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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-03-19 12:58:37 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-03-19 12:58:52 +0300 |
commit | 0474848d4a80bf021f53bfdfb53991d0e85a28b4 (patch) | |
tree | 5774518380f481ac262fe5a5e8c3a3939aab8750 /shaders | |
parent | 66f32eca72306279026193566813c27b4de0b0d0 (diff) |
GLSL: Support emitting push constant block as a plain UBO.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag b/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag new file mode 100644 index 00000000..b843e266 --- /dev/null +++ b/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag @@ -0,0 +1,13 @@ +#version 450 + +layout(push_constant, std140) uniform UBO +{ + float ubo[4]; +}; + +layout(location = 0) out float FragColor; + +void main() +{ + FragColor = ubo[1]; +} |