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authorChip Davis <cdavis@codeweavers.com>2018-10-31 17:43:03 +0300
committerChip Davis <cdavis@codeweavers.com>2018-11-01 18:20:57 +0300
commit1fb27b4cda08141e24eab6706d2ede2613246a54 (patch)
tree7983c916288d5f707ab4629f9c9d7608d520d1b4 /shaders
parent13633c05002168034e673bba769ffcdb779e19a8 (diff)
Add support for 8- and 16-bit types to GLSL and MSL.
In GLSL, 8-bit types require GL_EXT_shader_8bit_storage. 16-bit types can use either GL_AMD_gpu_shader_int16/GL_AMD_gpu_shader_half_float or GL_EXT_shader_16bit_storage.
Diffstat (limited to 'shaders')
-rw-r--r--shaders/vulkan/vert/small-storage.vk.vert46
1 files changed, 46 insertions, 0 deletions
diff --git a/shaders/vulkan/vert/small-storage.vk.vert b/shaders/vulkan/vert/small-storage.vk.vert
new file mode 100644
index 00000000..195f3d55
--- /dev/null
+++ b/shaders/vulkan/vert/small-storage.vk.vert
@@ -0,0 +1,46 @@
+#version 450 core
+
+// GL_EXT_shader_16bit_storage doesn't support input/output.
+#extension GL_EXT_shader_8bit_storage : require
+#extension GL_AMD_gpu_shader_int16 : require
+#extension GL_AMD_gpu_shader_half_float : require
+
+layout(location = 0, component = 0) in int16_t foo;
+layout(location = 0, component = 1) in uint16_t bar;
+layout(location = 1) in float16_t baz;
+
+layout(binding = 0) uniform block {
+ i16vec2 a;
+ u16vec2 b;
+ i8vec2 c;
+ u8vec2 d;
+ f16vec2 e;
+};
+
+layout(binding = 1) readonly buffer storage {
+ i16vec3 f;
+ u16vec3 g;
+ i8vec3 h;
+ u8vec3 i;
+ f16vec3 j;
+};
+
+layout(push_constant) uniform pushconst {
+ i16vec4 k;
+ u16vec4 l;
+ i8vec4 m;
+ u8vec4 n;
+ f16vec4 o;
+};
+
+layout(location = 0) out i16vec4 p;
+layout(location = 1) out u16vec4 q;
+layout(location = 2) out f16vec4 r;
+
+void main() {
+ p = i16vec4(int(foo) + ivec4(ivec2(a), ivec2(c)) - ivec4(ivec3(f) / ivec3(h), 1) + ivec4(k) + ivec4(m));
+ q = u16vec4(uint(bar) + uvec4(uvec2(b), uvec2(d)) - uvec4(uvec3(g) / uvec3(i), 1) + uvec4(l) + uvec4(n));
+ r = f16vec4(float(baz) + vec4(vec2(e), 0, 1) - vec4(vec3(j), 1) + vec4(o));
+ gl_Position = vec4(0, 0, 0, 1);
+}
+