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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-01-18 17:25:17 +0300
committerGitHub <noreply@github.com>2022-01-18 17:25:17 +0300
commit5a29181b357dc572125e7da2b8c24020be848af7 (patch)
tree2b2253b3486fd10b0126c9d4233a80114c1bdde9 /reference
parent08d5f5ed181f489e77f94d168071fb5605f2792a (diff)
parentac46140ba394ba5f85b6cfc72a5f5810084e8191 (diff)
Merge pull request #1851 from KhronosGroup/fix-1835
Handle aliased names in spec constants.
Diffstat (limited to 'reference')
-rw-r--r--reference/shaders-hlsl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp27
-rw-r--r--reference/shaders-hlsl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp51
-rw-r--r--reference/shaders-msl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp61
-rw-r--r--reference/shaders-msl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp35
-rw-r--r--reference/shaders-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp16
-rw-r--r--reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp44
-rw-r--r--reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp.vk26
7 files changed, 260 insertions, 0 deletions
diff --git a/reference/shaders-hlsl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp b/reference/shaders-hlsl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
new file mode 100644
index 00000000..d3dc5337
--- /dev/null
+++ b/reference/shaders-hlsl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
@@ -0,0 +1,27 @@
+static const uint3 gl_WorkGroupSize = uint3(4u, 4u, 1u);
+
+static const int indexable[4] = { 0, 1, 2, 3 };
+static const int indexable_1[4] = { 4, 5, 6, 7 };
+
+RWByteAddressBuffer _6 : register(u0);
+
+static uint3 gl_LocalInvocationID;
+static uint3 gl_GlobalInvocationID;
+struct SPIRV_Cross_Input
+{
+ uint3 gl_LocalInvocationID : SV_GroupThreadID;
+ uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
+};
+
+void comp_main()
+{
+ _6.Store(gl_GlobalInvocationID.x * 4 + 0, uint(indexable[gl_LocalInvocationID.x] + indexable_1[gl_LocalInvocationID.y]));
+}
+
+[numthreads(4, 4, 1)]
+void main(SPIRV_Cross_Input stage_input)
+{
+ gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
+ gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
+ comp_main();
+}
diff --git a/reference/shaders-hlsl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp b/reference/shaders-hlsl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp
new file mode 100644
index 00000000..423beee6
--- /dev/null
+++ b/reference/shaders-hlsl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp
@@ -0,0 +1,51 @@
+#ifndef SPIRV_CROSS_CONSTANT_ID_0
+#define SPIRV_CROSS_CONSTANT_ID_0 0
+#endif
+static const int A = SPIRV_CROSS_CONSTANT_ID_0;
+#ifndef SPIRV_CROSS_CONSTANT_ID_1
+#define SPIRV_CROSS_CONSTANT_ID_1 1
+#endif
+static const int A_1 = SPIRV_CROSS_CONSTANT_ID_1;
+#ifndef SPIRV_CROSS_CONSTANT_ID_2
+#define SPIRV_CROSS_CONSTANT_ID_2 2
+#endif
+static const int A_2 = SPIRV_CROSS_CONSTANT_ID_2;
+#ifndef SPIRV_CROSS_CONSTANT_ID_3
+#define SPIRV_CROSS_CONSTANT_ID_3 3
+#endif
+static const int A_3 = SPIRV_CROSS_CONSTANT_ID_3;
+#ifndef SPIRV_CROSS_CONSTANT_ID_4
+#define SPIRV_CROSS_CONSTANT_ID_4 4
+#endif
+static const int A_4 = SPIRV_CROSS_CONSTANT_ID_4;
+#ifndef SPIRV_CROSS_CONSTANT_ID_5
+#define SPIRV_CROSS_CONSTANT_ID_5 5
+#endif
+static const int A_5 = SPIRV_CROSS_CONSTANT_ID_5;
+static const int A_6 = (A - A_1);
+static const int A_7 = (A_6 - A_2);
+static const int A_8 = (A_7 - A_3);
+static const int A_9 = (A_8 - A_4);
+static const int A_10 = (A_9 - A_5);
+static const int A_11 = (A_10 + A_5);
+static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
+
+RWByteAddressBuffer _5 : register(u0);
+
+static uint3 gl_GlobalInvocationID;
+struct SPIRV_Cross_Input
+{
+ uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
+};
+
+void comp_main()
+{
+ _5.Store(gl_GlobalInvocationID.x * 4 + 0, uint(A_11));
+}
+
+[numthreads(1, 1, 1)]
+void main(SPIRV_Cross_Input stage_input)
+{
+ gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
+ comp_main();
+}
diff --git a/reference/shaders-msl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp b/reference/shaders-msl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
new file mode 100644
index 00000000..a5b6fc32
--- /dev/null
+++ b/reference/shaders-msl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
@@ -0,0 +1,61 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct SSBO
+{
+ int values[1];
+};
+
+constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 4u, 1u);
+
+constant spvUnsafeArray<int, 4> indexable = spvUnsafeArray<int, 4>({ 0, 1, 2, 3 });
+constant spvUnsafeArray<int, 4> indexable_1 = spvUnsafeArray<int, 4>({ 4, 5, 6, 7 });
+
