diff options
author | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-11-12 12:29:59 +0300 |
---|---|---|
committer | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-11-12 12:35:36 +0300 |
commit | 4e5c8d7199bd768e1e1b63db69270167fb68ebc9 (patch) | |
tree | f10e1255141b5f30158298fc4eeb07136b1922db /reference/shaders/desktop-only | |
parent | b778e16e48d0d847b65707444c66b415ea062672 (diff) |
Deal with depth_greater/depth_less qualifiers.
Adds support on HLSL SM 5.0, and fixes bug on GLSL.
Makes sure early fragment tests is tested on MSL as well.
Diffstat (limited to 'reference/shaders/desktop-only')
-rw-r--r-- | reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag | 9 | ||||
-rw-r--r-- | reference/shaders/desktop-only/frag/depth-less-than.desktop.frag | 9 |
2 files changed, 18 insertions, 0 deletions
diff --git a/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag b/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag new file mode 100644 index 00000000..8b7c2964 --- /dev/null +++ b/reference/shaders/desktop-only/frag/depth-greater-than.desktop.frag @@ -0,0 +1,9 @@ +#version 450 +layout(depth_greater) out float gl_FragDepth; +layout(early_fragment_tests) in; + +void main() +{ + gl_FragDepth = 0.5; +} + diff --git a/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag b/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag new file mode 100644 index 00000000..44752eb8 --- /dev/null +++ b/reference/shaders/desktop-only/frag/depth-less-than.desktop.frag @@ -0,0 +1,9 @@ +#version 450 +layout(depth_less) out float gl_FragDepth; +layout(early_fragment_tests) in; + +void main() +{ + gl_FragDepth = 0.5; +} + |