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authorDan Sinclair <dsinclair@google.com>2019-12-03 00:17:21 +0300
committerDan Sinclair <dsinclair@google.com>2019-12-03 00:17:21 +0300
commitf40c6298211ccff43a4953f83d84e6fba04c4cad (patch)
tree922a079d06b1e79b0e817d74d704476b516b05fa /reference/shaders-ue4/asm/frag
parent4b51963c542861ce698f60ce963ade48e1e9d769 (diff)
Roll SPIRV-Tools, SPIRV-Headers and GLSLang
This CL updates the three depdencies and updates the tests to handle the new validation errors which are produced.
Diffstat (limited to 'reference/shaders-ue4/asm/frag')
-rw-r--r--reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag366
-rw-r--r--reference/shaders-ue4/asm/frag/array-copy-error.asm.frag350
-rw-r--r--reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag350
3 files changed, 0 insertions, 1066 deletions
diff --git a/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag b/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag
deleted file mode 100644
index 1af8db75..00000000
--- a/reference/shaders-ue4/asm/frag/accesschain-invalid-expression.asm.frag
+++ /dev/null
@@ -1,366 +0,0 @@
-#include <metal_stdlib>
-#include <simd/simd.h>
-
-using namespace metal;
-
-struct type_View
-{
- float4x4 View_TranslatedWorldToClip;
- float4x4 View_WorldToClip;
- float4x4 View_TranslatedWorldToView;
- float4x4 View_ViewToTranslatedWorld;
- float4x4 View_TranslatedWorldToCameraView;
- float4x4 View_CameraViewToTranslatedWorld;
- float4x4 View_ViewToClip;
- float4x4 View_ViewToClipNoAA;
- float4x4 View_ClipToView;
- float4x4 View_ClipToTranslatedWorld;
- float4x4 View_SVPositionToTranslatedWorld;
- float4x4 View_ScreenToWorld;
- float4x4 View_ScreenToTranslatedWorld;
- packed_float3 View_ViewForward;
- float PrePadding_View_844;
- packed_float3 View_ViewUp;
- float PrePadding_View_860;
- packed_float3 View_ViewRight;
- float PrePadding_View_876;
- packed_float3 View_HMDViewNoRollUp;
- float PrePadding_View_892;
- packed_float3 View_HMDViewNoRollRight;
- float PrePadding_View_908;
- float4 View_InvDeviceZToWorldZTransform;
- float4 View_ScreenPositionScaleBias;
- packed_float3 View_WorldCameraOrigin;
- float PrePadding_View_956;
- packed_float3 View_TranslatedWorldCameraOrigin;
- float PrePadding_View_972;
- packed_float3 View_WorldViewOrigin;
- float PrePadding_View_988;
- packed_float3 View_PreViewTranslation;
- float PrePadding_View_1004;
- float4x4 View_PrevProjection;
- float4x4 View_PrevViewProj;
- float4x4 View_PrevViewRotationProj;
- float4x4 View_PrevViewToClip;
- float4x4 View_PrevClipToView;
- float4x4 View_PrevTranslatedWorldToClip;
- float4x4 View_PrevTranslatedWorldToView;
- float4x4 View_PrevViewToTranslatedWorld;
- float4x4 View_PrevTranslatedWorldToCameraView;
- float4x4 View_PrevCameraViewToTranslatedWorld;
- packed_float3 View_PrevWorldCameraOrigin;
- float PrePadding_View_1660;
- packed_float3 View_PrevWorldViewOrigin;
- float PrePadding_View_1676;
- packed_float3 View_PrevPreViewTranslation;
- float PrePadding_View_1692;
- float4x4 View_PrevInvViewProj;
- float4x4 View_PrevScreenToTranslatedWorld;
- float4x4 View_ClipToPrevClip;
- float4 View_TemporalAAJitter;
- float4 View_GlobalClippingPlane;
- float2 View_FieldOfViewWideAngles;
- float2 View_PrevFieldOfViewWideAngles;
- float4 View_ViewRectMin;
- float4 View_ViewSizeAndInvSize;
- float4 View_BufferSizeAndInvSize;
- float4 View_BufferBilinearUVMinMax;
- int View_NumSceneColorMSAASamples;
- float View_PreExposure;
- float View_OneOverPreExposure;
- float PrePadding_View_2012;
- float4 View_DiffuseOverrideParameter;
- float4 View_SpecularOverrideParameter;
- float4 View_NormalOverrideParameter;
- float2 View_RoughnessOverrideParameter;
- float View_PrevFrameGameTime;
- float View_PrevFrameRealTime;
- float View_OutOfBoundsMask;
- float PrePadding_View_2084;
- float PrePadding_View_2088;
- float PrePadding_View_2092;
- packed_float3 View_WorldCameraMovementSinceLastFrame;
- float View_CullingSign;
- float View_NearPlane;
- float View_AdaptiveTessellationFactor;
- float View_GameTime;
- float View_RealTime;
- float View_DeltaTime;
- float View_MaterialTextureMipBias;
- float View_MaterialTextureDerivativeMultiply;
- uint View_Random;
- uint View_FrameNumber;
- uint View_StateFrameIndexMod8;
- uint View_StateFrameIndex;
- float View_CameraCut;
- float View_UnlitViewmodeMask;
- float PrePadding_View_2164;
- float PrePadding_View_2168;
- float PrePadding_View_2172;
- float4 View_DirectionalLightColor;
- packed_float3 View_DirectionalLightDirection;
- float PrePadding_View_2204;
- float4 View_TranslucencyLightingVolumeMin[2];
- float4 View_TranslucencyLightingVolumeInvSize[2];
- float4 View_TemporalAAParams;
- float4 View_CircleDOFParams;
- float View_DepthOfFieldSensorWidth;
- float View_DepthOfFieldFocalDistance;
- float View_DepthOfFieldScale;
- float View_DepthOfFieldFocalLength;
- float View_DepthOfFieldFocalRegion;
- float View_DepthOfFieldNearTransitionRegion;
- float View_DepthOfFieldFarTransitionRegion;
- float View_MotionBlurNormalizedToPixel;
- float View_bSubsurfacePostprocessEnabled;
- float View_GeneralPurposeTweak;
- float View_DemosaicVposOffset;
- float PrePadding_View_2348;
- packed_float3 View_IndirectLightingColorScale;
- float View_HDR32bppEncodingMode;
- packed_float3 View_AtmosphericFogSunDirection;
- float View_AtmosphericFogSunPower;
- float View_AtmosphericFogPower;
- float View_AtmosphericFogDensityScale;
- float View_AtmosphericFogDensityOffset;
