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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-01-09 12:47:16 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2019-01-09 12:47:16 +0300 |
commit | ddfd2617765b9b99516c5cb9db279046fe198ce8 (patch) | |
tree | eee3d82874d7ad2476df7b04c051f8364be06f28 /shaders | |
parent | ff7c4838f993209608b3b962600f188f141663f9 (diff) |
Fix input array size in tessellation evaluation shaders.
Diffstat (limited to 'shaders')
-rw-r--r-- | shaders/tese/input-array.tese | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/tese/input-array.tese b/shaders/tese/input-array.tese new file mode 100644 index 00000000..f1014ca5 --- /dev/null +++ b/shaders/tese/input-array.tese @@ -0,0 +1,10 @@ +#version 450 + +layout(ccw, quads, fractional_odd_spacing) in; +layout(location = 0) in vec4 Floats[]; +layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices]; + +void main() +{ + gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y; +} |