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authorHans-Kristian Arntzen <post@arntzen-software.no>2022-01-05 16:51:36 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2022-01-05 16:56:01 +0300
commitfe8848a6f240acf00fd8decb94c44c81174271e3 (patch)
tree7a76d17b72d212f17003ae13063a3ecc613023a0 /shaders-hlsl
parent9c0b74f73b13b39258f06580e8670305372c8102 (diff)
Roll dependencies.
Diffstat (limited to 'shaders-hlsl')
-rw-r--r--shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag b/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag
index 4ab82e9f..35373279 100644
--- a/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag
+++ b/shaders-hlsl/frag/nonuniform-qualifier.nonuniformresource.sm51.frag
@@ -6,9 +6,9 @@ layout(set = 0, binding = 0) uniform texture2D uSamplers[];
layout(set = 1, binding = 0) uniform texture2DMS uSamplersMS[];
layout(set = 2, binding = 4) uniform sampler2D uCombinedSamplers[];
layout(set = 3, binding = 1) uniform sampler uSamps[];
-layout(set = 4, location = 0) flat in int vIndex;
-layout(set = 5, location = 1) in vec2 vUV;
-layout(set = 6, location = 0) out vec4 FragColor;
+layout(location = 0) flat in int vIndex;
+layout(location = 1) in vec2 vUV;
+layout(location = 0) out vec4 FragColor;
layout(r32f, set = 7, binding = 5) uniform image2D uImages[];
layout(r32ui, set = 8, binding = 5) uniform uimage2D uImagesU32[];