- float View_AtmosphericFogGroundOffset;
- float View_AtmosphericFogDistanceScale;
- float View_AtmosphericFogAltitudeScale;
- float View_AtmosphericFogHeightScaleRayleigh;
- float View_AtmosphericFogStartDistance;
- float View_AtmosphericFogDistanceOffset;
- float View_AtmosphericFogSunDiscScale;
- uint View_AtmosphericFogRenderMask;
- uint View_AtmosphericFogInscatterAltitudeSampleNum;
- float4 View_AtmosphericFogSunColor;
- packed_float3 View_NormalCurvatureToRoughnessScaleBias;
- float View_RenderingReflectionCaptureMask;
- float4 View_AmbientCubemapTint;
- float View_AmbientCubemapIntensity;
- float View_SkyLightParameters;
- float PrePadding_View_2488;
- float PrePadding_View_2492;
- float4 View_SkyLightColor;
- float4 View_SkyIrradianceEnvironmentMap[7];
- float View_MobilePreviewMode;
- float View_HMDEyePaddingOffset;
- float View_ReflectionCubemapMaxMip;
- float View_ShowDecalsMask;
- uint View_DistanceFieldAOSpecularOcclusionMode;
- float View_IndirectCapsuleSelfShadowingIntensity;
- float PrePadding_View_2648;
- float PrePadding_View_2652;
- packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
- int View_StereoPassIndex;
- float4 View_GlobalVolumeCenterAndExtent[4];
- float4 View_GlobalVolumeWorldToUVAddAndMul[4];
- float View_GlobalVolumeDimension;
- float View_GlobalVolumeTexelSize;
- float View_MaxGlobalDistance;
- float View_bCheckerboardSubsurfaceProfileRendering;
- packed_float3 View_VolumetricFogInvGridSize;
- float PrePadding_View_2828;
- packed_float3 View_VolumetricFogGridZParams;
- float PrePadding_View_2844;
- float2 View_VolumetricFogSVPosToVolumeUV;
- float View_VolumetricFogMaxDistance;
- float PrePadding_View_2860;
- packed_float3 View_VolumetricLightmapWorldToUVScale;
- float PrePadding_View_2876;
- packed_float3 View_VolumetricLightmapWorldToUVAdd;
- float PrePadding_View_2892;
- packed_float3 View_VolumetricLightmapIndirectionTextureSize;
- float View_VolumetricLightmapBrickSize;
- packed_float3 View_VolumetricLightmapBrickTexelSize;
- float View_StereoIPD;
- float View_IndirectLightingCacheShowFlag;
- float View_EyeToPixelSpreadAngle;
-};
-
-struct type_MobileDirectionalLight
-{
- float4 MobileDirectionalLight_DirectionalLightColor;
- float4 MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition;
- float4 MobileDirectionalLight_DirectionalLightShadowSize;
- float4 MobileDirectionalLight_DirectionalLightDistanceFadeMAD;
- float4 MobileDirectionalLight_DirectionalLightShadowDistances;
- float4x4 MobileDirectionalLight_DirectionalLightScreenToShadow[4];
-};
-
-struct type_Globals
-{
- int NumDynamicPointLights;
- float4 LightPositionAndInvRadius[4];
- float4 LightColorAndFalloffExponent[4];
- float4 MobileReflectionParams;
-};
-
-constant float3 _136 = {};
-constant float4 _137 = {};
-constant float _138 = {};
-constant float3 _139 = {};
-
-struct main0_out
-{
- float4 out_var_SV_Target0 [[color(0)]];
-};
-
-struct main0_in
-{
- float2 in_var_TEXCOORD0 [[user(locn0)]];
- float4 in_var_TEXCOORD7 [[user(locn1)]];
- float4 in_var_TEXCOORD8 [[user(locn2)]];
-};
-
-fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_MobileDirectionalLight& MobileDirectionalLight [[buffer(1)]], constant type_Globals& _Globals [[buffer(2)]], texture2d<float> MobileDirectionalLight_DirectionalLightShadowTexture [[texture(0)]], texture2d<float> Material_Texture2D_0 [[texture(1)]], texture2d<float> Material_Texture2D_1 [[texture(2)]], texturecube<float> ReflectionCubemap [[texture(3)]], sampler MobileDirectionalLight_DirectionalLightShadowSampler [[sampler(0)]], sampler Material_Texture2D_0Sampler [[sampler(1)]], sampler Material_Texture2D_1Sampler [[sampler(2)]], sampler ReflectionCubemapSampler [[sampler(3)]], float4 gl_FragCoord [[position]])
-{
- main0_out out = {};
- float4 _177 = float4((((gl_FragCoord.xy - View.View_ViewRectMin.xy) * View.View_ViewSizeAndInvSize.zw) - float2(0.5)) * float2(2.0, -2.0), _138, 1.0) * float4(gl_FragCoord.w);
- float3 _181 = normalize(-in.in_var_TEXCOORD8.xyz);
- float2 _190 = (Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (in.in_var_TEXCOORD0 * float2(10.0))).xy * float2(2.0)) - float2(1.0);
- float3 _206 = normalize(float3x3(float3(1.0, 0.0, 0.0), float3(0.0, 1.0, 0.0), float3(0.0, 0.0, 1.0)) * (((float4(_190, sqrt(fast::clamp(1.0 - dot(_190, _190), 0.0, 1.0)), 1.0).xyz * float3(0.300000011920928955078125, 0.300000011920928955078125, 1.0)) * float3(View.View_NormalOverrideParameter.w)) + View.View_NormalOverrideParameter.xyz));
- float _208 = dot(_206, _181);
- float _219 = mix(0.4000000059604644775390625, 1.0, Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(20.0))).x);
- float4 _223 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(5.0)));
- float _224 = _177.w;
- float _228 = fast::min(fast::max((_224 - 24.0) * 0.000666666659526526927947998046875, 0.0), 1.0);
- float _229 = _223.y;
- float4 _233 = Material_Texture2D_1.sample(Material_Texture2D_1Sampler, (in.in_var_TEXCOORD0 * float2(0.5)));
- float _235 = _233.y;
- float _253 = fast::clamp((fast::min(fast::max(mix(0.0, 0.5, _235) + mix(mix(0.699999988079071044921875, 1.0, _229), 1.0, _228), 0.0), 1.0) * View.View_RoughnessOverrideParameter.y) + View.View_RoughnessOverrideParameter.x, 0.119999997317790985107421875, 1.0);
- float2 _257 = (float2(_253) * float2(-1.0, -0.0274999998509883880615234375)) + float2(1.0, 0.0425000004470348358154296875);
- float _258 = _257.x;
