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-rw-r--r--shaders/tese/input-array.tese10
1 files changed, 10 insertions, 0 deletions
diff --git a/shaders/tese/input-array.tese b/shaders/tese/input-array.tese
new file mode 100644
index 00000000..f1014ca5
--- /dev/null
+++ b/shaders/tese/input-array.tese
@@ -0,0 +1,10 @@
+#version 450
+
+layout(ccw, quads, fractional_odd_spacing) in;
+layout(location = 0) in vec4 Floats[];
+layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices];
+
+void main()
+{
+ gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y;
+}