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1560-reuse1
bitcast-builtin-compute
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fix-1868
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Author
2021-01-07
MSL: Make sure initialized output builtins are considered active.
Hans-Kristian Arntzen
2021-01-07
MSL: Only consider builtin variables if they are part of IO interface.
Hans-Kristian Arntzen
2021-01-04
More robust handling of initialized output builtin variables.
Hans-Kristian Arntzen
2021-01-04
Handle output IO block initializers more robustly.
Hans-Kristian Arntzen
2020-04-07
MSL: Do not use base expression with PhysicalTypeID OpCompositeExtract.
Hans-Kristian Arntzen
2019-10-26
Implement constant empty struct correctly on all backends.
Hans-Kristian Arntzen
2019-09-24
Updates for pull request #1162
Lukas Hermanns
2019-09-17
Updated reference Metal shaders.
Lukas Hermanns
2019-09-11
Update the Metal shaders to account for changes in the shader compilation.
Mark Satterthwaite
2019-07-24
Do not eagerly invalidate all active variables on a branch.
Hans-Kristian Arntzen
2019-04-09
Deal with case where we need to emit SpvImplArrayCopy late.
Hans-Kristian Arntzen
2019-04-09
MSL: Fix OpLoad of array which is forced to a temporary.
Hans-Kristian Arntzen
2018-04-05
Support empty structs.
Hans-Kristian Arntzen
2018-03-13
Add newly moved reference files.
Hans-Kristian Arntzen