- float3 _270 = (fast::clamp(float3(mix(_219, 1.0 - _219, mix(_229, 1.0, _228)) * (mix(0.2949999868869781494140625, 0.660000026226043701171875, mix(_235 + mix(_229, 0.0, _228), 0.5, 0.5)) * 0.5)), float3(0.0), float3(1.0)) * float3(View.View_DiffuseOverrideParameter.w)) + View.View_DiffuseOverrideParameter.xyz;
- float3 _275 = float3(((fast::min(_258 * _258, exp2((-9.27999973297119140625) * fast::max(_208, 0.0))) * _258) + _257.y) * View.View_SpecularOverrideParameter.w) + View.View_SpecularOverrideParameter.xyz;
- float _276 = _275.x;
- float4 _303;
- int _286 = 0;
- for (;;)
- {
- if (_286 < 2)
- {
- if (_224 < MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowDistances[uint(_286)])
- {
- _303 = MobileDirectionalLight.MobileDirectionalLight_DirectionalLightScreenToShadow[_286] * float4(_177.xy, _224, 1.0);
- break;
- }
- _286++;
- continue;
- }
- else
- {
- _303 = float4(0.0);
- break;
- }
- }
- float _423;
- if (_303.z > 0.0)
- {
- float2 _311 = _303.xy * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.xy;
- float2 _312 = fract(_311);
- float2 _313 = floor(_311);
- float3 _320 = _139;
- _320.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _326 = _320;
- _326.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _332 = _326;
- _332.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, -0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _335 = float3(MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w);
- float3 _337 = float3((fast::min(_303.z, 0.999989986419677734375) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.w) - 1.0);
- float3 _339 = fast::clamp((_332 * _335) - _337, float3(0.0), float3(1.0));
- float3 _345 = _139;
- _345.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _351 = _345;
- _351.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _357 = _351;
- _357.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5, 0.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _360 = fast::clamp((_357 * _335) - _337, float3(0.0), float3(1.0));
- float3 _366 = _139;
- _366.x = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(-0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _372 = _366;
- _372.y = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(0.5, 1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _378 = _372;
- _378.z = MobileDirectionalLight_DirectionalLightShadowTexture.sample(MobileDirectionalLight_DirectionalLightShadowSampler, ((_313 + float2(1.5)) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightShadowSize.zw), level(0.0)).x;
- float3 _381 = fast::clamp((_378 * _335) - _337, float3(0.0), float3(1.0));
- float _383 = _312.x;
- float _384 = 1.0 - _383;
- float3 _399 = _136;
- _399.x = ((_339.x * _384) + _339.y) + (_339.z * _383);
- float3 _403 = _399;
- _403.y = ((_360.x * _384) + _360.y) + (_360.z * _383);
- float3 _407 = _403;
- _407.z = ((_381.x * _384) + _381.y) + (_381.z * _383);
- float _408 = _312.y;
- float _420 = fast::clamp((_224 * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.x) + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDistanceFadeMAD.y, 0.0, 1.0);
- _423 = mix(fast::clamp(0.25 * dot(_407, float3(1.0 - _408, 1.0, _408)), 0.0, 1.0), 1.0, _420 * _420);
- }
- else
- {
- _423 = 1.0;
- }
- float3 _429 = normalize(_181 + MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz);
- float _439 = (_253 * 0.25) + 0.25;
- float3 _440 = cross(_206, _429);
- float _442 = _253 * _253;
- float _443 = fast::max(0.0, dot(_206, _429)) * _442;
- float _446 = _442 / (dot(_440, _440) + (_443 * _443));
- bool _458 = float(_Globals.MobileReflectionParams.w > 0.0) != 0.0;
- float4 _468 = ReflectionCubemap.sample(ReflectionCubemapSampler, ((-_181) + ((_206 * float3(_208)) * float3(2.0))), level(((_458 ? _Globals.MobileReflectionParams.w : View.View_ReflectionCubemapMaxMip) - 1.0) - (1.0 - (1.2000000476837158203125 * log2(_253)))));
- float3 _481;
- if (_458)
- {
- _481 = _468.xyz * View.View_SkyLightColor.xyz;
- }
- else
- {
- float3 _476 = _468.xyz * float3(_468.w * 16.0);
- _481 = _476 * _476;
- }
- float3 _484 = float3(_276);
- float3 _488;
- _488 = ((float3(_423 * fast::max(0.0, dot(_206, MobileDirectionalLight.MobileDirectionalLight_DirectionalLightDirectionAndShadowTransition.xyz))) * MobileDirectionalLight.MobileDirectionalLight_DirectionalLightColor.xyz) * (_270 + float3(_276 * (_439 * fast::min(_446 * _446, 65504.0))))) + ((_481 * float3(fast::clamp(1.0, 0.0, 1.0))) * _484);
- float3 _507;
- float _509;
- float _511;
- float _537;
- int _491 = 0;
- for (;;)
- {
- if (_491 < _Globals.NumDynamicPointLights)
- {
- float3 _501 = _Globals.LightPositionAndInvRadius[_491].xyz - (in.in_var_TEXCOORD8.xyz - float3(View.View_PreViewTranslation));
- float _502 = dot(_501, _501);
- float3 _505 = _501 * float3(rsqrt(_502));
- _507 = normalize(_181 + _505);
- _509 = fast::max(0.0, dot(_206, _505));
- _511 = fast::max(0.0, dot(_206, _507));
- if (_Globals.LightColorAndFalloffExponent[_491].w == 0.0)
- {
- float _531 = _502 * (_Globals.LightPositionAndInvRadius[_491].w * _Globals.LightPositionAndInvRadius[_491].w);
- float _534 = fast::clamp(1.0 - (_531 * _531), 0.0, 1.0);
- _537 = (1.0 / (_502 + 1.0)) * (_534 * _534);
- }
- else
- {
- float3 _521 = _501 * float3(_Globals.LightPositionAndInvRadius[_491].w);
- _537 = pow(1.0 - fast::clamp(dot(_521, _521), 0.0, 1.0), _Globals.LightColorAndFalloffExponent[_491].w);
- }
- float3 _544 = cross(_206, _507);
- float _546 = _511 * _442;
- float _549 = _442 / (dot(_544, _544) + (_546 * _546));
