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author | rdb <git@rdb.name> | 2020-11-06 00:55:44 +0300 |
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committer | rdb <git@rdb.name> | 2020-11-06 18:37:27 +0300 |
commit | e8c500ceeff6c3c662aefbc8606221b5815d8336 (patch) | |
tree | f387de32c590135d170bd08aa1697c4ada722d82 /spirv_glsl.hpp | |
parent | a20c768698836d93a86d0fe742081012b66c6afd (diff) |
GLSL: Fix support for textureLod in legacy vertex shaders
Diffstat (limited to 'spirv_glsl.hpp')
-rw-r--r-- | spirv_glsl.hpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/spirv_glsl.hpp b/spirv_glsl.hpp index d52f786e..78ba10bc 100644 --- a/spirv_glsl.hpp +++ b/spirv_glsl.hpp @@ -750,7 +750,6 @@ protected: void replace_fragment_output(SPIRVariable &var); void replace_fragment_outputs(); - bool check_explicit_lod_allowed(uint32_t lod); std::string legacy_tex_op(const std::string &op, const SPIRType &imgtype, uint32_t lod, uint32_t id); uint32_t indent = 0; |