diff options
author | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-04-03 16:56:22 +0300 |
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committer | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-04-03 17:04:49 +0300 |
commit | a6e211e00bb99f4a55dc7c9db37ae54c34015002 (patch) | |
tree | 5f76591bdc026bf12ea766b541bbc78541bad6ba /shaders | |
parent | 761b06bc73d1ecff58a4173943250c9fe3cad4a8 (diff) |
Support dual-source blending on GLSL and MSL.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/desktop-only/frag/dual-source-blending.desktop.frag | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/desktop-only/frag/dual-source-blending.desktop.frag b/shaders/desktop-only/frag/dual-source-blending.desktop.frag new file mode 100644 index 00000000..f322cf4c --- /dev/null +++ b/shaders/desktop-only/frag/dual-source-blending.desktop.frag @@ -0,0 +1,10 @@ +#version 450 + +layout(location = 0, index = 0) out vec4 FragColor0; +layout(location = 0, index = 1) out vec4 FragColor1; + +void main() +{ + FragColor0 = vec4(1.0); + FragColor1 = vec4(2.0); +} |