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-rw-r--r--reference/opt/shaders/asm/frag/locations-components.asm.frag23
-rw-r--r--reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag16
-rw-r--r--reference/shaders/asm/frag/locations-components.asm.frag25
-rw-r--r--reference/shaders/desktop-only/frag/layout-component.desktop.frag16
-rw-r--r--shaders/asm/frag/locations-components.asm.frag102
-rw-r--r--shaders/desktop-only/frag/layout-component.desktop.frag14
-rw-r--r--spirv_glsl.cpp30
7 files changed, 226 insertions, 0 deletions
diff --git a/reference/opt/shaders/asm/frag/locations-components.asm.frag b/reference/opt/shaders/asm/frag/locations-components.asm.frag
new file mode 100644
index 00000000..b1e37843
--- /dev/null
+++ b/reference/opt/shaders/asm/frag/locations-components.asm.frag
@@ -0,0 +1,23 @@
+#version 450
+
+layout(location = 1) in vec2 _2;
+layout(location = 1, component = 2) in float _3;
+layout(location = 2) flat in float _4;
+layout(location = 2, component = 1) flat in uint _5;
+layout(location = 2, component = 2) flat in uint _6;
+layout(location = 0) out vec4 o0;
+vec4 v1;
+vec4 v2;
+
+void main()
+{
+ v1 = vec4(_2.x, _2.y, v1.z, v1.w);
+ v1.z = _3;
+ v2.x = _4;
+ v2.y = uintBitsToFloat(_5);
+ v2.z = uintBitsToFloat(_6);
+ o0.y = float(floatBitsToUint(intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z))));
+ o0.x = v1.y + v2.x;
+ o0 = vec4(o0.x, o0.y, v1.z, v1.x);
+}
+
diff --git a/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag b/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag
new file mode 100644
index 00000000..13f17fee
--- /dev/null
+++ b/reference/opt/shaders/desktop-only/frag/layout-component.desktop.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(location = 0) out vec2 FragColor;
+layout(location = 0, component = 0) in vec2 v0;
+layout(location = 0, component = 2) in float v1;
+in Vertex
+{
+ layout(location = 1, component = 2) float v3;
+} _20;
+
+
+void main()
+{
+ FragColor = (v0 + vec2(v1)) + vec2(_20.v3);
+}
+
diff --git a/reference/shaders/asm/frag/locations-components.asm.frag b/reference/shaders/asm/frag/locations-components.asm.frag
new file mode 100644
index 00000000..95dcd9ce
--- /dev/null
+++ b/reference/shaders/asm/frag/locations-components.asm.frag
@@ -0,0 +1,25 @@
+#version 450
+
+layout(location = 1) in vec2 _2;
+layout(location = 1, component = 2) in float _3;
+layout(location = 2) flat in float _4;
+layout(location = 2, component = 1) flat in uint _5;
+layout(location = 2, component = 2) flat in uint _6;
+layout(location = 0) out vec4 o0;
+vec4 v1;
+vec4 v2;
+
+void main()
+{
+ v1 = vec4(_2.x, _2.y, v1.z, v1.w);
+ v1.z = _3;
+ v2.x = _4;
+ v2.y = uintBitsToFloat(_5);
+ v2.z = uintBitsToFloat(_6);
+ vec4 r0;
+ r0.x = intBitsToFloat(floatBitsToInt(v2.y) + floatBitsToInt(v2.z));
+ o0.y = float(floatBitsToUint(r0.x));
+ o0.x = v1.y + v2.x;
+ o0 = vec4(o0.x, o0.y, v1.z, v1.x);
+}
+
diff --git a/reference/shaders/desktop-only/frag/layout-component.desktop.frag b/reference/shaders/desktop-only/frag/layout-component.desktop.frag
new file mode 100644
index 00000000..13f17fee
--- /dev/null
+++ b/reference/shaders/desktop-only/frag/layout-component.desktop.frag
@@ -0,0 +1,16 @@
+#version 450
+
