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fix-1582
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shaders-msl
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Author
2021-04-19
MSL: Test that we can mask location writes in TESC.
Hans-Kristian Arntzen
2021-04-19
MSL: Fix masking of vertex block outputs.
Hans-Kristian Arntzen
2021-04-19
MSL: Add tests for masking with --for-tess.
Hans-Kristian Arntzen
2021-04-19
MSL: Remove position mask tests. They will fail compilation.
Hans-Kristian Arntzen
2021-04-19
MSL: Force builtin arrays for builtin array types.
Hans-Kristian Arntzen
2021-04-19
MSL: Add tests for vertex output masking.
Hans-Kristian Arntzen
2021-04-19
MSL: Sort builtin IO block members by builtin type.
Hans-Kristian Arntzen
2021-02-15
MSL: Always return [[position]] when required.
Hans-Kristian Arntzen
2021-01-08
Roll dependencies.
Hans-Kristian Arntzen
2021-01-07
MSL: Always enable Outputs in vertex stages.
Hans-Kristian Arntzen
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-11
MSL: Add missing reference file.
Hans-Kristian Arntzen
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-10-30
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
Chip Davis
2020-10-28
MSL: Allow post-depth coverage on Mac in MSL 2.3.
Chip Davis
2020-10-21
MSL: Don't remove periods from swizzle buffer index exprs.
Chip Davis
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
2020-10-14
MSL: Fix calculation of atomic image buffer address.
Chip Davis
2020-10-13
MSL: Add missing interlock handling to atomic image buffers.
Chip Davis
2020-10-13
Merge pull request #1486 from cdavis5e/atomic-image-argument-buffer
Hans-Kristian Arntzen
2020-10-13
MSL: Support atomic access to images from argument buffers.
Chip Davis
2020-10-13
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
Chip Davis
2020-09-22
Roll dependencies.
dan sinclair
2020-09-02
MSL: Support layered input attachments.
Chip Davis
2020-09-02
MSL: Don't set the layer for multiview if the device doesn't support it.
Chip Davis
2020-09-01
MSL: Fix multiview view index calculation with a non-zero base instance.
Chip Davis
2020-08-21
Overhaul how we deal with reserved identifiers.
Hans-Kristian Arntzen
2020-08-13
Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b)
Le Hoang Quyen
2020-08-04
MSL: Fix handling of matrices and structs in the output control point array.
Chip Davis
2020-07-24
Enabling setting a fixed sampleMask in Metal fragment shaders.
Tomek Ponitka
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-07-23
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
dan sinclair
2020-07-06
Roll deps.
dan sinclair
2020-07-06
MSL: Do not emit swizzled writes in packing fixups.
Hans-Kristian Arntzen
2020-07-06
MSL: Workaround broken vector -> scalar access chain in MSL.
Hans-Kristian Arntzen
2020-06-23
HLSL: Workaround FXC bugs with degenerate switch blocks.
Hans-Kristian Arntzen
2020-06-18
MSL: Add tests for array copies in and out of buffers.
Hans-Kristian Arntzen
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-05-20
Roll dependencies
dan sinclair
2020-05-06
MSL: Avoid packed arrays in more cases.
Hans-Kristian Arntzen
2020-05-06
Add missing reference files from PR merge.
Hans-Kristian Arntzen
2020-04-23
Roll GLSLang, SPIRV-Tools and SPIRV-Headers.
dan sinclair
2020-04-20
MSL: Support edge case with DX layout in scalar block layout.
Hans-Kristian Arntzen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-16
MSL: Force disabled fragment builtins to have the right name.
Chip Davis
2020-04-15
MSL: Only disable output variables in fragment shaders.
Chip Davis
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-02-24
MSL: Add native array test for composite array initialization.
Hans-Kristian Arntzen
2020-02-24
MSL: Reinstate workaround for returning arrays.
Hans-Kristian Arntzen
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