diff options
author | rdb <git@rdb.name> | 2020-11-05 19:09:33 +0300 |
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committer | rdb <git@rdb.name> | 2020-11-07 00:27:54 +0300 |
commit | bf71994daec81acc111d2939ddf32ab564568e47 (patch) | |
tree | 20f78bb38585767cd78e49e4b448cb78463a2d54 /shaders | |
parent | a20c768698836d93a86d0fe742081012b66c6afd (diff) |
GLSL: implement transpose() in GLSL 1.10 / ES 1.00
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/legacy/vert/transpose.legacy.vert | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/shaders/legacy/vert/transpose.legacy.vert b/shaders/legacy/vert/transpose.legacy.vert index 84f61826..588c28d5 100644 --- a/shaders/legacy/vert/transpose.legacy.vert +++ b/shaders/legacy/vert/transpose.legacy.vert @@ -15,6 +15,18 @@ void main() vec4 c1 = M * (MVPColMajor * Position); vec4 c2 = M * (Position * MVPRowMajor); vec4 c3 = M * (Position * MVPColMajor); - gl_Position = c0 + c1 + c2 + c3; + + vec4 c4 = transpose(MVPRowMajor) * Position; + vec4 c5 = transpose(MVPColMajor) * Position; + vec4 c6 = Position * transpose(MVPRowMajor); + vec4 c7 = Position * transpose(MVPColMajor); + + // Multiplying by scalar forces resolution of the transposition + vec4 c8 = (MVPRowMajor * 2.0) * Position; + vec4 c9 = (transpose(MVPColMajor) * 2.0) * Position; + vec4 c10 = Position * (MVPRowMajor * 2.0); + vec4 c11 = Position * (transpose(MVPColMajor) * 2.0); + + gl_Position = c0 + c1 + c2 + c3 + c4 + c5 + c6 + c7 + c8 + c9 + c10 + c11; } |