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authorHans-Kristian Arntzen <post@arntzen-software.no>2021-05-21 15:21:13 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2021-05-21 15:22:57 +0300
commit26a4986009a269fb3064b2aef5e06b9872da476e (patch)
tree413bfaa78fbb22ba6ef08741846978e7fc17945f /shaders-no-opt
parent418542eaefdb609f548d25a1e3962fb69d80da63 (diff)
GLSL: Implement noncoherent framebuffer fetch.
Diffstat (limited to 'shaders-no-opt')
-rw-r--r--shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag12
-rw-r--r--shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag12
2 files changed, 24 insertions, 0 deletions
diff --git a/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag b/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag
new file mode 100644
index 00000000..621457a1
--- /dev/null
+++ b/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag
@@ -0,0 +1,12 @@
+#version 310 es
+precision mediump float;
+
+layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
+layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
+layout(location = 0) out vec3 FragColor;
+layout(location = 1) out vec4 FragColor2;
+
+void main()
+{
+ FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
+}
diff --git a/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag b/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag
new file mode 100644
index 00000000..621457a1
--- /dev/null
+++ b/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.legacy.framebuffer-fetch-noncoherent.frag
@@ -0,0 +1,12 @@
+#version 310 es
+precision mediump float;
+
+layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0;
+layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1;
+layout(location = 0) out vec3 FragColor;
+layout(location = 1) out vec4 FragColor2;
+
+void main()
+{
+ FragColor.rgb = subpassLoad(uSubpass0).rgb + subpassLoad(uSubpass1).rgb;
+}