+layout(location = 0) out vec2 FragColor;
+layout(location = 0, component = 0) in vec2 v0;
+layout(location = 0, component = 2) in float v1;
+in Vertex
+{
+ layout(location = 1, component = 2) float v3;
+} _20;
+
+
+void main()
+{
+ FragColor = (v0 + vec2(v1)) + vec2(_20.v3);
+}
+
diff --git a/shaders/asm/frag/locations-components.asm.frag b/shaders/asm/frag/locations-components.asm.frag
new file mode 100644
index 00000000..bf8c6a69
--- /dev/null
+++ b/shaders/asm/frag/locations-components.asm.frag
@@ -0,0 +1,102 @@
+; SPIR-V
+; Version: 1.0
+; Generator: Wine VKD3D Shader Compiler; 0
+; Bound: 67
+; Schema: 0
+ OpCapability Shader
+ OpMemoryModel Logical GLSL450
+ OpEntryPoint Fragment %main "main" %8 %16 %22 %28 %33 %o0
+ OpName %main "main"
+ OpName %v1 "v1"
+ OpName %v2 "v2"
+ OpName %o0 "o0"
+ OpName %r0 "r0"
+ OpDecorate %8 Location 1
+ OpDecorate %16 Location 1
+ OpDecorate %16 Component 2
+ OpDecorate %22 Location 2
+ OpDecorate %22 Flat
+ OpDecorate %28 Location 2
+ OpDecorate %28 Component 1
+ OpDecorate %28 Flat
+ OpDecorate %33 Location 2
+ OpDecorate %33 Component 2
+ OpDecorate %33 Flat
+ OpDecorate %o0 Location 0
+ %void = OpTypeVoid
+ %2 = OpTypeFunction %void
+ %float = OpTypeFloat 32
+ %v2float = OpTypeVector %float 2
+%_ptr_Input_v2float = OpTypePointer Input %v2float
+ %8 = OpVariable %_ptr_Input_v2float Input
+ %v4float = OpTypeVector %float 4
+%_ptr_Private_v4float = OpTypePointer Private %v4float
+ %v1 = OpVariable %_ptr_Private_v4float Private
+%_ptr_Input_float = OpTypePointer Input %float
+ %16 = OpVariable %_ptr_Input_float Input
+%_ptr_Private_float = OpTypePointer Private %float
+ %uint = OpTypeInt 32 0
+ %uint_2 = OpConstant %uint 2
+ %22 = OpVariable %_ptr_Input_float Input
+ %v2 = OpVariable %_ptr_Private_v4float Private
+ %uint_0 = OpConstant %uint 0
+%_ptr_Input_uint = OpTypePointer Input %uint
+ %28 = OpVariable %_ptr_Input_uint Input
+ %uint_1 = OpConstant %uint 1
+ %33 = OpVariable %_ptr_Input_uint Input
+%_ptr_Output_v4float = OpTypePointer Output %v4float
+ %o0 = OpVariable %_ptr_Output_v4float Output
+%_ptr_Function_v4float = OpTypePointer Function %v4float
+ %int = OpTypeInt 32 1
+%_ptr_Function_float = OpTypePointer Function %float
+%_ptr_Output_float = OpTypePointer Output %float
+ %main = OpFunction %void None %2
+ %4 = OpLabel
+ %r0 = OpVariable %_ptr_Function_v4float Function
+ %12 = OpLoad %v2float %8
+ %13 = OpLoad %v4float %v1
+ %14 = OpVectorShuffle %v4float %13 %12 4 5 2 3
+ OpStore %v1 %14
+ %17 = OpLoad %float %16
+ %21 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_2
+ OpStore %21 %17
+ %24 = OpLoad %float %22
+ %26 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0
+ OpStore %26 %24
+ %29 = OpLoad %uint %28
+ %30 = OpBitcast %float %29
+ %32 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1
+ OpStore %32 %30
+ %34 = OpLoad %uint %33
+ %35 = OpBitcast %float %34
+ %36 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2
+ OpStore %36 %35
+ %42 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_1
+ %43 = OpLoad %float %42
+ %44 = OpBitcast %int %43
+ %45 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_2
+ %46 = OpLoad %float %45
+ %47 = OpBitcast %int %46
+ %48 = OpIAdd %int %44 %47
+ %49 = OpBitcast %float %48
