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AgeCommit message (Expand)Author
2020-02-24MSL: Add a workaround path to force native arrays for everything.Hans-Kristian Arntzen
2020-02-19Roll GLSLang, SPIRV-Tools and SPIRV-HeadersDan Sinclair
2020-01-25MSL: Move inline uniform blocks to the end of the argument buffer.Chip Davis
2020-01-25MSL: Support inline uniform blocks in argument buffers.Chip Davis
2020-01-07MSL: Deal with packing vectors for vertex input/fragment output.Hans-Kristian Arntzen
2019-12-02MSL: Support ClipDistance as an input stage variable.Hans-Kristian Arntzen
2019-11-28MSL: Fix automatic binding allocation for image atomic buffers.Hans-Kristian Arntzen
2019-11-05Move all .invalid shaders into no-opt folders.Dan Sinclair
2019-11-05Only run spirv-opt if the spirv is valid.Dan Sinclair
2019-10-28Remove another dead reference file.Hans-Kristian Arntzen
2019-10-28Remove dead reference file.Hans-Kristian Arntzen
2019-10-26MSL: Declare arrays with proper type wrapper.Hans-Kristian Arntzen
2019-10-26MSL: Deal with chained access chains for tessellation IO variables.Hans-Kristian Arntzen
2019-10-26MSL: Declare struct type explicitly.Hans-Kristian Arntzen
2019-10-26MSL: Fix array of array declaration.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite tessellation_access_chain.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite propagated depth comparison state handling.Hans-Kristian Arntzen
2019-10-26MSL: Do not declare array of UBO/SSBO as spvUnsafeArray<T>.Hans-Kristian Arntzen
2019-10-24MSL: Do not generate UnsafeArray<> for any array inside buffer objects.Hans-Kristian Arntzen
2019-10-24MSL: Do not declare complex composite array in main for non-inlined.Hans-Kristian Arntzen
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns
2019-10-23Removed 'argument_buffer_offset' and fixed packed matrix Metal output.Lukas Hermanns
2019-10-22Merge remote-tracking branch 'upstream/master'Lukas Hermanns
2019-10-21Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'Lukas Hermanns
2019-10-14Merge pull request #1175 from KhronosGroup/fix-1164Hans-Kristian Arntzen
2019-10-14MSL: Add opt-in support for huge IABs.Hans-Kristian Arntzen
2019-10-14HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.Hans-Kristian Arntzen
2019-10-10Disabled spvUnsafeArray<> type for packed vectors and added test cases for th...Lukas Hermanns
2019-10-09Added '--msl-invariant-float-math' option and new test case for it.Lukas Hermanns
2019-09-27Further updates for pull request #1162; also added two test cases for spvCube...Lukas Hermanns
2019-09-25Update for pull request #1162 rev. 1Lukas Hermanns
2019-09-24Updates for pull request #1162Lukas Hermanns
2019-09-20Merge branch 'ue4_dev'Lukas Hermanns
2019-09-19MSL: Fix 16-bit integer literals.Hans-Kristian Arntzen
2019-09-18Update external/ to SPIR-V 1.5Ryan Harrison
2019-09-18Updated test shaders.Lukas Hermanns
2019-09-17Updated reference Metal shaders.Lukas Hermanns
2019-09-16Renamed new test shaders to fit the naming convention in SPIRV-Cross.Lukas Hermanns
2019-09-11Update the Metal shaders to account for changes in the shader compilation.Mark Satterthwaite
2019-09-06MSL: Support dynamic offsets for buffers in argument buffers.Chip Davis
2019-09-05MSL: Force storage images on iOS to use discrete descriptors.Chip Davis
2019-09-04UE4 shader reference for those shaders that will compile without the changes.Mark Satterthwaite
2019-09-02Support the SPV_EXT_fragment_shader_interlock extension.Chip Davis
2019-09-02MSL: Add support for sampler Y'CbCr conversion.Chip Davis
2019-08-30Merge pull request #1141 from troughton/inline-everythingHans-Kristian Arntzen
2019-08-30Update tests to account for all non-entry-point functions being inlinedThomas Roughton
2019-08-29MSL: Add {Base,}{Vertex,Instance}Index to bitcast_from_builtin_load.Hans-Kristian Arntzen
2019-08-27Merge pull request #1135 from KhronosGroup/fix-1119Hans-Kristian Arntzen
2019-08-27MSL: Deal with array copies from and to threadgroup.Hans-Kristian Arntzen
2019-08-27Do not allow base expressions for non-native row-major matrices.Hans-Kristian Arntzen