+kernel void main0(device SSBO& _6 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
+{
+ _6.values[gl_GlobalInvocationID.x] = indexable[gl_LocalInvocationID.x] + indexable_1[gl_LocalInvocationID.y];
+}
+
diff --git a/reference/shaders-msl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp b/reference/shaders-msl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp
new file mode 100644
index 00000000..dda85050
--- /dev/null
+++ b/reference/shaders-msl-no-opt/asm/comp/spec-constant-name-aliasing.asm.comp
@@ -0,0 +1,35 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct SSBO
+{
+ int values[1];
+};
+
+constant int A_tmp [[function_constant(0)]];
+constant int A = is_function_constant_defined(A_tmp) ? A_tmp : 0;
+constant int A_1_tmp [[function_constant(1)]];
+constant int A_1 = is_function_constant_defined(A_1_tmp) ? A_1_tmp : 1;
+constant int A_2_tmp [[function_constant(2)]];
+constant int A_2 = is_function_constant_defined(A_2_tmp) ? A_2_tmp : 2;
+constant int A_3_tmp [[function_constant(3)]];
+constant int A_3 = is_function_constant_defined(A_3_tmp) ? A_3_tmp : 3;
+constant int A_4_tmp [[function_constant(4)]];
+constant int A_4 = is_function_constant_defined(A_4_tmp) ? A_4_tmp : 4;
+constant int A_5_tmp [[function_constant(5)]];
+constant int A_5 = is_function_constant_defined(A_5_tmp) ? A_5_tmp : 5;
+constant int A_6 = (A - A_1);
+constant int A_7 = (A_6 - A_2);
+constant int A_8 = (A_7 - A_3);
+constant int A_9 = (A_8 - A_4);
+constant int A_10 = (A_9 - A_5);
+constant int A_11 = (A_10 + A_5);
+constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
+
+kernel void main0(device SSBO& _5 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
+{
+ _5.values[gl_GlobalInvocationID.x] = A_11;
+}
+
diff --git a/reference/shaders-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp b/reference/shaders-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
new file mode 100644
index 00000000..1f43951a
--- /dev/null
+++ b/reference/shaders-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
@@ -0,0 +1,16 @@
+#version 450
+layout(local_size_x = 4, local_size_y = 4, local_size_z = 1) in;
+
+const int indexable[4] = int[](0, 1, 2, 3);
+const int indexable_1[4] = int[](4, 5, 6, 7);
+
+layout(binding = 0, std430) buffer SSBO
+{
+ int values[];
+} _6;
+
+void main()
+{
+ _6.values[gl_GlobalInvocationID.x] = indexable[gl_LocalInvocationID.x] + indexable_1[gl_LocalInvocationID.y];
+}
+
diff --git a/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp b/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp
new file mode 100644
index 00000000..e7b9dbf3
--- /dev/null
+++ b/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp
@@ -0,0 +1,44 @@
+#version 450
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+
+#ifndef SPIRV_CROSS_CONSTANT_ID_0
+#define SPIRV_CROSS_CONSTANT_ID_0 0
+#endif
+const int A = SPIRV_CROSS_CONSTANT_ID_0;
+#ifndef SPIRV_CROSS_CONSTANT_ID_1
+#define SPIRV_CROSS_CONSTANT_ID_1 1
+#endif
+const int A_1 = SPIRV_CROSS_CONSTANT_ID_1;
+#ifndef SPIRV_CROSS_CONSTANT_ID_2
+#define SPIRV_CROSS_CONSTANT_ID_2 2
+#endif
+const int A_2 = SPIRV_CROSS_CONSTANT_ID_2;
+#ifndef SPIRV_CROSS_CONSTANT_ID_3
+#define SPIRV_CROSS_CONSTANT_ID_3 3
+#endif
+const int A_3 = SPIRV_CROSS_CONSTANT_ID_3;
+#ifndef SPIRV_CROSS_CONSTANT_ID_4
+#define SPIRV_CROSS_CONSTANT_ID_4 4
+#endif
+const int A_4 = SPIRV_CROSS_CONSTANT_ID_4;
+#ifndef SPIRV_CROSS_CONSTANT_ID_5
+#define SPIRV_CROSS_CONSTANT_ID_5 5
+#endif
+const int A_5 = SPIRV_CROSS_CONSTANT_ID_5;
+const int A_6 = (A - A_1);
+const int A_7 = (A_6 - A_2);
+const int A_8 = (A_7 - A_3);
+const int A_9 = (A_8 - A_4);
+const int A_10 = (A_9 - A_5);
+const int A_11 = (A_10 + A_5);
+
+layout(binding = 0, std430) buffer SSBO
+{
+ int values[];
+} _5;
+
+void main()
+{
+ _5.values[gl_GlobalInvocationID.x] = A_11;
+}
+
diff --git a/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp.vk b/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp.vk
new file mode 100644
index 00000000..c31d0787
--- /dev/null
+++ b/reference/shaders-no-opt/asm/comp/spec-constant-name-aliasing.vk.asm.comp.vk
@@ -0,0 +1,26 @@
+#version 450
+layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
+
+layout(constant_id = 0) const int A = 0;
+layout(constant_id = 1) const int A_1 = 1;
+layout(constant_id = 2) const int A_2 = 2;
+layout(constant_id = 3) const int A_3 = 3;
+layout(constant_id = 4) const int A_4 = 4;
+layout(constant_id = 5) const int A_5 = 5;
+const int A_6 = (A - A_1);
+const int A_7 = (A_6 - A_2);
+const int A_8 = (A_7 - A_3);
+const int A_9 = (A_8 - A_4);
+const int A_10 = (A_9 - A_5);
+const int A_11 = (A_10 + A_5);
+
+layout(set = 0, binding = 0, std430) buffer SSBO
+{
+ int values[];
+} _5;
+
+void main()
+{
+ _5.values[gl_GlobalInvocationID.x] = A_11;
+}
+