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authorHans-Kristian Arntzen <post@arntzen-software.no>2019-03-19 12:58:37 +0300
committerHans-Kristian Arntzen <post@arntzen-software.no>2019-03-19 12:58:52 +0300
commit0474848d4a80bf021f53bfdfb53991d0e85a28b4 (patch)
tree5774518380f481ac262fe5a5e8c3a3939aab8750 /shaders
parent66f32eca72306279026193566813c27b4de0b0d0 (diff)
GLSL: Support emitting push constant block as a plain UBO.
Diffstat (limited to 'shaders')
-rw-r--r--shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag13
1 files changed, 13 insertions, 0 deletions
diff --git a/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag b/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag
new file mode 100644
index 00000000..b843e266
--- /dev/null
+++ b/shaders/vulkan/frag/push-constant-as-ubo.push-ubo.vk.frag
@@ -0,0 +1,13 @@
+#version 450
+
+layout(push_constant, std140) uniform UBO
+{
+ float ubo[4];
+};
+
+layout(location = 0) out float FragColor;
+
+void main()
+{
+ FragColor = ubo[1];
+}