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1560-reuse1
bitcast-builtin-compute
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fix-1559
fix-1582
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fix-1868
fix-1955-1956
fix-2009
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Author
2022-01-17
Do not forward expressions which carry a huge amount of dependencies.
Hans-Kristian Arntzen
2022-01-05
Roll dependencies.
Hans-Kristian Arntzen
2021-09-29
MSL: Support synthetic functions in function constants.
Bill Hollings
2021-09-23
MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results.
Bill Hollings
2021-06-28
Handle SPIR-V 1.4 selection constructs.
Hans-Kristian Arntzen
2021-04-19
MSL: Sort builtin IO block members by builtin type.
Hans-Kristian Arntzen
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-10-29
MSL: Allow framebuffer fetch on Mac in MSL 2.3.
Chip Davis
2020-10-13
MSL: Support atomic access to images from argument buffers.
Chip Davis
2020-08-21
Overhaul how we deal with reserved identifiers.
Hans-Kristian Arntzen
2020-07-06
MSL: Use input attachment index directly for resource index fallback.
Hans-Kristian Arntzen
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2019-12-03
Roll SPIRV-Tools, SPIRV-Headers and GLSLang
Dan Sinclair
2019-12-02
MSL: Support ClipDistance as an input stage variable.
Hans-Kristian Arntzen
2019-11-28
MSL: Fix automatic binding allocation for image atomic buffers.
Hans-Kristian Arntzen
2019-10-28
MSL: Remove hacky workaround for patch constant passing.
Hans-Kristian Arntzen
2019-10-28
Hack some constants in UE4 tests.
Hans-Kristian Arntzen
2019-10-28
MSL: Ensure stable output for access chain CFG workarounds.
Hans-Kristian Arntzen
2019-10-26
MSL: Declare arrays with proper type wrapper.
Hans-Kristian Arntzen
2019-10-26
MSL: Fix array of array declaration.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite tessellation_access_chain.
Hans-Kristian Arntzen
2019-10-26
MSL: Do not declare variables which will not be unflattened.
Hans-Kristian Arntzen
2019-10-26
Implement constant empty struct correctly on all backends.
Hans-Kristian Arntzen
2019-10-24
MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
Hans-Kristian Arntzen
2019-10-24
Moved all UE4 test shaders into 'shaders-ue4/' folder.
Lukas Hermanns