Age | Commit message (Expand) | Author |
---|---|---|
2020-09-30 | GLSL: Add support for transform_feedback3 geometry streams. | Hans-Kristian Arntzen |
2020-01-15 | GLSL: Implement geometry shader passthrough extension. | Hans-Kristian Arntzen |
2019-12-09 | GLSL: Fix EmitStreamVertex/Primitive. | Hans-Kristian Arntzen |
2017-06-21 | Add explicit in/out locations everywhere. | Hans-Kristian Arntzen |
2016-12-05 | Defer parenthesis generation until needed. | Hans-Kristian Arntzen |
2016-09-28 | Add tests for all geometry shader primitive types. | Hans-Kristian Arntzen |
2016-06-23 | Don't emit invocation layout for invocations == 1. | Hans-Kristian Arntzen |
2016-03-12 | Ensure that floating point literals are float. | Hans-Kristian Arntzen |
2016-03-11 | Initial commit. | Hans-Kristian Arntzen |