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authorChip Davis <cdavis@codeweavers.com>2020-10-13 10:33:06 +0300
committerChip Davis <cdavis@codeweavers.com>2020-10-13 10:37:18 +0300
commit9cafea6cf8cb04c669bdc3061e188add1e777444 (patch)
treee7832942a95afffcc353c05c2b5f153978dc5a9b /reference/shaders-ue4/asm
parent401af493263d5b45f2bf993f0d6ddc7dc850cd52 (diff)
MSL: Support atomic access to images from argument buffers.
This was not added when Epic contributed atomic image support. Fixes #1484.
Diffstat (limited to 'reference/shaders-ue4/asm')
-rw-r--r--reference/shaders-ue4/asm/frag/texture-atomics.asm.argument.msl2.frag130
1 files changed, 130 insertions, 0 deletions
diff --git a/reference/shaders-ue4/asm/frag/texture-atomics.asm.argument.msl2.frag b/reference/shaders-ue4/asm/frag/texture-atomics.asm.argument.msl2.frag
new file mode 100644
index 00000000..938bd982
--- /dev/null
+++ b/reference/shaders-ue4/asm/frag/texture-atomics.asm.argument.msl2.frag
@@ -0,0 +1,130 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+#pragma clang diagnostic ignored "-Wunused-variable"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+#include <metal_atomic>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct type_StructuredBuffer_v4float
+{
+ float4 _m0[1];
+};
+
+struct type_Globals
+{
+ uint2 ShadowTileListGroupSize;
+};
+
+struct spvDescriptorSetBuffer0
+{
+ const device type_StructuredBuffer_v4float* CulledObjectBoxBounds [[id(0)]];
+ constant type_Globals* _Globals [[id(1)]];
+ texture2d<uint> RWShadowTileNumCulledObjects [[id(2)]];
+ device atomic_uint* RWShadowTileNumCulledObjects_atomic [[id(3)]];
+};
+
+constant float3 _70 = {};
+
+struct main0_out
+{
+ float4 out_var_SV_Target0 [[color(0)]];
+};
+
+struct main0_in
+{
+ uint in_var_TEXCOORD0 [[user(locn0)]];
+};
+
+fragment main0_out main0(main0_in in [[stage_in]], constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], float4 gl_FragCoord [[position]])
+{
+ main0_out out = {};
+ uint2 _77 = uint2(gl_FragCoord.xy);
+ uint _78 = _77.y;
+ uint _83 = _77.x;
+ float2 _91 = float2(float(_83), float(((*spvDescriptorSet0._Globals).ShadowTileListGroupSize.y - 1u) - _78));
+ float2 _93 = float2((*spvDescriptorSet0._Globals).ShadowTileListGroupSize);
+ float2 _96 = ((_91 / _93) * float2(2.0)) - float2(1.0);
+ float2 _100 = (((_91 + float2(1.0)) / _93) * float2(2.0)) - float2(1.0);
+ float3 _102 = float3(_100.x, _100.y, _70.z);
+ _102.z = 1.0;
+ uint _103 = in.in_var_TEXCOORD0 * 5u;
+ uint _107 = _103 + 1u;
+ if (all((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_107].xy > _96.xy) && all((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103].xyz < _102))
+ {
+ float3 _121 = float3(0.5) * ((*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103].xyz + (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_107].xyz);
+ float _122 = _96.x;
+ float _123 = _96.y;
+ spvUnsafeArray<float3, 8> _73;
+ _73[0] = float3(_122, _123, -1000.0);
+ float _126 = _100.x;
+ _73[1] = float3(_126, _123, -1000.0);
+ float _129 = _100.y;
+ _73[2] = float3(_122, _129, -1000.0);
+ _73[3] = float3(_126, _129, -1000.0);
+ _73[4] = float3(_122, _123, 1.0);
+ _73[5] = float3(_126, _123, 1.0);
+ _73[6] = float3(_122, _129, 1.0);
+ _73[7] = float3(_126, _129, 1.0);
+ float3 _155;
+ float3 _158;
+ _155 = float3(-500000.0);
+ _158 = float3(500000.0);
+ for (int _160 = 0; _160 < 8; )
+ {
+ float3 _166 = _73[_160] - _121;
+ float3 _170 = float3(dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 2u].xyz), dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 3u].xyz), dot(_166, (*spvDescriptorSet0.CulledObjectBoxBounds)._m0[_103 + 4u].xyz));
+ _155 = fast::max(_155, _170);
+ _158 = fast::min(_158, _170);
+ _160++;
+ continue;
+ }
+ if (all(_158 < float3(1.0)) && all(_155 > float3(-1.0)))
+ {
+ uint _179 = atomic_fetch_add_explicit((device atomic_uint*)&spvDescriptorSet0.RWShadowTileNumCulledObjects_atomic[(_78 * (*spvDescriptorSet0._Globals).ShadowTileListGroupSize.x) + _83], 1u, memory_order_relaxed);
+ }
+ }
+ out.out_var_SV_Target0 = float4(0.0);
+ return out;
+}
+