- _488 += fast::min(float3(65000.0), ((float3(_537 * _509) * _Globals.LightColorAndFalloffExponent[_491].xyz) * float3(0.3183098733425140380859375)) * (_270 + float3(_276 * (_439 * fast::min(_549 * _549, 65504.0)))));
- _491++;
- continue;
- }
- else
- {
- break;
- }
- }
- float3 _567 = (mix(_488 + fast::max(float3(0.0), float3(0.0)), _270 + _484, float3(View.View_UnlitViewmodeMask)) * float3(in.in_var_TEXCOORD7.w)) + in.in_var_TEXCOORD7.xyz;
- float4 _571 = float4(_567.x, _567.y, _567.z, _137.w);
- _571.w = fast::min(in.in_var_TEXCOORD8.w, 65500.0);
- out.out_var_SV_Target0 = _571;
- return out;
-}
-
diff --git a/reference/shaders-ue4/asm/frag/array-copy-error.asm.frag b/reference/shaders-ue4/asm/frag/array-copy-error.asm.frag
deleted file mode 100644
index 73dc2eee..00000000
--- a/reference/shaders-ue4/asm/frag/array-copy-error.asm.frag
+++ /dev/null
@@ -1,350 +0,0 @@
-#pragma clang diagnostic ignored "-Wmissing-prototypes"
-#pragma clang diagnostic ignored "-Wmissing-braces"
-
-#include <metal_stdlib>
-#include <simd/simd.h>
-
-using namespace metal;
-
-template<typename T, size_t Num>
-struct spvUnsafeArray
-{
- T elements[Num ? Num : 1];
-
- thread T& operator [] (size_t pos) thread
- {
- return elements[pos];
- }
- constexpr const thread T& operator [] (size_t pos) const thread
- {
- return elements[pos];
- }
-
- device T& operator [] (size_t pos) device
- {
- return elements[pos];
- }
- constexpr const device T& operator [] (size_t pos) const device
- {
- return elements[pos];
- }
-
- constexpr const constant T& operator [] (size_t pos) const constant
- {
- return elements[pos];
- }
-
- threadgroup T& operator [] (size_t pos) threadgroup
- {
- return elements[pos];
- }
- constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
- {
- return elements[pos];
- }
-};
-
-struct type_View
-{
- float4x4 View_TranslatedWorldToClip;
- float4x4 View_WorldToClip;
- float4x4 View_ClipToWorld;
- float4x4 View_TranslatedWorldToView;
- float4x4 View_ViewToTranslatedWorld;
- float4x4 View_TranslatedWorldToCameraView;
- float4x4 View_CameraViewToTranslatedWorld;
- float4x4 View_ViewToClip;
- float4x4 View_ViewToClipNoAA;
- float4x4 View_ClipToView;
- float4x4 View_ClipToTranslatedWorld;
- float4x4 View_SVPositionToTranslatedWorld;
- float4x4 View_ScreenToWorld;
- float4x4 View_ScreenToTranslatedWorld;
- packed_float3 View_ViewForward;
- float PrePadding_View_908;
- packed_float3 View_ViewUp;
- float PrePadding_View_924;
- packed_float3 View_ViewRight;
- float PrePadding_View_940;
- packed_float3 View_HMDViewNoRollUp;
- float PrePadding_View_956;
- packed_float3 View_HMDViewNoRollRight;
- float PrePadding_View_972;
- float4 View_InvDeviceZToWorldZTransform;
- float4 View_ScreenPositionScaleBias;
- packed_float3 View_WorldCameraOrigin;
- float PrePadding_View_1020;
- packed_float3 View_TranslatedWorldCameraOrigin;
- float PrePadding_View_1036;
- packed_float3 View_WorldViewOrigin;
- float PrePadding_View_1052;
- packed_float3 View_PreViewTranslation;
- float PrePadding_View_1068;
- float4x4 View_PrevProjection;
- float4x4 View_PrevViewProj;
- float4x4 View_PrevViewRotationProj;
- float4x4 View_PrevViewToClip;
- float4x4 View_PrevClipToView;
- float4x4 View_PrevTranslatedWorldToClip;
- float4x4 View_PrevTranslatedWorldToView;
- float4x4 View_PrevViewToTranslatedWorld;
- float4x4 View_PrevTranslatedWorldToCameraView;
- float4x4 View_PrevCameraViewToTranslatedWorld;
- packed_float3 View_PrevWorldCameraOrigin;
- float PrePadding_View_1724;
- packed_float3 View_PrevWorldViewOrigin;
- float PrePadding_View_1740;
- packed_float3 View_PrevPreViewTranslation;
- float PrePadding_View_1756;
- float4x4 View_PrevInvViewProj;
- float4x4 View_PrevScreenToTranslatedWorld;
- float4x4 View_ClipToPrevClip;
- float4 View_TemporalAAJitter;
- float4 View_GlobalClippingPlane;
- float2 View_FieldOfViewWideAngles;
- float2 View_PrevFieldOfViewWideAngles;
- float4 View_ViewRectMin;
- float4 View_ViewSizeAndInvSize;
- float4 View_BufferSizeAndInvSize;
- float4 View_BufferBilinearUVMinMax;
- int View_NumSceneColorMSAASamples;
- float View_PreExposure;
- float View_OneOverPreExposure;
- float PrePadding_View_2076;
- float4 View_DiffuseOverrideParameter;
- float4 View_SpecularOverrideParameter;
- float4 View_NormalOverrideParameter;
- float2 View_RoughnessOverrideParameter;
- float View_PrevFrameGameTime;
- float View_PrevFrameRealTime;
- float View_OutOfBoundsMask;
- float PrePadding_View_2148;
- float PrePadding_View_2152;
- float PrePadding_View_2156;
- packed_float3 View_WorldCameraMovementSinceLastFrame;
- float View_CullingSign;
- float View_NearPlane;
- float View_AdaptiveTessellationFactor;
- float View_GameTime;
- float View_RealTime;
- float View_DeltaTime;
- float View_MaterialTextureMipBias;
- float View_MaterialTextureDerivativeMultiply;
- uint View_Random;
- uint View_FrameNumber;
- uint View_StateFrameIndexMod8;
- uint View_StateFrameIndex;
- float View_CameraCut;
- float View_UnlitViewmodeMask;
- float PrePadding_View_2228;
- float PrePadding_View_2232;
- float PrePadding_View_2236;
- float4 View_DirectionalLightColor;
- packed_float3 View_DirectionalLightDirection;
- float PrePadding_View_2268;
- float4 View_TranslucencyLightingVolumeMin[2];
- float4 View_TranslucencyLightingVolumeInvSize[2];
- float4 View_TemporalAAParams;
- float4 View_CircleDOFParams;
- float View_DepthOfFieldSensorWidth;
- float View_DepthOfFieldFocalDistance;
- float View_DepthOfFieldScale;
- float View_DepthOfFieldFocalLength;
- float View_DepthOfFieldFocalRegion;
