Age | Commit message (Expand) | Author |
---|---|---|
2020-07-23 | Roll GLSLang, SPIRV-Headers and SPIRV-Tools. | dan sinclair |
2020-07-06 | Roll deps. | dan sinclair |
2019-12-10 | GLSL: Fix array of input patch variables. | Hans-Kristian Arntzen |
2019-11-04 | GLSL: Fix issue with array-of-array inputs in tess. | Hans-Kristian Arntzen |
2019-01-09 | Fix input array size in tessellation evaluation shaders. | Hans-Kristian Arntzen |
2017-06-21 | Add explicit in/out locations everywhere. | Hans-Kristian Arntzen |
2017-02-24 | Emit storage qualifier in the correct place. | Hans-Kristian Arntzen |
2016-12-16 | Optimize for read-modify-writes. | Hans-Kristian Arntzen |
2016-12-05 | Defer parenthesis generation until needed. | Hans-Kristian Arntzen |
2016-09-28 | Fix triangle mode in tessellation output. | Hans-Kristian Arntzen |
2016-03-12 | Ensure that floating point literals are float. | Hans-Kristian Arntzen |
2016-03-11 | Initial commit. | Hans-Kristian Arntzen |