3.0, 4.0 }); + +struct main0_out +{ + float4 gl_Position; +}; + +kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]]) +{ + device main0_out* gl_out = &spvOut[gl_PrimitiveID * 1]; + spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(_14[0]); + spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(_14[1]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(_21[0]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(_21[1]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(_21[2]); + spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(_21[3]); + spvUnsafeArray<float, 2> inner; + inner = spvUnsafeArray<float, 2>({ float(spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0]), float(spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1]) }); + spvUnsafeArray<float, 4> outer; + outer = spvUnsafeArray<float, 4>({ float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0]), float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1]), float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2]), float(spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3]) }); + gl_out[gl_InvocationID].gl_Position = float4(1.0); +} + |