Welcome to
mirror list
, hosted at
ThFree Co
, Russian Federation.
github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
index
:
github.com/KhronosGroup/SPIRV-Cross.git
1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
master
mesh-shaders
msl-dispatch-base
sdk-1.3.204
sdk-1.3.211
sdk-1.3.216
sdk-1.3.224
sdk-1.3.231
travis-windows
travis-windows-release
ue4-merge
Unnamed repository; edit this file 'description' to name the repository.
www-data
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
shaders-msl
/
desktop-only
Age
Commit message (
Expand
)
Author
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2019-06-14
MSL: New SDK errors out on cull distance.
Hans-Kristian Arntzen
2019-02-20
MSL: Don't bother fixing up triangle tess coords.
Chip Davis
2019-02-18
MSL: Add an option to set the tessellation domain origin.
Chip Davis
2019-02-14
MSL: Add support for tessellation evaluation shaders.
Chip Davis
2019-02-13
Unflatten inputs when copying to outputs.
Chip Davis
2019-02-12
Never flatten outputs when capturing them.
Chip Davis
2019-02-07
MSL: Add support for tessellation control shaders.
Chip Davis
2018-11-14
MSL: Support extended arithmetic opcodes.
Chip Davis
2018-09-03
MSL: Throw error on multisampled array textures.
Hans-Kristian Arntzen
2018-08-29
Add test cases for SPV_KHR_shader_draw_parameters.
Chip Davis
2018-01-09
Revert to not forcing gl_in/gl_out block for MSL, and add MSL gl_ClipDistance...
Bill Hollings
2017-05-20
CompilerMSL map many GLSL functions to MSL functions.
Bill Hollings