diff options
Diffstat (limited to 'reference/opt/shaders-msl')
3 files changed, 24 insertions, 3 deletions
diff --git a/reference/opt/shaders-msl/asm/frag/unord-relational-op.relax-nan.asm.frag b/reference/opt/shaders-msl/asm/frag/unord-relational-op.relax-nan.asm.frag new file mode 100644 index 00000000..aee290f5 --- /dev/null +++ b/reference/opt/shaders-msl/asm/frag/unord-relational-op.relax-nan.asm.frag @@ -0,0 +1,22 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +constant float a_tmp [[function_constant(1)]]; +constant float a = is_function_constant_defined(a_tmp) ? a_tmp : 1.0; +constant float b_tmp [[function_constant(2)]]; +constant float b = is_function_constant_defined(b_tmp) ? b_tmp : 2.0; + +struct main0_out +{ + float4 FragColor [[color(0)]]; +}; + +fragment main0_out main0() +{ + main0_out out = {}; + out.FragColor = float4(a + b); + return out; +} + diff --git a/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp b/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp index 47c83afe..cf26178e 100644 --- a/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp +++ b/reference/opt/shaders-msl/comp/mat3-row-maj-read-write-const.comp @@ -12,8 +12,7 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(device model_t& model [[buffer(0)]]) { - float _38 = (transpose(model.mtx_rm) * float3x3(float3(4.0, -3.0, 1.0), float3(-7.0, 7.0, -7.0), float3(-5.0, 6.0, -8.0)))[0].x; - if ((isunordered(_38, 0.0) || _38 != 0.0)) + if ((transpose(model.mtx_rm) * float3x3(float3(4.0, -3.0, 1.0), float3(-7.0, 7.0, -7.0), float3(-5.0, 6.0, -8.0)))[0].x != 0.0) { model.mtx_rm = transpose(float3x3(float3(-5.0, -3.0, -5.0), float3(-2.0, 2.0, -5.0), float3(6.0, 3.0, -8.0))); } diff --git a/reference/opt/shaders-msl/comp/threadgroup-boolean-workaround.comp b/reference/opt/shaders-msl/comp/threadgroup-boolean-workaround.comp index 8b80929a..c1eccf27 100644 --- a/reference/opt/shaders-msl/comp/threadgroup-boolean-workaround.comp +++ b/reference/opt/shaders-msl/comp/threadgroup-boolean-workaround.comp @@ -13,7 +13,7 @@ constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 1u, 1u); kernel void main0(device SSBO& _23 [[buffer(0)]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { threadgroup short4 foo[4]; - foo[gl_LocalInvocationIndex] = short4((isunordered(_23.values[gl_GlobalInvocationID.x], float4(10.0)) || _23.values[gl_GlobalInvocationID.x] != float4(10.0))); + foo[gl_LocalInvocationIndex] = short4(_23.values[gl_GlobalInvocationID.x] != float4(10.0)); threadgroup_barrier(mem_flags::mem_threadgroup); _23.values[gl_GlobalInvocationID.x] = select(float4(40.0), float4(30.0), bool4(foo[gl_LocalInvocationIndex ^ 3u])); } |