- float View_DepthOfFieldNearTransitionRegion;
- float View_DepthOfFieldFarTransitionRegion;
- float View_MotionBlurNormalizedToPixel;
- float View_bSubsurfacePostprocessEnabled;
- float View_GeneralPurposeTweak;
- float View_DemosaicVposOffset;
- float PrePadding_View_2412;
- packed_float3 View_IndirectLightingColorScale;
- float View_HDR32bppEncodingMode;
- packed_float3 View_AtmosphericFogSunDirection;
- float View_AtmosphericFogSunPower;
- float View_AtmosphericFogPower;
- float View_AtmosphericFogDensityScale;
- float View_AtmosphericFogDensityOffset;
- float View_AtmosphericFogGroundOffset;
- float View_AtmosphericFogDistanceScale;
- float View_AtmosphericFogAltitudeScale;
- float View_AtmosphericFogHeightScaleRayleigh;
- float View_AtmosphericFogStartDistance;
- float View_AtmosphericFogDistanceOffset;
- float View_AtmosphericFogSunDiscScale;
- float View_AtmosphericFogSunDiscHalfApexAngleRadian;
- float PrePadding_View_2492;
- float4 View_AtmosphericFogSunDiscLuminance;
- uint View_AtmosphericFogRenderMask;
- uint View_AtmosphericFogInscatterAltitudeSampleNum;
- uint PrePadding_View_2520;
- uint PrePadding_View_2524;
- float4 View_AtmosphericFogSunColor;
- packed_float3 View_NormalCurvatureToRoughnessScaleBias;
- float View_RenderingReflectionCaptureMask;
- float4 View_AmbientCubemapTint;
- float View_AmbientCubemapIntensity;
- float View_SkyLightParameters;
- float PrePadding_View_2584;
- float PrePadding_View_2588;
- float4 View_SkyLightColor;
- float4 View_SkyIrradianceEnvironmentMap[7];
- float View_MobilePreviewMode;
- float View_HMDEyePaddingOffset;
- float View_ReflectionCubemapMaxMip;
- float View_ShowDecalsMask;
- uint View_DistanceFieldAOSpecularOcclusionMode;
- float View_IndirectCapsuleSelfShadowingIntensity;
- float PrePadding_View_2744;
- float PrePadding_View_2748;
- packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
- int View_StereoPassIndex;
- float4 View_GlobalVolumeCenterAndExtent[4];
- float4 View_GlobalVolumeWorldToUVAddAndMul[4];
- float View_GlobalVolumeDimension;
- float View_GlobalVolumeTexelSize;
- float View_MaxGlobalDistance;
- float PrePadding_View_2908;
- int2 View_CursorPosition;
- float View_bCheckerboardSubsurfaceProfileRendering;
- float PrePadding_View_2924;
- packed_float3 View_VolumetricFogInvGridSize;
- float PrePadding_View_2940;
- packed_float3 View_VolumetricFogGridZParams;
- float PrePadding_View_2956;
- float2 View_VolumetricFogSVPosToVolumeUV;
- float View_VolumetricFogMaxDistance;
- float PrePadding_View_2972;
- packed_float3 View_VolumetricLightmapWorldToUVScale;
- float PrePadding_View_2988;
- packed_float3 View_VolumetricLightmapWorldToUVAdd;
- float PrePadding_View_3004;
- packed_float3 View_VolumetricLightmapIndirectionTextureSize;
- float View_VolumetricLightmapBrickSize;
- packed_float3 View_VolumetricLightmapBrickTexelSize;
- float View_StereoIPD;
- float View_IndirectLightingCacheShowFlag;
- float View_EyeToPixelSpreadAngle;
-};
-
-struct type_PrimitiveDither
-{
- float PrimitiveDither_LODFactor;
-};
-
-struct type_PrimitiveFade
-{
- float2 PrimitiveFade_FadeTimeScaleBias;
-};
-
-struct type_Material
-{
- float4 Material_VectorExpressions[9];
- float4 Material_ScalarExpressions[3];
-};
-
-constant float _98 = {};
-constant float _103 = {};
-
-struct main0_out
-{
- float4 out_var_SV_Target0 [[color(0)]];
- float gl_FragDepth [[depth(less)]];
-};
-
-struct main0_in
-{
- float4 in_var_TEXCOORD6 [[user(locn0)]];
- float4 in_var_TEXCOORD7 [[user(locn1)]];
- float4 in_var_TEXCOORD10_centroid [[user(locn2)]];
- float4 in_var_TEXCOORD11_centroid [[user(locn3)]];
- float4 in_var_TEXCOORD0_0 [[user(locn4)]];
-};
-
-fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_PrimitiveDither& PrimitiveDither [[buffer(1)]], constant type_PrimitiveFade& PrimitiveFade [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture2d<float> Material_Texture2D_0 [[texture(0)]], texture2d<float> Material_Texture2D_3 [[texture(1)]], sampler Material_Texture2D_0Sampler [[sampler(0)]], sampler Material_Texture2D_3Sampler [[sampler(1)]], float4 gl_FragCoord [[position]])
-{
- main0_out out = {};
- spvUnsafeArray<float4, 1> in_var_TEXCOORD0 = {};
- in_var_TEXCOORD0[0] = in.in_var_TEXCOORD0_0;
- float2 _135 = gl_FragCoord.xy - View.View_ViewRectMin.xy;
- float4 _140 = float4(_103, _103, gl_FragCoord.z, 1.0) * float4(gl_FragCoord.w);
- float4 _144 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0);
- float3 _148 = _144.xyz / float3(_144.w);
- float3 _149 = _148 - float3(View.View_PreViewTranslation);
- float3 _151 = normalize(-_148);
- float3 _152 = _151 * float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz);
- float _170 = mix(Material.Material_ScalarExpressions[0].y, Material.Material_ScalarExpressions[0].z, fast::min(fast::max(abs(dot(_151, in.in_var_TEXCOORD11_centroid.xyz)), 0.0), 1.0));
- float _172 = 1.0 / _170;
- float2 _174 = (float2(Material.Material_ScalarExpressions[0].x) * ((_152.xy * float2(-1.0)) / float2(_152.z))) * float2(_172);
- float _180_copy;
- float2 _183;
- _183 = float2(0.0);
- float _188;
- float _211;
- float2 _212;
- float _180 = 1.0;
- int _185 = 0;
- float _187 = 1.0;
- float _189 = 1.0;
- for (;;)
- {
- if (float(_185) < (floor(_170) + 2.0))
- {
- _188 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _183), gradient2d(dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)), dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)))).y;
- if (_180 < _188)
- {
- float _201 = _188 - _180;
