diff options
author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-07-03 13:24:58 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-07-03 13:31:52 +0300 |
commit | 041f103d44b27512b41b7643b8cfe0276570294e (patch) | |
tree | c1a3990dc18ef13492a0f00c7a52e90c757e1a2b /shaders-hlsl | |
parent | 9a6e2534e97acb4436288cf1e015209384543bd2 (diff) |
MSL/HLSL: Support scalar reflect and refract.
Diffstat (limited to 'shaders-hlsl')
-rw-r--r-- | shaders-hlsl/frag/scalar-refract-reflect.frag | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders-hlsl/frag/scalar-refract-reflect.frag b/shaders-hlsl/frag/scalar-refract-reflect.frag new file mode 100644 index 00000000..486ed90b --- /dev/null +++ b/shaders-hlsl/frag/scalar-refract-reflect.frag @@ -0,0 +1,11 @@ +#version 450 +layout(location = 0) out float FragColor; +layout(location = 0) in vec3 vRefract; + +void main() +{ + FragColor = refract(vRefract.x, vRefract.y, vRefract.z); + FragColor += reflect(vRefract.x, vRefract.y); + FragColor += refract(vRefract.xy, vRefract.yz, vRefract.z).y; + FragColor += reflect(vRefract.xy, vRefract.zy).y; +} |