Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2020-11-23MSL: Adjust FragCoord for sample-rate shading.Chip Davis
2020-11-09MSL: extract global variables from subgroup ballot operationsJan Sikorski
2020-11-05MSL: Support pull-model interpolation on MSL 2.3+.Chip Davis
2020-10-30MSL: Allow Bias and Grad arguments with comparison on Mac in MSL 2.3.Chip Davis
2020-10-28MSL: Allow post-depth coverage on Mac in MSL 2.3.Chip Davis
2020-10-21MSL: Don't remove periods from swizzle buffer index exprs.Chip Davis
2020-10-15MSL: Handle Offset and Grad operands for 1D-as-2D textures.Chip Davis
2020-10-15MSL: Don't use a bitcast for tessellation levels in tesc shaders.Chip Davis
2020-10-13MSL: Add missing interlock handling to atomic image buffers.Chip Davis
2020-10-13Merge pull request #1486 from cdavis5e/atomic-image-argument-bufferHans-Kristian Arntzen
2020-10-13MSL: Support atomic access to images from argument buffers.Chip Davis
2020-10-13MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3.Chip Davis
2020-09-02MSL: Support layered input attachments.Chip Davis
2020-09-02MSL: Don't set the layer for multiview if the device doesn't support it.Chip Davis
2020-08-13Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b)Le Hoang Quyen
2020-08-04MSL: Fix handling of matrices and structs in the output control point array.Chip Davis
2020-07-24Enabling setting a fixed sampleMask in Metal fragment shaders.Tomek Ponitka
2020-07-24MSL: Add support for processing more than one patch per workgroup.Chip Davis
2020-06-16MSL: Fix up input variables' vector lengths in all stages.Chip Davis
2020-05-05Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.Le Hoang Quyen
2020-04-20MSL: Allow removing clip distance user varyings.Hans-Kristian Arntzen
2020-04-16MSL: Force disabled fragment builtins to have the right name.Chip Davis
2020-04-15MSL: Only disable output variables in fragment shaders.Chip Davis
2020-04-13MSL: Add options to control emission of fragment outputs.Chip Davis
2020-02-24MSL: Add native array test for composite array initialization.Hans-Kristian Arntzen
2020-02-24MSL: Reinstate workaround for returning arrays.Hans-Kristian Arntzen
2020-02-24MSL: Add a workaround path to force native arrays for everything.Hans-Kristian Arntzen
2020-01-25MSL: Support inline uniform blocks in argument buffers.Chip Davis
2019-12-02MSL: Support ClipDistance as an input stage variable.Hans-Kristian Arntzen
2019-11-28MSL: Fix automatic binding allocation for image atomic buffers.Hans-Kristian Arntzen
2019-11-05Move all .invalid shaders into no-opt folders.Dan Sinclair
2019-10-26MSL: Fix array of array declaration.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite tessellation_access_chain.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite propagated depth comparison state handling.Hans-Kristian Arntzen
2019-10-24MSL: Do not declare complex composite array in main for non-inlined.Hans-Kristian Arntzen
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns
2019-10-22Merge remote-tracking branch 'upstream/master'Lukas Hermanns
2019-10-21Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'Lukas Hermanns
2019-10-14Merge pull request #1175 from KhronosGroup/fix-1164Hans-Kristian Arntzen
2019-10-14MSL: Add opt-in support for huge IABs.Hans-Kristian Arntzen
2019-10-14HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.Hans-Kristian Arntzen
2019-10-09Added '--msl-invariant-float-math' option and new test case for it.Lukas Hermanns
2019-09-27Further updates for pull request #1162; also added two test cases for spvCube...Lukas Hermanns
2019-09-20Merge branch 'ue4_dev'Lukas Hermanns
2019-09-18Update external/ to SPIR-V 1.5Ryan Harrison
2019-09-16Renamed new test shaders to fit the naming convention in SPIRV-Cross.Lukas Hermanns
2019-09-13Removed all '.DS_Store' files.Lukas Hermanns
2019-09-06MSL: Support dynamic offsets for buffers in argument buffers.Chip Davis
2019-09-05MSL: Force storage images on iOS to use discrete descriptors.Chip Davis
2019-09-03Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - ...Mark Satterthwaite