- float _203 = _201 / ((_189 - _187) + _201);
- _211 = (_189 * _203) + (_180 * (1.0 - _203));
- _212 = _183 - (float2(_203) * _174);
- break;
- }
- _180_copy = _180;
- _180 -= _172;
- _183 += _174;
- _185++;
- _187 = _188;
- _189 = _180_copy;
- continue;
- }
- else
- {
- _211 = _98;
- _212 = _183;
- break;
- }
- }
- float4 _218 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _212.xy), bias(View.View_MaterialTextureMipBias));
- float2 _229 = _135 + float2(View.View_TemporalAAParams.x);
- float _237 = float((uint(_229.x) + (2u * uint(_229.y))) % 5u);
- float2 _238 = _135 * float2(0.015625);
- float4 _242 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
- float4 _254 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
- float3 _272 = float3(_212, (1.0 - _211) * Material.Material_ScalarExpressions[0].x);
- float2 _275 = dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
- float2 _276 = abs(_275);
- float3 _279 = dfdx(_149);
- float2 _283 = dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
- float2 _284 = abs(_283);
- float3 _287 = dfdy(_149);
- if (PrimitiveDither.PrimitiveDither_LODFactor != 0.0)
- {
- if (abs(PrimitiveDither.PrimitiveDither_LODFactor) > 0.001000000047497451305389404296875)
- {
- float _317 = fract(cos(dot(floor(gl_FragCoord.xy), float2(347.834503173828125, 3343.28369140625))) * 1000.0);
- if ((float((PrimitiveDither.PrimitiveDither_LODFactor < 0.0) ? ((PrimitiveDither.PrimitiveDither_LODFactor + 1.0) > _317) : (PrimitiveDither.PrimitiveDither_LODFactor < _317)) - 0.001000000047497451305389404296875) < 0.0)
- {
- discard_fragment();
- }
- }
- }
- if ((((_218.z + ((fast::min(fast::max(1.0 - (_218.x * Material.Material_ScalarExpressions[2].y), 0.0), 1.0) + ((_237 + (_242.x * Material.Material_ScalarExpressions[2].z)) * 0.16666667163372039794921875)) + (-0.5))) * ((fast::clamp((View.View_RealTime * PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.x) + PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.y, 0.0, 1.0) + ((_237 + _254.x) * 0.16666667163372039794921875)) + (-0.5))) - 0.33329999446868896484375) < 0.0)
- {
- discard_fragment();
- }
- float2 _351 = ((((in.in_var_TEXCOORD6.xy / float2(in.in_var_TEXCOORD6.w)) - View.View_TemporalAAJitter.xy) - ((in.in_var_TEXCOORD7.xy / float2(in.in_var_TEXCOORD7.w)) - View.View_TemporalAAJitter.zw)) * float2(0.2495000064373016357421875)) + float2(0.49999237060546875);
- out.gl_FragDepth = fast::min(_140.z / (_140.w + (sqrt(dot(_272, _272)) / (fast::max(sqrt(dot(_276, _276)) / sqrt(dot(_279, _279)), sqrt(dot(_284, _284)) / sqrt(dot(_287, _287))) / abs(dot(float3x3(View.View_ViewToTranslatedWorld[0].xyz, View.View_ViewToTranslatedWorld[1].xyz, View.View_ViewToTranslatedWorld[2].xyz) * float3(0.0, 0.0, 1.0), _151))))), gl_FragCoord.z);
- out.out_var_SV_Target0 = float4(_351.x, _351.y, float2(0.0).x, float2(0.0).y);
- return out;
-}
-
diff --git a/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag b/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag
deleted file mode 100644
index 73dc2eee..00000000
--- a/reference/shaders-ue4/asm/frag/phi-variable-declaration.asm.frag
+++ /dev/null
@@ -1,350 +0,0 @@
-#pragma clang diagnostic ignored "-Wmissing-prototypes"
-#pragma clang diagnostic ignored "-Wmissing-braces"
-
-#include <metal_stdlib>
-#include <simd/simd.h>
-
-using namespace metal;
-
-template<typename T, size_t Num>
-struct spvUnsafeArray
-{
- T elements[Num ? Num : 1];
-
- thread T& operator [] (size_t pos) thread
- {
- return elements[pos];
- }
- constexpr const thread T& operator [] (size_t pos) const thread
- {
- return elements[pos];
- }
-
- device T& operator [] (size_t pos) device
- {
- return elements[pos];
- }
- constexpr const device T& operator [] (size_t pos) const device
- {
- return elements[pos];
- }
-
- constexpr const constant T& operator [] (size_t pos) const constant
- {
- return elements[pos];
- }
-
- threadgroup T& operator [] (size_t pos) threadgroup
- {
- return elements[pos];
- }
- constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
- {
- return elements[pos];
- }
-};
-
-struct type_View
-{
- float4x4 View_TranslatedWorldToClip;
- float4x4 View_WorldToClip;
- float4x4 View_ClipToWorld;
- float4x4 View_TranslatedWorldToView;
- float4x4 View_ViewToTranslatedWorld;
- float4x4 View_TranslatedWorldToCameraView;
- float4x4 View_CameraViewToTranslatedWorld;
- float4x4 View_ViewToClip;
- float4x4 View_ViewToClipNoAA;
- float4x4 View_ClipToView;
- float4x4 View_ClipToTranslatedWorld;
- float4x4 View_SVPositionToTranslatedWorld;
- float4x4 View_ScreenToWorld;
- float4x4 View_ScreenToTranslatedWorld;
- packed_float3 View_ViewForward;
- float PrePadding_View_908;
- packed_float3 View_ViewUp;
- float PrePadding_View_924;
- packed_float3 View_ViewRight;
- float PrePadding_View_940;
- packed_float3 View_HMDViewNoRollUp;
- float PrePadding_View_956;
- packed_float3 View_HMDViewNoRollRight;
- float PrePadding_View_972;
- float4 View_InvDeviceZToWorldZTransform;
- float4 View_ScreenPositionScaleBias;
- packed_float3 View_WorldCameraOrigin;
- float PrePadding_View_1020;
- packed_float3 View_TranslatedWorldCameraOrigin;
- float PrePadding_View_1036;
- packed_float3 View_WorldViewOrigin;
- float PrePadding_View_1052;
- packed_float3 View_PreViewTranslation;
- float PrePadding_View_1068;
- float4x4 View_PrevProjection;
- float4x4 View_PrevViewProj;
- float4x4 View_PrevViewRotationProj;
- float4x4 View_PrevViewToClip;
- float4x4 View_PrevClipToView;
- float4x4 View_PrevTranslatedWorldToClip;
