diff options
author | xndcn <xndchn@gmail.com> | 2021-05-26 17:43:26 +0300 |
---|---|---|
committer | xndcn <xndchn@gmail.com> | 2021-05-26 21:40:41 +0300 |
commit | 02fb8f2a24c9035861cd5f7b966d831daf06e5e8 (patch) | |
tree | 20e214148b196506d716a7abce8b9d0702379914 /reference | |
parent | ff61890722a91e97c44940494be5b6eed0d5ff5b (diff) |
Add comment after inf/nan float number for clarifying.
Diffstat (limited to 'reference')
8 files changed, 8 insertions, 8 deletions
diff --git a/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag b/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag index d20cf995..25dc6939 100644 --- a/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag +++ b/reference/opt/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag @@ -7,7 +7,7 @@ struct SPIRV_Cross_Output void frag_main() { - FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u)); + FragColor = float3(asfloat(0x7f800000u /* inf */), asfloat(0xff800000u /* -inf */), asfloat(0x7fc00000u /* nan */)); } SPIRV_Cross_Output main() diff --git a/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag b/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag index 8537dac1..06771989 100644 --- a/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag +++ b/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag @@ -11,7 +11,7 @@ struct main0_out fragment main0_out main0() { main0_out out = {}; - out.FragColor = float3(as_type<float>(0x7f800000u), as_type<float>(0xff800000u), as_type<float>(0x7fc00000u)); + out.FragColor = float3(as_type<float>(0x7f800000u /* inf */), as_type<float>(0xff800000u /* -inf */), as_type<float>(0x7fc00000u /* nan */)); return out; } diff --git a/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag b/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag index d8e29aa4..d3e29ab9 100644 --- a/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag +++ b/reference/opt/shaders/asm/frag/inf-nan-constant-double.asm.frag @@ -6,6 +6,6 @@ layout(location = 0) flat in double vTmp; void main() { - FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp)); + FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul /* inf */), uint64BitsToDouble(0xfff0000000000000ul /* -inf */), uint64BitsToDouble(0x7ff8000000000000ul /* nan */)) + dvec3(vTmp)); } diff --git a/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag b/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag index dd4284c9..b5e0c6e9 100644 --- a/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag +++ b/reference/opt/shaders/asm/frag/inf-nan-constant.asm.frag @@ -6,6 +6,6 @@ layout(location = 0) out highp vec3 FragColor; void main() { - FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u)); + FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */), uintBitsToFloat(0x7fc00000u /* nan */)); } diff --git a/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag b/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag index d20cf995..25dc6939 100644 --- a/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag +++ b/reference/shaders-hlsl/asm/frag/inf-nan-constant.asm.frag @@ -7,7 +7,7 @@ struct SPIRV_Cross_Output void frag_main() { - FragColor = float3(asfloat(0x7f800000u), asfloat(0xff800000u), asfloat(0x7fc00000u)); + FragColor = float3(asfloat(0x7f800000u /* inf */), asfloat(0xff800000u /* -inf */), asfloat(0x7fc00000u /* nan */)); } SPIRV_Cross_Output main() diff --git a/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag b/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag index 8537dac1..06771989 100644 --- a/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag +++ b/reference/shaders-msl/asm/frag/inf-nan-constant.asm.frag @@ -11,7 +11,7 @@ struct main0_out fragment main0_out main0() { main0_out out = {}; - out.FragColor = float3(as_type<float>(0x7f800000u), as_type<float>(0xff800000u), as_type<float>(0x7fc00000u)); + out.FragColor = float3(as_type<float>(0x7f800000u /* inf */), as_type<float>(0xff800000u /* -inf */), as_type<float>(0x7fc00000u /* nan */)); return out; } diff --git a/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag b/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag index d8e29aa4..d3e29ab9 100644 --- a/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag +++ b/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag @@ -6,6 +6,6 @@ layout(location = 0) flat in double vTmp; void main() { - FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp)); + FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul /* inf */), uint64BitsToDouble(0xfff0000000000000ul /* -inf */), uint64BitsToDouble(0x7ff8000000000000ul /* nan */)) + dvec3(vTmp)); } diff --git a/reference/shaders/asm/frag/inf-nan-constant.asm.frag b/reference/shaders/asm/frag/inf-nan-constant.asm.frag index dd4284c9..b5e0c6e9 100644 --- a/reference/shaders/asm/frag/inf-nan-constant.asm.frag +++ b/reference/shaders/asm/frag/inf-nan-constant.asm.frag @@ -6,6 +6,6 @@ layout(location = 0) out highp vec3 FragColor; void main() { - FragColor = vec3(uintBitsToFloat(0x7f800000u), uintBitsToFloat(0xff800000u), uintBitsToFloat(0x7fc00000u)); + FragColor = vec3(uintBitsToFloat(0x7f800000u /* inf */), uintBitsToFloat(0xff800000u /* -inf */), uintBitsToFloat(0x7fc00000u /* nan */)); } |