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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-07 16:30:35 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2021-01-08 12:17:42 +0300 |
commit | 3136e342157d0b29efba7402e33e23d7373b893c (patch) | |
tree | b9785eefedd614b1d71d6d3f2bc1a18c013d7f23 /test_shaders.py | |
parent | 134a520034079692a5f3b0acb204bb916fb1ff10 (diff) |
MSL: Always use input_attachment_index for framebuffer fetch binding.
--msl-decoration-binding would end up overriding the input attachment
index to binding which is very unexpected and broken.
Diffstat (limited to 'test_shaders.py')
-rwxr-xr-x | test_shaders.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test_shaders.py b/test_shaders.py index 3e0eae39..3d9969dc 100755 --- a/test_shaders.py +++ b/test_shaders.py @@ -321,6 +321,8 @@ def cross_compile_msl(shader, spirv, opt, iterations, paths): msl_args.append('32') if '.force-sample.' in shader: msl_args.append('--msl-force-sample-rate-shading') + if '.decoration-binding.' in shader: + msl_args.append('--msl-decoration-binding') subprocess.check_call(msl_args) |