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AgeCommit message (Expand)Author
2021-04-19MSL: Test that we can mask location writes in TESC.Hans-Kristian Arntzen
2021-04-19MSL: Fix masking of vertex block outputs.Hans-Kristian Arntzen
2021-04-19MSL: Add tests for masking with --for-tess.Hans-Kristian Arntzen
2021-04-19MSL: Remove position mask tests. They will fail compilation.Hans-Kristian Arntzen
2021-04-19MSL: Force builtin arrays for builtin array types.Hans-Kristian Arntzen
2021-04-19MSL: Add tests for vertex output masking.Hans-Kristian Arntzen
2021-04-19MSL: Sort builtin IO block members by builtin type.Hans-Kristian Arntzen
2021-02-15MSL: Always return [[position]] when required.Hans-Kristian Arntzen
2021-01-08Roll dependencies.Hans-Kristian Arntzen
2021-01-07MSL: Always enable Outputs in vertex stages.Hans-Kristian Arntzen
2020-11-23MSL: Adjust FragCoord for sample-rate shading.Chip Davis
2020-11-11MSL: Add missing reference file.Hans-Kristian Arntzen
2020-11-05MSL: Support pull-model interpolation on MSL 2.3+.Chip Davis
2020-10-30MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.Chip Davis
2020-10-28MSL: Allow post-depth coverage on Mac in MSL 2.3.Chip Davis
2020-10-21MSL: Don't remove periods from swizzle buffer index exprs.Chip Davis
2020-10-15MSL: Handle Offset and Grad operands for 1D-as-2D textures.Chip Davis
2020-10-15MSL: Don't use a bitcast for tessellation levels in tesc shaders.Chip Davis
2020-10-14MSL: Fix calculation of atomic image buffer address.Chip Davis
2020-10-13MSL: Add missing interlock handling to atomic image buffers.Chip Davis
2020-10-13Merge pull request #1486 from cdavis5e/atomic-image-argument-bufferHans-Kristian Arntzen
2020-10-13MSL: Support atomic access to images from argument buffers.Chip Davis
2020-10-13MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.Chip Davis
2020-09-22Roll dependencies.dan sinclair
2020-09-02MSL: Support layered input attachments.Chip Davis
2020-09-02MSL: Don't set the layer for multiview if the device doesn't support it.Chip Davis
2020-09-01MSL: Fix multiview view index calculation with a non-zero base instance.Chip Davis
2020-08-21Overhaul how we deal with reserved identifiers.Hans-Kristian Arntzen
2020-08-13Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b)Le Hoang Quyen
2020-08-04MSL: Fix handling of matrices and structs in the output control point array.Chip Davis
2020-07-24Enabling setting a fixed sampleMask in Metal fragment shaders.Tomek Ponitka
2020-07-24MSL: Add support for processing more than one patch per workgroup.Chip Davis
2020-07-23Roll GLSLang, SPIRV-Headers and SPIRV-Tools.dan sinclair
2020-07-06Roll deps.dan sinclair
2020-07-06MSL: Do not emit swizzled writes in packing fixups.Hans-Kristian Arntzen
2020-07-06MSL: Workaround broken vector -> scalar access chain in MSL.Hans-Kristian Arntzen
2020-06-23HLSL: Workaround FXC bugs with degenerate switch blocks.Hans-Kristian Arntzen
2020-06-18MSL: Add tests for array copies in and out of buffers.Hans-Kristian Arntzen
2020-06-16MSL: Fix up input variables' vector lengths in all stages.Chip Davis
2020-05-20Roll dependenciesdan sinclair
2020-05-06MSL: Avoid packed arrays in more cases.Hans-Kristian Arntzen
2020-05-06Add missing reference files from PR merge.Hans-Kristian Arntzen
2020-04-23Roll GLSLang, SPIRV-Tools and SPIRV-Headers.dan sinclair
2020-04-20MSL: Support edge case with DX layout in scalar block layout.Hans-Kristian Arntzen
2020-04-20MSL: Allow removing clip distance user varyings.Hans-Kristian Arntzen
2020-04-16MSL: Force disabled fragment builtins to have the right name.Chip Davis
2020-04-15MSL: Only disable output variables in fragment shaders.Chip Davis
2020-04-13MSL: Add options to control emission of fragment outputs.Chip Davis
2020-02-24MSL: Add native array test for composite array initialization.Hans-Kristian Arntzen
2020-02-24MSL: Reinstate workaround for returning arrays.Hans-Kristian Arntzen