- float4x4 View_PrevTranslatedWorldToView;
- float4x4 View_PrevViewToTranslatedWorld;
- float4x4 View_PrevTranslatedWorldToCameraView;
- float4x4 View_PrevCameraViewToTranslatedWorld;
- packed_float3 View_PrevWorldCameraOrigin;
- float PrePadding_View_1724;
- packed_float3 View_PrevWorldViewOrigin;
- float PrePadding_View_1740;
- packed_float3 View_PrevPreViewTranslation;
- float PrePadding_View_1756;
- float4x4 View_PrevInvViewProj;
- float4x4 View_PrevScreenToTranslatedWorld;
- float4x4 View_ClipToPrevClip;
- float4 View_TemporalAAJitter;
- float4 View_GlobalClippingPlane;
- float2 View_FieldOfViewWideAngles;
- float2 View_PrevFieldOfViewWideAngles;
- float4 View_ViewRectMin;
- float4 View_ViewSizeAndInvSize;
- float4 View_BufferSizeAndInvSize;
- float4 View_BufferBilinearUVMinMax;
- int View_NumSceneColorMSAASamples;
- float View_PreExposure;
- float View_OneOverPreExposure;
- float PrePadding_View_2076;
- float4 View_DiffuseOverrideParameter;
- float4 View_SpecularOverrideParameter;
- float4 View_NormalOverrideParameter;
- float2 View_RoughnessOverrideParameter;
- float View_PrevFrameGameTime;
- float View_PrevFrameRealTime;
- float View_OutOfBoundsMask;
- float PrePadding_View_2148;
- float PrePadding_View_2152;
- float PrePadding_View_2156;
- packed_float3 View_WorldCameraMovementSinceLastFrame;
- float View_CullingSign;
- float View_NearPlane;
- float View_AdaptiveTessellationFactor;
- float View_GameTime;
- float View_RealTime;
- float View_DeltaTime;
- float View_MaterialTextureMipBias;
- float View_MaterialTextureDerivativeMultiply;
- uint View_Random;
- uint View_FrameNumber;
- uint View_StateFrameIndexMod8;
- uint View_StateFrameIndex;
- float View_CameraCut;
- float View_UnlitViewmodeMask;
- float PrePadding_View_2228;
- float PrePadding_View_2232;
- float PrePadding_View_2236;
- float4 View_DirectionalLightColor;
- packed_float3 View_DirectionalLightDirection;
- float PrePadding_View_2268;
- float4 View_TranslucencyLightingVolumeMin[2];
- float4 View_TranslucencyLightingVolumeInvSize[2];
- float4 View_TemporalAAParams;
- float4 View_CircleDOFParams;
- float View_DepthOfFieldSensorWidth;
- float View_DepthOfFieldFocalDistance;
- float View_DepthOfFieldScale;
- float View_DepthOfFieldFocalLength;
- float View_DepthOfFieldFocalRegion;
- float View_DepthOfFieldNearTransitionRegion;
- float View_DepthOfFieldFarTransitionRegion;
- float View_MotionBlurNormalizedToPixel;
- float View_bSubsurfacePostprocessEnabled;
- float View_GeneralPurposeTweak;
- float View_DemosaicVposOffset;
- float PrePadding_View_2412;
- packed_float3 View_IndirectLightingColorScale;
- float View_HDR32bppEncodingMode;
- packed_float3 View_AtmosphericFogSunDirection;
- float View_AtmosphericFogSunPower;
- float View_AtmosphericFogPower;
- float View_AtmosphericFogDensityScale;
- float View_AtmosphericFogDensityOffset;
- float View_AtmosphericFogGroundOffset;
- float View_AtmosphericFogDistanceScale;
- float View_AtmosphericFogAltitudeScale;
- float View_AtmosphericFogHeightScaleRayleigh;
- float View_AtmosphericFogStartDistance;
- float View_AtmosphericFogDistanceOffset;
- float View_AtmosphericFogSunDiscScale;
- float View_AtmosphericFogSunDiscHalfApexAngleRadian;
- float PrePadding_View_2492;
- float4 View_AtmosphericFogSunDiscLuminance;
- uint View_AtmosphericFogRenderMask;
- uint View_AtmosphericFogInscatterAltitudeSampleNum;
- uint PrePadding_View_2520;
- uint PrePadding_View_2524;
- float4 View_AtmosphericFogSunColor;
- packed_float3 View_NormalCurvatureToRoughnessScaleBias;
- float View_RenderingReflectionCaptureMask;
- float4 View_AmbientCubemapTint;
- float View_AmbientCubemapIntensity;
- float View_SkyLightParameters;
- float PrePadding_View_2584;
- float PrePadding_View_2588;
- float4 View_SkyLightColor;
- float4 View_SkyIrradianceEnvironmentMap[7];
- float View_MobilePreviewMode;
- float View_HMDEyePaddingOffset;
- float View_ReflectionCubemapMaxMip;
- float View_ShowDecalsMask;
- uint View_DistanceFieldAOSpecularOcclusionMode;
- float View_IndirectCapsuleSelfShadowingIntensity;
- float PrePadding_View_2744;
- float PrePadding_View_2748;
- packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
- int View_StereoPassIndex;
- float4 View_GlobalVolumeCenterAndExtent[4];
- float4 View_GlobalVolumeWorldToUVAddAndMul[4];
- float View_GlobalVolumeDimension;
- float View_GlobalVolumeTexelSize;
- float View_MaxGlobalDistance;
- float PrePadding_View_2908;
- int2 View_CursorPosition;
- float View_bCheckerboardSubsurfaceProfileRendering;
- float PrePadding_View_2924;
- packed_float3 View_VolumetricFogInvGridSize;
- float PrePadding_View_2940;
- packed_float3 View_VolumetricFogGridZParams;
- float PrePadding_View_2956;
- float2 View_VolumetricFogSVPosToVolumeUV;
- float View_VolumetricFogMaxDistance;
- float PrePadding_View_2972;
- packed_float3 View_VolumetricLightmapWorldToUVScale;
- float PrePadding_View_2988;
- packed_float3 View_VolumetricLightmapWorldToUVAdd;
- float PrePadding_View_3004;
- packed_float3 View_VolumetricLightmapIndirectionTextureSize;
- float View_VolumetricLightmapBrickSize;
- packed_float3 View_VolumetricLightmapBrickTexelSize;
- float View_StereoIPD;
- float View_IndirectLightingCacheShowFlag;
- float View_EyeToPixelSpreadAngle;
-};
-
-struct type_PrimitiveDither
-{
- float PrimitiveDither_LODFactor;
-};
-
-struct type_PrimitiveFade
-{
- float2 PrimitiveFade_FadeTimeScaleBias;
-};
-
-struct type_Material
-{
- float4 Material_VectorExpressions[9];
