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author | Hans-Kristian Arntzen <post@arntzen-software.no> | 2020-11-03 13:18:32 +0300 |
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committer | Hans-Kristian Arntzen <post@arntzen-software.no> | 2020-11-03 13:18:32 +0300 |
commit | b3344174f7474c97ed473893d072317d06f156db (patch) | |
tree | 3c9efd3e9fdcbc6994093649cebbfa2e4d30ad33 /test_shaders.py | |
parent | 244839d350c1e19655845fc8dc0b78ecb0dfbda6 (diff) |
HLSL: Add option to flatten matrix vertex input semantics.
Helps translation layers where we expect inputs to be multiple float
vectors rather than an indexed matrix.
Diffstat (limited to 'test_shaders.py')
-rwxr-xr-x | test_shaders.py | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/test_shaders.py b/test_shaders.py index 451fc00f..119617a7 100755 --- a/test_shaders.py +++ b/test_shaders.py @@ -425,6 +425,8 @@ def cross_compile_hlsl(shader, spirv, opt, force_no_external_validation, iterati hlsl_args.append('--hlsl-nonwritable-uav-texture-as-srv') if '.native-16bit.' in shader: hlsl_args.append('--hlsl-enable-16bit-types') + if '.flatten-matrix-vertex-input.' in shader: + hlsl_args.append('--hlsl-flatten-matrix-vertex-input-semantics') subprocess.check_call(hlsl_args) |