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author丛越 <congyue@ztgame.com>2021-10-21 12:46:45 +0300
committer丛越 <congyue@ztgame.com>2021-10-21 12:46:45 +0300
commitd52ec1e196fc1db4d0399414dcff3c069e2f3772 (patch)
tree977bf3de9d5cc19230549d4210245793f3eafd9a /reference
parent597f29d09d3d49fca9f3654c43210ca0cb3b5371 (diff)
Fix all requested changes, test_shaders.py supports compiling MSL 2.4 shaders, and the Intersection Query currently only supports MSL 2.4 on the iOS platform.
Diffstat (limited to 'reference')
-rw-r--r--reference/shaders-msl/comp/ray-query.spv14.vk.ios.msl24.comp (renamed from reference/shaders-msl/comp/ray-query.nocompat.spv14.vk.comp)25
1 files changed, 13 insertions, 12 deletions
diff --git a/reference/shaders-msl/comp/ray-query.nocompat.spv14.vk.comp b/reference/shaders-msl/comp/ray-query.spv14.vk.ios.msl24.comp
index 442a2589..f73d4911 100644
--- a/reference/shaders-msl/comp/ray-query.nocompat.spv14.vk.comp
+++ b/reference/shaders-msl/comp/ray-query.spv14.vk.ios.msl24.comp
@@ -3,7 +3,10 @@
#include <metal_stdlib>
#include <simd/simd.h>
+#if __METAL_VERSION__ >= 230
+#include <metal_raytracing>
using namespace metal::raytracing;
+#endif
using namespace metal;
@@ -60,11 +63,9 @@ struct Params
kernel void main0(constant Params& _18 [[buffer(1)]], acceleration_structure<instancing> AS0 [[buffer(0)]], acceleration_structure<instancing> AS1 [[buffer(2)]])
{
intersection_query<instancing, triangle_data> q;
- intersection_params _intersection_params_;
- q.reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS0, _intersection_params_);
+ q.reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS0, intersection_params());
spvUnsafeArray<intersection_query<instancing, triangle_data>, 2> q2;
- intersection_params _intersection_params_;
- q2[1].reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS1, _intersection_params_);
+ q2[1].reset(ray(_18.origin, _18.dir, _18.tmin, _18.tmax), AS1, intersection_params());
bool _63 = q.next();
bool res = _63;
q2[0].abort();
@@ -76,33 +77,33 @@ kernel void main0(constant Params& _18 [[buffer(1)]], acceleration_structure<ins
float3 fvals = _74;
float3 _75 = q.get_world_space_ray_direction();
fvals = _75;
- uint _80 = (uint)q2[1].get_committed_intersection_type();
+ uint _80 = uint(q2[1].get_committed_intersection_type());
uint type = _80;
- uint _83 = (uint)q2[0].get_committed_intersection_type();
+ uint _83 = uint(q2[0].get_candidate_intersection_type()) - 1;
type = _83;
bool _85 = q2[1].is_candidate_non_opaque_bounding_box();
res = _85;
float _87 = q2[1].get_committed_distance();
fval = _87;
- float _89 = q2[1].get_committed_distance();
+ float _89 = q2[1].get_candidate_triangle_distance();
fval = _89;
int _92 = q.get_committed_user_instance_id();
int ival = _92;
- int _94 = q2[0].get_committed_instance_id();
+ int _94 = q2[0].get_candidate_instance_id();
ival = _94;
- int _96 = q2[1].get_committed_geometry_id();
+ int _96 = q2[1].get_candidate_geometry_id();
ival = _96;
int _97 = q.get_committed_primitive_id();
ival = _97;
- float2 _100 = q2[0].get_committed_triangle_barycentric_coord();
+ float2 _100 = q2[0].get_candidate_triangle_barycentric_coord();
fvals = float3(_100.x, _100.y, fvals.z);
bool _103 = q.is_committed_triangle_front_facing();
res = _103;
- float3 _104 = q.get_committed_ray_direction();
+ float3 _104 = q.get_candidate_ray_direction();
fvals = _104;
float3 _106 = q2[0].get_committed_ray_origin();
fvals = _106;
- float4x3 _110 = q.get_committed_object_to_world_transform();
+ float4x3 _110 = q.get_candidate_object_to_world_transform();
float4x3 matrices = _110;
float4x3 _112 = q2[1].get_committed_world_to_object_transform();
matrices = _112;