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github.com/KhronosGroup/SPIRV-Cross.git
1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
master
mesh-shaders
msl-dispatch-base
sdk-1.3.204
sdk-1.3.211
sdk-1.3.216
sdk-1.3.224
sdk-1.3.231
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Author
2021-05-07
Honor NoContraction qualifier.
Hans-Kristian Arntzen
2021-05-07
Update reference output.
Hans-Kristian Arntzen
2021-04-29
MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching m...
Lukas Taparauskas
2021-04-23
MSL: Use proper array for quad tess levels.
Hans-Kristian Arntzen
2021-04-22
Rewrite how non-uniform qualifiers are handled.
Hans-Kristian Arntzen
2021-04-19
MSL: Fix copy of arrays to/from stage IO variables.
Hans-Kristian Arntzen
2021-04-19
MSL: Make builtin argument type declaration context sensitive.
Hans-Kristian Arntzen
2021-04-19
MSL: Use spvUnsafeArray for builtin arrays after all.
Hans-Kristian Arntzen
2021-04-19
MSL: Handle CullDistance better.
Hans-Kristian Arntzen
2021-04-19
MSL: Emit multiple threadgroup slices for multi-patch.
Hans-Kristian Arntzen
2021-04-19
MSL: Cleanup fallback IO block emission.
Hans-Kristian Arntzen
2021-04-19
MSL: Handle masking of TESC IO block members.
Hans-Kristian Arntzen
2021-04-19
MSL: Add test for complex control point outputs.
Hans-Kristian Arntzen
2021-04-19
MSL: Rewrite how IO blocks are emitted in multi-patch mode.
Hans-Kristian Arntzen
2021-04-19
MSL: Handle masking of builtin control points.
Hans-Kristian Arntzen
2021-04-19
MSL: Do not perform scalar fixups for control-point outputs.
Hans-Kristian Arntzen
2021-04-19
MSL: Always emit block variable for block types.
Hans-Kristian Arntzen
2021-04-19
MSL: Test that we can mask location writes in TESC.
Hans-Kristian Arntzen
2021-04-19
MSL: Fix masking of vertex block outputs.
Hans-Kristian Arntzen
2021-04-19
MSL: Add tests for masking with --for-tess.
Hans-Kristian Arntzen
2021-04-19
MSL: Remove position mask tests. They will fail compilation.
Hans-Kristian Arntzen
2021-04-19
MSL: Force builtin arrays for builtin array types.
Hans-Kristian Arntzen
2021-04-19
MSL: Add tests for vertex output masking.
Hans-Kristian Arntzen
2021-04-19
MSL: Sort builtin IO block members by builtin type.
Hans-Kristian Arntzen
2021-02-15
MSL: Always return [[position]] when required.
Hans-Kristian Arntzen
2021-01-22
GLSL: Handle tracing against incoming payload/callable.
Hans-Kristian Arntzen
2021-01-08
GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Hans-Kristian Arntzen
2021-01-08
Roll dependencies.
Hans-Kristian Arntzen
2021-01-07
MSL: Always enable Outputs in vertex stages.
Hans-Kristian Arntzen
2021-01-05
GLSL: Handle some extreme edge cases in Output variable initialization.
Hans-Kristian Arntzen
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-23
GLSL: Emit storage qualifiers for buffer_reference.
Hans-Kristian Arntzen
2020-11-23
Normalize all internal workaround methods to use spv prefix.
Hans-Kristian Arntzen
2020-11-11
MSL: Add missing reference file.
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1525 from cdavis5e/msl-interpolation-functions
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1530 from rdb/legacy-glsl-round
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1527 from rdb/legacy-transpose
Hans-Kristian Arntzen
2020-11-07
GLSL: implement transpose() in GLSL 1.10 / ES 1.00
rdb
2020-11-06
GLSL: Fix round/roundEven for legacy GLSL.
rdb
2020-11-06
GLSL: Fix support for textureLod in legacy vertex shaders
rdb
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-11-03
HLSL: Add regression test for SM3.0 texture samplers
rdb
2020-10-30
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
Chip Davis
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
2020-10-29
Merge pull request #1509 from cdavis5e/mac-post-depth-coverage
Hans-Kristian Arntzen
2020-10-28
MSL: Allow post-depth coverage on Mac in MSL 2.3.
Chip Davis
2020-10-27
GLSL: Support a workaround for loading row-major matrices.
Hans-Kristian Arntzen
2020-10-21
MSL: Don't remove periods from swizzle buffer index exprs.
Chip Davis
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
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