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Diffstat (limited to 'reference/opt/shaders-msl')
-rw-r--r--reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese43
-rw-r--r--reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert88
-rw-r--r--reference/opt/shaders-msl/vert/out-block-with-struct-array.vert83
3 files changed, 214 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese b/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese
new file mode 100644
index 00000000..f177debf
--- /dev/null
+++ b/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese
@@ -0,0 +1,43 @@
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+struct _RESERVED_IDENTIFIER_FIXUP_35
+{
+ float2 _RESERVED_IDENTIFIER_FIXUP_m0;
+ float4 _RESERVED_IDENTIFIER_FIXUP_m1;
+};
+
+struct _RESERVED_IDENTIFIER_FIXUP_36
+{
+ float2 _RESERVED_IDENTIFIER_FIXUP_m0;
+ _RESERVED_IDENTIFIER_FIXUP_35 _RESERVED_IDENTIFIER_FIXUP_m1;
+};
+
+struct main0_out
+{
+ float _RESERVED_IDENTIFIER_FIXUP_80 [[user(locn0)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(0)]];
+ float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(1)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1 [[attribute(2)]];
+};
+
+struct main0_patchIn
+{
+ patch_control_point<main0_in> gl_in;
+};
+
+[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]])
+{
+ main0_out out = {};
+ out.gl_Position = float4((gl_TessCoord.xy * 2.0) - float2(1.0), 0.0, 1.0);
+ out._RESERVED_IDENTIFIER_FIXUP_80 = ((float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.x - (-4.0)) < 0.001000000047497451305389404296875) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.y - (-9.0)) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.z - 3.0) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.w - 7.0) < 0.001000000047497451305389404296875);
+ return out;
+}
+
diff --git a/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert b/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert
new file mode 100644
index 00000000..5a42d8d8
--- /dev/null
+++ b/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert
@@ -0,0 +1,88 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct _RESERVED_IDENTIFIER_FIXUP_21
+{
+ float4 _RESERVED_IDENTIFIER_FIXUP_m0;
+ float4 _RESERVED_IDENTIFIER_FIXUP_m1;
+};
+
+struct _RESERVED_IDENTIFIER_FIXUP_24
+{
+ spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_21, 3> _RESERVED_IDENTIFIER_FIXUP_m0;
+};
+
+struct main0_out
+{
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn0)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn1)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn2)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn3)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn4)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn5)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float4 _RESERVED_IDENTIFIER_FIXUP_17 [[attribute(0)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]])
+{
+ main0_out out = {};
+ _RESERVED_IDENTIFIER_FIXUP_24 _RESERVED_IDENTIFIER_FIXUP_26 = {};
+ out.gl_Position = in._RESERVED_IDENTIFIER_FIXUP_17;
+ _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m1 = float4(-4.0, -9.0, 3.0, 7.0);
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[0]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[0]._RESERVED_IDENTIFIER_FIXUP_m1;
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m1;
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[2]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[2]._RESERVED_IDENTIFIER_FIXUP_m1;
+ return out;
+}
+
diff --git a/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert b/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert
new file mode 100644
index 00000000..d9a35c4f
--- /dev/null
+++ b/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert
@@ -0,0 +1,83 @@
+#pragma clang diagnostic ignored "-Wmissing-prototypes"
+#pragma clang diagnostic ignored "-Wmissing-braces"
+
+#include <metal_stdlib>
+#include <simd/simd.h>
+
+using namespace metal;
+
+template<typename T, size_t Num>
+struct spvUnsafeArray
+{
+ T elements[Num ? Num : 1];
+
+ thread T& operator [] (size_t pos) thread
+ {
+ return elements[pos];
+ }
+ constexpr const thread T& operator [] (size_t pos) const thread
+ {
+ return elements[pos];
+ }
+
+ device T& operator [] (size_t pos) device
+ {
+ return elements[pos];
+ }
+ constexpr const device T& operator [] (size_t pos) const device
+ {
+ return elements[pos];
+ }
+
+ constexpr const constant T& operator [] (size_t pos) const constant
+ {
+ return elements[pos];
+ }
+
+ threadgroup T& operator [] (size_t pos) threadgroup
+ {
+ return elements[pos];
+ }
+ constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
+ {
+ return elements[pos];
+ }
+};
+
+struct _RESERVED_IDENTIFIER_FIXUP_21
+{
+ float _RESERVED_IDENTIFIER_FIXUP_m0;
+ float4 _RESERVED_IDENTIFIER_FIXUP_m1;
+};
+
+struct main0_out
+{
+ float _RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn0)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn1)]];
+ float _RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn2)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn3)]];
+ float _RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn4)]];
+ float4 _RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn5)]];
+ float4 gl_Position [[position]];
+};
+
+struct main0_in
+{
+ float4 _RESERVED_IDENTIFIER_FIXUP_17 [[attribute(0)]];
+};
+
+vertex main0_out main0(main0_in in [[stage_in]])
+{
+ main0_out out = {};
+ spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_21, 3> _RESERVED_IDENTIFIER_FIXUP_25 = {};
+ out.gl_Position = in._RESERVED_IDENTIFIER_FIXUP_17;
+ _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m1 = float4(-4.0, -9.0, 3.0, 7.0);
+ out._RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[0]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[0]._RESERVED_IDENTIFIER_FIXUP_m1;
+ out._RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[1]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[1]._RESERVED_IDENTIFIER_FIXUP_m1;
+ out._RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m0;
+ out._RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m1;
+ return out;
+}
+