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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-04-08 11:33:34 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-04-08 11:38:32 +0300 |
commit | 3ca8bc5e0dcb1633c3cf0312df40744a09ac9546 (patch) | |
tree | 176c01b70b489e87b0dcd3df9443f8c129cb8a99 /shaders | |
parent | 133ea8fd824011c40fd2c3368769df578d75f868 (diff) |
Support fma() in older GLSL targets.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/legacy/fragment/fma.legacy.frag | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/shaders/legacy/fragment/fma.legacy.frag b/shaders/legacy/fragment/fma.legacy.frag new file mode 100644 index 00000000..33ceec6a --- /dev/null +++ b/shaders/legacy/fragment/fma.legacy.frag @@ -0,0 +1,11 @@ +#version 450 + +layout(location = 0) in vec4 vA; +layout(location = 1) in vec4 vB; +layout(location = 2) in vec4 vC; +layout(location = 0) out vec4 FragColor; + +void main() +{ + FragColor = fma(vA, vB, vC); +} |