diff options
Diffstat (limited to 'reference/opt/shaders-msl')
3 files changed, 214 insertions, 0 deletions
diff --git a/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese b/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese new file mode 100644 index 00000000..f177debf --- /dev/null +++ b/reference/opt/shaders-msl/tese/in-block-with-nested-struct.tese @@ -0,0 +1,43 @@ +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +struct _RESERVED_IDENTIFIER_FIXUP_35 +{ + float2 _RESERVED_IDENTIFIER_FIXUP_m0; + float4 _RESERVED_IDENTIFIER_FIXUP_m1; +}; + +struct _RESERVED_IDENTIFIER_FIXUP_36 +{ + float2 _RESERVED_IDENTIFIER_FIXUP_m0; + _RESERVED_IDENTIFIER_FIXUP_35 _RESERVED_IDENTIFIER_FIXUP_m1; +}; + +struct main0_out +{ + float _RESERVED_IDENTIFIER_FIXUP_80 [[user(locn0)]]; + float4 gl_Position [[position]]; +}; + +struct main0_in +{ + float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(0)]]; + float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(1)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1 [[attribute(2)]]; +}; + +struct main0_patchIn +{ + patch_control_point<main0_in> gl_in; +}; + +[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]]) +{ + main0_out out = {}; + out.gl_Position = float4((gl_TessCoord.xy * 2.0) - float2(1.0), 0.0, 1.0); + out._RESERVED_IDENTIFIER_FIXUP_80 = ((float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.x - (-4.0)) < 0.001000000047497451305389404296875) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.y - (-9.0)) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.z - 3.0) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.w - 7.0) < 0.001000000047497451305389404296875); + return out; +} + diff --git a/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert b/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert new file mode 100644 index 00000000..5a42d8d8 --- /dev/null +++ b/reference/opt/shaders-msl/vert/out-block-with-nested-struct-array.vert @@ -0,0 +1,88 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct _RESERVED_IDENTIFIER_FIXUP_21 +{ + float4 _RESERVED_IDENTIFIER_FIXUP_m0; + float4 _RESERVED_IDENTIFIER_FIXUP_m1; +}; + +struct _RESERVED_IDENTIFIER_FIXUP_24 +{ + spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_21, 3> _RESERVED_IDENTIFIER_FIXUP_m0; +}; + +struct main0_out +{ + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn0)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn1)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn2)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn3)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn4)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn5)]]; + float4 gl_Position [[position]]; +}; + +struct main0_in +{ + float4 _RESERVED_IDENTIFIER_FIXUP_17 [[attribute(0)]]; +}; + +vertex main0_out main0(main0_in in [[stage_in]]) +{ + main0_out out = {}; + _RESERVED_IDENTIFIER_FIXUP_24 _RESERVED_IDENTIFIER_FIXUP_26 = {}; + out.gl_Position = in._RESERVED_IDENTIFIER_FIXUP_17; + _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m1 = float4(-4.0, -9.0, 3.0, 7.0); + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[0]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_0_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[0]._RESERVED_IDENTIFIER_FIXUP_m1; + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_1_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[1]._RESERVED_IDENTIFIER_FIXUP_m1; + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[2]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_24_RESERVED_IDENTIFIER_FIXUP_m0_2_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_26._RESERVED_IDENTIFIER_FIXUP_m0[2]._RESERVED_IDENTIFIER_FIXUP_m1; + return out; +} + diff --git a/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert b/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert new file mode 100644 index 00000000..d9a35c4f --- /dev/null +++ b/reference/opt/shaders-msl/vert/out-block-with-struct-array.vert @@ -0,0 +1,83 @@ +#pragma clang diagnostic ignored "-Wmissing-prototypes" +#pragma clang diagnostic ignored "-Wmissing-braces" + +#include <metal_stdlib> +#include <simd/simd.h> + +using namespace metal; + +template<typename T, size_t Num> +struct spvUnsafeArray +{ + T elements[Num ? Num : 1]; + + thread T& operator [] (size_t pos) thread + { + return elements[pos]; + } + constexpr const thread T& operator [] (size_t pos) const thread + { + return elements[pos]; + } + + device T& operator [] (size_t pos) device + { + return elements[pos]; + } + constexpr const device T& operator [] (size_t pos) const device + { + return elements[pos]; + } + + constexpr const constant T& operator [] (size_t pos) const constant + { + return elements[pos]; + } + + threadgroup T& operator [] (size_t pos) threadgroup + { + return elements[pos]; + } + constexpr const threadgroup T& operator [] (size_t pos) const threadgroup + { + return elements[pos]; + } +}; + +struct _RESERVED_IDENTIFIER_FIXUP_21 +{ + float _RESERVED_IDENTIFIER_FIXUP_m0; + float4 _RESERVED_IDENTIFIER_FIXUP_m1; +}; + +struct main0_out +{ + float _RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn0)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn1)]]; + float _RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn2)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn3)]]; + float _RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m0 [[user(locn4)]]; + float4 _RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m1 [[user(locn5)]]; + float4 gl_Position [[position]]; +}; + +struct main0_in +{ + float4 _RESERVED_IDENTIFIER_FIXUP_17 [[attribute(0)]]; +}; + +vertex main0_out main0(main0_in in [[stage_in]]) +{ + main0_out out = {}; + spvUnsafeArray<_RESERVED_IDENTIFIER_FIXUP_21, 3> _RESERVED_IDENTIFIER_FIXUP_25 = {}; + out.gl_Position = in._RESERVED_IDENTIFIER_FIXUP_17; + _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m1 = float4(-4.0, -9.0, 3.0, 7.0); + out._RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[0]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_21_0_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[0]._RESERVED_IDENTIFIER_FIXUP_m1; + out._RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[1]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_21_1_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[1]._RESERVED_IDENTIFIER_FIXUP_m1; + out._RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m0 = _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m0; + out._RESERVED_IDENTIFIER_FIXUP_21_2_RESERVED_IDENTIFIER_FIXUP_m1 = _RESERVED_IDENTIFIER_FIXUP_25[2]._RESERVED_IDENTIFIER_FIXUP_m1; + return out; +} + |