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1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
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sdk-1.3.211
sdk-1.3.216
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Commit message (
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Author
2022-01-14
Update references for GL_EXT_texture_buffer.
Hans-Kristian Arntzen
2022-01-05
Roll dependencies.
Hans-Kristian Arntzen
2021-12-07
Clamp vector element access to vector size.
Sebastián Aedo
2021-11-26
MSL: Add 64 bit switch support
Sebastián Aedo
2021-11-07
GLSL: Deal with buffer_reference_align.
Hans-Kristian Arntzen
2021-11-07
Handle Modf/Frexp in more cases.
Hans-Kristian Arntzen
2021-10-25
SPIRV-Cross contribution needed for `INTEL_fragment_shader_ordering`
Erfan Ahmadi
2021-09-05
Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem.
Bill Hollings
2021-09-02
GLSL: Emit GL_EXT_buffer_reference_uvec2 as required.
Hans-Kristian Arntzen
2021-07-19
GLSL: Implement GL_EXT_ray_query.
Hans-Kristian Arntzen
2021-06-30
GLSL: Support pervertexNV in NV barycentric extension.
Hans-Kristian Arntzen
2021-06-28
Handle SPIR-V 1.4 selection constructs.
Hans-Kristian Arntzen
2021-06-03
GLSL: Implement control flow hints.
Hans-Kristian Arntzen
2021-05-26
Add comment after inf/nan float number for clarifying.
xndcn
2021-05-07
Honor NoContraction qualifier.
Hans-Kristian Arntzen
2021-05-07
Update reference output.
Hans-Kristian Arntzen
2021-04-22
Rewrite how non-uniform qualifiers are handled.
Hans-Kristian Arntzen
2021-01-22
Deal better with CompositeExtract from constant composite.
Hans-Kristian Arntzen
2021-01-22
GLSL: Handle tracing against incoming payload/callable.
Hans-Kristian Arntzen
2021-01-08
GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Hans-Kristian Arntzen
2021-01-07
MSL: Always enable Outputs in vertex stages.
Hans-Kristian Arntzen
2021-01-05
GLSL: Handle some extreme edge cases in Output variable initialization.
Hans-Kristian Arntzen
2020-11-23
GLSL: Emit storage qualifiers for buffer_reference.
Hans-Kristian Arntzen
2020-11-23
Normalize all internal workaround methods to use spv prefix.
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1530 from rdb/legacy-glsl-round
Hans-Kristian Arntzen
2020-11-07
Merge pull request #1527 from rdb/legacy-transpose
Hans-Kristian Arntzen
2020-11-07
GLSL: implement transpose() in GLSL 1.10 / ES 1.00
rdb
2020-11-06
GLSL: Fix round/roundEven for legacy GLSL.
rdb
2020-11-06
GLSL: Fix support for textureLod in legacy vertex shaders
rdb
2020-10-27
GLSL: Support a workaround for loading row-major matrices.
Hans-Kristian Arntzen
2020-09-30
GLSL: Add support for transform_feedback3 geometry streams.
Hans-Kristian Arntzen
2020-07-29
GLSL: Be more aggressive about using type_alias.
Hans-Kristian Arntzen
2020-07-23
Roll GLSLang, SPIRV-Headers and SPIRV-Tools.
dan sinclair
2020-07-06
Roll deps.
dan sinclair
2020-07-06
GLSL: Support I/O flattening with arrays as final type.
Hans-Kristian Arntzen
2020-07-03
GLSL: Support multi-level struct flattening for I/O.
Hans-Kristian Arntzen
2020-06-30
GLSL: Fix nested legacy switch workarounds.
Hans-Kristian Arntzen
2020-06-29
Merge pull request #1410 from KhronosGroup/fix-1406
2020-06-29
Hans-Kristian Arntzen
2020-06-29
GLSL: Implement switch on ESSL 1.0.
Hans-Kristian Arntzen
2020-06-29
Implement context-sensitive expression read tracking.
Hans-Kristian Arntzen
2020-06-29
Fix bug with control dependent expression tracking.
Hans-Kristian Arntzen
2020-06-22
Roll deps and update tests.
dan sinclair
2020-05-22
GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
Hans-Kristian Arntzen
2020-05-20
GLSL: Add more test shaders for hit attribute types.
Hans-Kristian Arntzen
2020-05-20
GLSL: Support ray payloads and hit attributes declared as Block.
Hans-Kristian Arntzen
2020-05-20
GLSL: Add some more focused RT test shaders.
Hans-Kristian Arntzen
2020-05-08
Support gl_InstanceID in RT shaders.
Hans-Kristian Arntzen
2020-04-21
GLSL/HLSL: Support packUint2x32 and unpackUint2x32
Asuka
2020-03-04
Add test for disable-storage-image-qualifier-deduction.
Hans-Kristian Arntzen
2020-01-27
GLSL: Support GL_ARB_enchanced_layouts for XFB.
Hans-Kristian Arntzen
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