diff options
author | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-08-21 12:29:08 +0300 |
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committer | Hans-Kristian Arntzen <hans-kristian.arntzen@arm.com> | 2018-08-21 12:29:08 +0300 |
commit | f6ec83e5d4429039f2b01e27583c48257a876caf (patch) | |
tree | 0597acded07490921cbe7dd16c2c77e4c5bb7130 /shaders | |
parent | 973e2e6e42f0414a304c84a19353cc4719a2bf9f (diff) |
GLSL: Allow blocks to have their own namespace.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/asm/geom/block-name-namespace.asm.geom | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/shaders/asm/geom/block-name-namespace.asm.geom b/shaders/asm/geom/block-name-namespace.asm.geom new file mode 100644 index 00000000..b3744a30 --- /dev/null +++ b/shaders/asm/geom/block-name-namespace.asm.geom @@ -0,0 +1,103 @@ +; SPIR-V +; Version: 1.0 +; Generator: Khronos Glslang Reference Front End; 6 +; Bound: 48 +; Schema: 0 + OpCapability Geometry + %1 = OpExtInstImport "GLSL.std.450" + OpMemoryModel Logical GLSL450 + OpEntryPoint Geometry %main "main" %_ %VertexOutput %vin + OpExecutionMode %main Triangles + OpExecutionMode %main Invocations 1 + OpExecutionMode %main OutputTriangleStrip + OpExecutionMode %main OutputVertices 4 + OpSource GLSL 450 + OpName %main "main" + OpName %VertexInput3 "VertexInput" + OpName %gl_PerVertex "gl_PerVertex" + OpMemberName %gl_PerVertex 0 "gl_Position" + OpMemberName %gl_PerVertex 1 "gl_PointSize" + OpMemberName %gl_PerVertex 2 "gl_ClipDistance" + OpMemberName %gl_PerVertex 3 "gl_CullDistance" + OpName %_ "" + OpName %VertexInput "VertexInput" + OpMemberName %VertexInput 0 "a" + OpName %VertexInput4 "VertexInput" + OpName %VertexInput_0 "VertexInput" + OpMemberName %VertexInput_0 0 "b" + OpName %VertexInput2 "VertexInput" + OpName %VertexInput_1 "VertexInput" + OpMemberName %VertexInput_1 0 "vColor" + OpName %VertexOutput "VertexInput" + OpName %VertexInput_2 "VertexInput" + OpMemberName %VertexInput_2 0 "vColor" + OpName %vin "vin" + OpMemberDecorate %gl_PerVertex 0 BuiltIn Position + OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize + OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance + OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance + OpDecorate %gl_PerVertex Block + OpMemberDecorate %VertexInput 0 Offset 0 + OpDecorate %VertexInput Block + OpDecorate %VertexInput4 DescriptorSet 0 + OpDecorate %VertexInput4 Binding 0 + OpMemberDecorate %VertexInput_0 0 Offset 0 + OpDecorate %VertexInput_0 BufferBlock + OpDecorate %VertexInput2 DescriptorSet 0 + OpDecorate %VertexInput2 Binding 0 + OpDecorate %VertexInput_1 Block + OpDecorate %VertexOutput Location 0 + OpDecorate %VertexInput_2 Block + OpDecorate %vin Location 0 + %void = OpTypeVoid + %3 = OpTypeFunction %void + %float = OpTypeFloat 32 + %v4float = OpTypeVector %float 4 +%_ptr_Function_v4float = OpTypePointer Function %v4float + %float_1 = OpConstant %float 1 + %11 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 + %uint = OpTypeInt 32 0 + %uint_1 = OpConstant %uint 1 +%_arr_float_uint_1 = OpTypeArray %float %uint_1 +%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1 +%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex + %_ = OpVariable %_ptr_Output_gl_PerVertex Output + %int = OpTypeInt 32 1 + %int_0 = OpConstant %int 0 +%VertexInput = OpTypeStruct %v4float +%_ptr_Uniform_VertexInput = OpTypePointer Uniform %VertexInput +%VertexInput4 = OpVariable %_ptr_Uniform_VertexInput Uniform +%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float +%VertexInput_0 = OpTypeStruct %v4float +%_ptr_Uniform_VertexInput_0 = OpTypePointer Uniform %VertexInput_0 +%VertexInput2 = OpVariable %_ptr_Uniform_VertexInput_0 Uniform +%_ptr_Output_v4float = OpTypePointer Output %v4float +%VertexInput_1 = OpTypeStruct %v4float +%_ptr_Output_VertexInput_1 = OpTypePointer Output %VertexInput_1 +%VertexOutput = OpVariable %_ptr_Output_VertexInput_1 Output +%VertexInput_2 = OpTypeStruct %v4float + %uint_3 = OpConstant %uint 3 +%_arr_VertexInput_2_uint_3 = OpTypeArray %VertexInput_2 %uint_3 +%_ptr_Input__arr_VertexInput_2_uint_3 = OpTypePointer Input %_arr_VertexInput_2_uint_3 + %vin = OpVariable %_ptr_Input__arr_VertexInput_2_uint_3 Input +%_ptr_Input_v4float = OpTypePointer Input %v4float + %main = OpFunction %void None %3 + %5 = OpLabel +%VertexInput3 = OpVariable %_ptr_Function_v4float Function + OpStore %VertexInput3 %11 + %20 = OpLoad %v4float %VertexInput3 + %25 = OpAccessChain %_ptr_Uniform_v4float %VertexInput4 %int_0 + %26 = OpLoad %v4float %25 + %27 = OpFAdd %v4float %20 %26 + %31 = OpAccessChain %_ptr_Uniform_v4float %VertexInput2 %int_0 + %32 = OpLoad %v4float %31 + %33 = OpFAdd %v4float %27 %32 + %35 = OpAccessChain %_ptr_Output_v4float %_ %int_0 + OpStore %35 %33 + %45 = OpAccessChain %_ptr_Input_v4float %vin %int_0 %int_0 + %46 = OpLoad %v4float %45 + %47 = OpAccessChain %_ptr_Output_v4float %VertexOutput %int_0 + OpStore %47 %46 + OpEmitVertex + OpReturn + OpFunctionEnd |