- float4 Material_ScalarExpressions[3];
-};
-
-constant float _98 = {};
-constant float _103 = {};
-
-struct main0_out
-{
- float4 out_var_SV_Target0 [[color(0)]];
- float gl_FragDepth [[depth(less)]];
-};
-
-struct main0_in
-{
- float4 in_var_TEXCOORD6 [[user(locn0)]];
- float4 in_var_TEXCOORD7 [[user(locn1)]];
- float4 in_var_TEXCOORD10_centroid [[user(locn2)]];
- float4 in_var_TEXCOORD11_centroid [[user(locn3)]];
- float4 in_var_TEXCOORD0_0 [[user(locn4)]];
-};
-
-fragment main0_out main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_PrimitiveDither& PrimitiveDither [[buffer(1)]], constant type_PrimitiveFade& PrimitiveFade [[buffer(2)]], constant type_Material& Material [[buffer(3)]], texture2d<float> Material_Texture2D_0 [[texture(0)]], texture2d<float> Material_Texture2D_3 [[texture(1)]], sampler Material_Texture2D_0Sampler [[sampler(0)]], sampler Material_Texture2D_3Sampler [[sampler(1)]], float4 gl_FragCoord [[position]])
-{
- main0_out out = {};
- spvUnsafeArray<float4, 1> in_var_TEXCOORD0 = {};
- in_var_TEXCOORD0[0] = in.in_var_TEXCOORD0_0;
- float2 _135 = gl_FragCoord.xy - View.View_ViewRectMin.xy;
- float4 _140 = float4(_103, _103, gl_FragCoord.z, 1.0) * float4(gl_FragCoord.w);
- float4 _144 = View.View_SVPositionToTranslatedWorld * float4(gl_FragCoord.xyz, 1.0);
- float3 _148 = _144.xyz / float3(_144.w);
- float3 _149 = _148 - float3(View.View_PreViewTranslation);
- float3 _151 = normalize(-_148);
- float3 _152 = _151 * float3x3(in.in_var_TEXCOORD10_centroid.xyz, cross(in.in_var_TEXCOORD11_centroid.xyz, in.in_var_TEXCOORD10_centroid.xyz) * float3(in.in_var_TEXCOORD11_centroid.w), in.in_var_TEXCOORD11_centroid.xyz);
- float _170 = mix(Material.Material_ScalarExpressions[0].y, Material.Material_ScalarExpressions[0].z, fast::min(fast::max(abs(dot(_151, in.in_var_TEXCOORD11_centroid.xyz)), 0.0), 1.0));
- float _172 = 1.0 / _170;
- float2 _174 = (float2(Material.Material_ScalarExpressions[0].x) * ((_152.xy * float2(-1.0)) / float2(_152.z))) * float2(_172);
- float _180_copy;
- float2 _183;
- _183 = float2(0.0);
- float _188;
- float _211;
- float2 _212;
- float _180 = 1.0;
- int _185 = 0;
- float _187 = 1.0;
- float _189 = 1.0;
- for (;;)
- {
- if (float(_185) < (floor(_170) + 2.0))
- {
- _188 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _183), gradient2d(dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)), dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y)))).y;
- if (_180 < _188)
- {
- float _201 = _188 - _180;
- float _203 = _201 / ((_189 - _187) + _201);
- _211 = (_189 * _203) + (_180 * (1.0 - _203));
- _212 = _183 - (float2(_203) * _174);
- break;
- }
- _180_copy = _180;
- _180 -= _172;
- _183 += _174;
- _185++;
- _187 = _188;
- _189 = _180_copy;
- continue;
- }
- else
- {
- _211 = _98;
- _212 = _183;
- break;
- }
- }
- float4 _218 = Material_Texture2D_0.sample(Material_Texture2D_0Sampler, (float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y) + _212.xy), bias(View.View_MaterialTextureMipBias));
- float2 _229 = _135 + float2(View.View_TemporalAAParams.x);
- float _237 = float((uint(_229.x) + (2u * uint(_229.y))) % 5u);
- float2 _238 = _135 * float2(0.015625);
- float4 _242 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
- float4 _254 = Material_Texture2D_3.sample(Material_Texture2D_3Sampler, _238, bias(View.View_MaterialTextureMipBias));
- float3 _272 = float3(_212, (1.0 - _211) * Material.Material_ScalarExpressions[0].x);
- float2 _275 = dfdx(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
- float2 _276 = abs(_275);
- float3 _279 = dfdx(_149);
- float2 _283 = dfdy(float2(in_var_TEXCOORD0[0].x, in_var_TEXCOORD0[0].y));
- float2 _284 = abs(_283);
- float3 _287 = dfdy(_149);
- if (PrimitiveDither.PrimitiveDither_LODFactor != 0.0)
- {
- if (abs(PrimitiveDither.PrimitiveDither_LODFactor) > 0.001000000047497451305389404296875)
- {
- float _317 = fract(cos(dot(floor(gl_FragCoord.xy), float2(347.834503173828125, 3343.28369140625))) * 1000.0);
- if ((float((PrimitiveDither.PrimitiveDither_LODFactor < 0.0) ? ((PrimitiveDither.PrimitiveDither_LODFactor + 1.0) > _317) : (PrimitiveDither.PrimitiveDither_LODFactor < _317)) - 0.001000000047497451305389404296875) < 0.0)
- {
- discard_fragment();
- }
- }
- }
- if ((((_218.z + ((fast::min(fast::max(1.0 - (_218.x * Material.Material_ScalarExpressions[2].y), 0.0), 1.0) + ((_237 + (_242.x * Material.Material_ScalarExpressions[2].z)) * 0.16666667163372039794921875)) + (-0.5))) * ((fast::clamp((View.View_RealTime * PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.x) + PrimitiveFade.PrimitiveFade_FadeTimeScaleBias.y, 0.0, 1.0) + ((_237 + _254.x) * 0.16666667163372039794921875)) + (-0.5))) - 0.33329999446868896484375) < 0.0)
- {
- discard_fragment();
- }
- float2 _351 = ((((in.in_var_TEXCOORD6.xy / float2(in.in_var_TEXCOORD6.w)) - View.View_TemporalAAJitter.xy) - ((in.in_var_TEXCOORD7.xy / float2(in.in_var_TEXCOORD7.w)) - View.View_TemporalAAJitter.zw)) * float2(0.2495000064373016357421875)) + float2(0.49999237060546875);
- out.gl_FragDepth = fast::min(_140.z / (_140.w + (sqrt(dot(_272, _272)) / (fast::max(sqrt(dot(_276, _276)) / sqrt(dot(_279, _279)), sqrt(dot(_284, _284)) / sqrt(dot(_287, _287))) / abs(dot(float3x3(View.View_ViewToTranslatedWorld[0].xyz, View.View_ViewToTranslatedWorld[1].xyz, View.View_ViewToTranslatedWorld[2].xyz) * float3(0.0, 0.0, 1.0), _151))))), gl_FragCoord.z);
- out.out_var_SV_Target0 = float4(_351.x, _351.y, float2(0.0).x, float2(0.0).y);
- return out;
-}
-