diff options
author | Bill Hollings <bill.hollings@brenwill.com> | 2021-09-05 23:51:04 +0300 |
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committer | Bill Hollings <bill.hollings@brenwill.com> | 2021-09-05 23:51:04 +0300 |
commit | 472f9d4f6d647c8af7a9e3b7516624fe2c0b5d6f (patch) | |
tree | b6b940525207b21a6cf7e28fd3f7c28fa6b6be08 /reference/shaders | |
parent | 5fb1ca4f0d04f2b169086e1a48a465bc2dc29169 (diff) |
Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
Tests provided by @cdavis5e.
Diffstat (limited to 'reference/shaders')
-rw-r--r-- | reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert | 15 | ||||
-rw-r--r-- | reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk | 15 |
2 files changed, 16 insertions, 14 deletions
diff --git a/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert b/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert index fdba2a26..daf0071a 100644 --- a/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert +++ b/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert @@ -10,9 +10,10 @@ const int _20 = (_7 + 2); #endif const uint _8 = SPIRV_CROSS_CONSTANT_ID_202; const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; +const int _30 = _7 - (-3) * (_7 / (-3)); +const ivec4 _32 = ivec4(20, 30, _20, _30); +const ivec2 _34 = ivec2(_32.y, _32.x); +const int _35 = _32.y; #ifndef SPIRV_CROSS_CONSTANT_ID_200 #define SPIRV_CROSS_CONSTANT_ID_200 3.141590118408203125 #endif @@ -25,10 +26,10 @@ void main() vec4 pos = vec4(0.0); pos.y += float(_20); pos.z += float(_25); - pos += vec4(_30); - vec2 _56 = pos.xy + vec2(_32); - pos = vec4(_56.x, _56.y, pos.z, pos.w); + pos += vec4(_32); + vec2 _58 = pos.xy + vec2(_34); + pos = vec4(_58.x, _58.y, pos.z, pos.w); gl_Position = pos; - _4 = _33; + _4 = _35; } diff --git a/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk b/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk index 02c3e312..94643ec1 100644 --- a/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk +++ b/reference/shaders/asm/vert/spec-constant-op-composite.asm.vk.vert.vk @@ -4,9 +4,10 @@ layout(constant_id = 201) const int _7 = -10; const int _20 = (_7 + 2); layout(constant_id = 202) const uint _8 = 100u; const uint _25 = (_8 % 5u); -const ivec4 _30 = ivec4(20, 30, _20, _20); -const ivec2 _32 = ivec2(_30.y, _30.x); -const int _33 = _30.y; +const int _30 = _7 - (-3) * (_7 / (-3)); +const ivec4 _32 = ivec4(20, 30, _20, _30); +const ivec2 _34 = ivec2(_32.y, _32.x); +const int _35 = _32.y; layout(constant_id = 200) const float _9 = 3.141590118408203125; layout(location = 0) flat out int _4; @@ -16,10 +17,10 @@ void main() vec4 pos = vec4(0.0); pos.y += float(_20); pos.z += float(_25); - pos += vec4(_30); - vec2 _56 = pos.xy + vec2(_32); - pos = vec4(_56.x, _56.y, pos.z, pos.w); + pos += vec4(_32); + vec2 _58 = pos.xy + vec2(_34); + pos = vec4(_58.x, _58.y, pos.z, pos.w); gl_Position = pos; - _4 = _33; + _4 = _35; } |