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Author
2020-11-23
MSL: Adjust FragCoord for sample-rate shading.
Chip Davis
2020-11-09
MSL: extract global variables from subgroup ballot operations
Jan Sikorski
2020-11-05
MSL: Support pull-model interpolation on MSL 2.3+.
Chip Davis
2020-10-30
MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.
Chip Davis
2020-10-28
MSL: Allow post-depth coverage on Mac in MSL 2.3.
Chip Davis
2020-10-21
MSL: Don't remove periods from swizzle buffer index exprs.
Chip Davis
2020-10-15
MSL: Handle Offset and Grad operands for 1D-as-2D textures.
Chip Davis
2020-10-15
MSL: Don't use a bitcast for tessellation levels in tesc shaders.
Chip Davis
2020-10-13
MSL: Add missing interlock handling to atomic image buffers.
Chip Davis
2020-10-13
Merge pull request #1486 from cdavis5e/atomic-image-argument-buffer
Hans-Kristian Arntzen
2020-10-13
MSL: Support atomic access to images from argument buffers.
Chip Davis
2020-10-13
MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.
Chip Davis
2020-09-02
MSL: Support layered input attachments.
Chip Davis
2020-09-02
MSL: Don't set the layer for multiview if the device doesn't support it.
Chip Davis
2020-08-13
Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b)
Le Hoang Quyen
2020-08-04
MSL: Fix handling of matrices and structs in the output control point array.
Chip Davis
2020-07-24
Enabling setting a fixed sampleMask in Metal fragment shaders.
Tomek Ponitka
2020-07-24
MSL: Add support for processing more than one patch per workgroup.
Chip Davis
2020-06-16
MSL: Fix up input variables' vector lengths in all stages.
Chip Davis
2020-05-05
Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.
Le Hoang Quyen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-16
MSL: Force disabled fragment builtins to have the right name.
Chip Davis
2020-04-15
MSL: Only disable output variables in fragment shaders.
Chip Davis
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-02-24
MSL: Add native array test for composite array initialization.
Hans-Kristian Arntzen
2020-02-24
MSL: Reinstate workaround for returning arrays.
Hans-Kristian Arntzen
2020-02-24
MSL: Add a workaround path to force native arrays for everything.
Hans-Kristian Arntzen
2020-01-25
MSL: Support inline uniform blocks in argument buffers.
Chip Davis
2019-12-02
MSL: Support ClipDistance as an input stage variable.
Hans-Kristian Arntzen
2019-11-28
MSL: Fix automatic binding allocation for image atomic buffers.
Hans-Kristian Arntzen
2019-11-05
Move all .invalid shaders into no-opt folders.
Dan Sinclair
2019-10-26
MSL: Fix array of array declaration.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite tessellation_access_chain.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite propagated depth comparison state handling.
Hans-Kristian Arntzen
2019-10-24
MSL: Do not declare complex composite array in main for non-inlined.
Hans-Kristian Arntzen
2019-10-24
Moved all UE4 test shaders into 'shaders-ue4/' folder.
Lukas Hermanns
2019-10-22
Merge remote-tracking branch 'upstream/master'
Lukas Hermanns
2019-10-21
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
Lukas Hermanns
2019-10-14
Merge pull request #1175 from KhronosGroup/fix-1164
Hans-Kristian Arntzen
2019-10-14
MSL: Add opt-in support for huge IABs.
Hans-Kristian Arntzen
2019-10-14
HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
Hans-Kristian Arntzen
2019-10-09
Added '--msl-invariant-float-math' option and new test case for it.
Lukas Hermanns
2019-09-27
Further updates for pull request #1162; also added two test cases for spvCube...
Lukas Hermanns
2019-09-20
Merge branch 'ue4_dev'
Lukas Hermanns
2019-09-18
Update external/ to SPIR-V 1.5
Ryan Harrison
2019-09-16
Renamed new test shaders to fit the naming convention in SPIRV-Cross.
Lukas Hermanns
2019-09-13
Removed all '.DS_Store' files.
Lukas Hermanns
2019-09-06
MSL: Support dynamic offsets for buffers in argument buffers.
Chip Davis
2019-09-05
MSL: Force storage images on iOS to use discrete descriptors.
Chip Davis
2019-09-03
Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - ...
Mark Satterthwaite
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