+ %51 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0
+ OpStore %51 %49
+ %52 = OpInBoundsAccessChain %_ptr_Function_float %r0 %uint_0
+ %53 = OpLoad %float %52
+ %54 = OpBitcast %uint %53
+ %55 = OpConvertUToF %float %54
+ %57 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_1
+ OpStore %57 %55
+ %58 = OpInBoundsAccessChain %_ptr_Private_float %v1 %uint_1
+ %59 = OpLoad %float %58
+ %60 = OpInBoundsAccessChain %_ptr_Private_float %v2 %uint_0
+ %61 = OpLoad %float %60
+ %62 = OpFAdd %float %59 %61
+ %63 = OpInBoundsAccessChain %_ptr_Output_float %o0 %uint_0
+ OpStore %63 %62
+ %64 = OpLoad %v4float %v1
+ %65 = OpLoad %v4float %o0
+ %66 = OpVectorShuffle %v4float %65 %64 0 1 6 4
+ OpStore %o0 %66
+ OpReturn
+ OpFunctionEnd
diff --git a/shaders/desktop-only/frag/layout-component.desktop.frag b/shaders/desktop-only/frag/layout-component.desktop.frag
new file mode 100644
index 00000000..fade67ba
--- /dev/null
+++ b/shaders/desktop-only/frag/layout-component.desktop.frag
@@ -0,0 +1,14 @@
+#version 450
+layout(location = 0, component = 0) in vec2 v0;
+layout(location = 0, component = 2) in float v1;
+layout(location = 0) out vec2 FragColor;
+
+in Vertex
+{
+ layout(location = 1, component = 2) in float v3;
+};
+
+void main()
+{
+ FragColor = v0 + v1 + v3;
+}
diff --git a/spirv_glsl.cpp b/spirv_glsl.cpp
index a2f555bb..0fc77011 100644
--- a/spirv_glsl.cpp
+++ b/spirv_glsl.cpp
@@ -775,6 +775,21 @@ string CompilerGLSL::layout_for_member(const SPIRType &type, uint32_t index)
if (dec.decoration_flags.get(DecorationLocation) && can_use_io_location(type.storage, true))
attr.push_back(join("location = ", dec.location));
+ // Can only declare component if we can declare location.
+ if (dec.decoration_flags.get(DecorationComponent) && can_use_io_location(type.storage, true))
+ {
+ if (!options.es)
+ {
+ if (options.version < 440 && options.version >= 140)
+ require_extension_internal("GL_ARB_enhanced_layouts");
+ else if (options.version < 140)
+ SPIRV_CROSS_THROW("Component decoration is not supported in targets below GLSL 1.40.");
+ attr.push_back(join("component = ", dec.component));
+ }
+ else
+ SPIRV_CROSS_THROW("Component decoration is not supported in ES targets.");
+ }
+
// DecorationCPacked is set by layout_for_variable earlier to mark that we need to emit offset qualifiers.
// This is only done selectively in GLSL as needed.
if (has_decoration(type.self, DecorationCPacked) && dec.decoration_flags.get(DecorationOffset))
@@ -1238,6 +1253,21 @@ string CompilerGLSL::layout_for_variable(const SPIRVariable &var)
attr.push_back(join("location = ", dec.location));
}
+ // Can only declare Component if we can declare location.
+ if (flags.get(DecorationComponent) && can_use_io_location(var.storage, is_block))
+ {
+ if (!options.es)
+ {
+ if (options.version < 440 && options.version >= 140)
+ require_extension_internal("GL_ARB_enhanced_layouts");
+ else if (options.version < 140)
+ SPIRV_CROSS_THROW("Component decoration is not supported in targets below GLSL 1.40.");
+ attr.push_back(join("component = ", dec.component));
+ }
+ else
+ SPIRV_CROSS_THROW("Component decoration is not supported in ES targets.");
+ }
+
if (flags.get(DecorationIndex))
attr.push_back(join("index = ", dec.index));