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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-08-23 12:37:10 +0300 |
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committer | GitHub <noreply@github.com> | 2021-08-23 12:37:10 +0300 |
commit | c062b6b8527271c6a238d0df710e109d651d82a1 (patch) | |
tree | 9762f8c29629b28d291b5ba0e526a8fa6bf169a0 /shaders-msl | |
parent | fad15907867d23d5b06a8f65d4428c2885a5e8b5 (diff) | |
parent | 3105e82b2e14832b5d4027467e5894e2d70cb0d1 (diff) |
Merge pull request #1725 from billhollings/fix-duplicate-glposition
MSL: Fix duplicate gl_Position outputs when gl_Position defined but unused.
Diffstat (limited to 'shaders-msl')
-rw-r--r-- | shaders-msl/vert/unused-position.vert | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders-msl/vert/unused-position.vert b/shaders-msl/vert/unused-position.vert new file mode 100644 index 00000000..61e30b43 --- /dev/null +++ b/shaders-msl/vert/unused-position.vert @@ -0,0 +1,13 @@ +#version 450 + +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; + float gl_ClipDistance[1]; +}; + +void main() +{ + gl_PointSize = 1.0; +} |