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AgeCommit message (Expand)Author
2022-05-18Attempt more optimal codegen for OpCompositeInsert.Hans-Kristian Arntzen
2022-01-17Do not forward expressions which carry a huge amount of dependencies.Hans-Kristian Arntzen
2022-01-05Roll dependencies.Hans-Kristian Arntzen
2021-09-29MSL: Support synthetic functions in function constants.Bill Hollings
2021-09-23MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.Bill Hollings
2021-06-28Handle SPIR-V 1.4 selection constructs.Hans-Kristian Arntzen
2021-04-19MSL: Sort builtin IO block members by builtin type.Hans-Kristian Arntzen
2020-11-23MSL: Adjust FragCoord for sample-rate shading.Chip Davis
2020-10-29MSL: Allow framebuffer fetch on Mac in MSL 2.3.Chip Davis
2020-10-13MSL: Support atomic access to images from argument buffers.Chip Davis
2020-08-21Overhaul how we deal with reserved identifiers.Hans-Kristian Arntzen
2020-07-06MSL: Use input attachment index directly for resource index fallback.Hans-Kristian Arntzen
2020-06-29Implement context-sensitive expression read tracking.Hans-Kristian Arntzen
2019-12-03Roll SPIRV-Tools, SPIRV-Headers and GLSLangDan Sinclair
2019-12-02MSL: Support ClipDistance as an input stage variable.Hans-Kristian Arntzen
2019-11-28MSL: Fix automatic binding allocation for image atomic buffers.Hans-Kristian Arntzen
2019-10-28MSL: Remove hacky workaround for patch constant passing.Hans-Kristian Arntzen
2019-10-28Hack some constants in UE4 tests.Hans-Kristian Arntzen
2019-10-28MSL: Ensure stable output for access chain CFG workarounds.Hans-Kristian Arntzen
2019-10-26MSL: Declare arrays with proper type wrapper.Hans-Kristian Arntzen
2019-10-26MSL: Fix array of array declaration.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite tessellation_access_chain.Hans-Kristian Arntzen
2019-10-26MSL: Do not declare variables which will not be unflattened.Hans-Kristian Arntzen
2019-10-26Implement constant empty struct correctly on all backends.Hans-Kristian Arntzen
2019-10-24MSL: Do not generate UnsafeArray<> for any array inside buffer objects.Hans-Kristian Arntzen
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns