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AgeCommit message (Expand)Author
2020-05-05Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.Le Hoang Quyen
2020-04-20MSL: Allow removing clip distance user varyings.Hans-Kristian Arntzen
2020-04-16MSL: Force disabled fragment builtins to have the right name.Chip Davis
2020-04-15MSL: Only disable output variables in fragment shaders.Chip Davis
2020-04-13MSL: Add options to control emission of fragment outputs.Chip Davis
2020-02-24MSL: Add native array test for composite array initialization.Hans-Kristian Arntzen
2020-02-24MSL: Reinstate workaround for returning arrays.Hans-Kristian Arntzen
2020-02-24MSL: Add a workaround path to force native arrays for everything.Hans-Kristian Arntzen
2020-01-25MSL: Support inline uniform blocks in argument buffers.Chip Davis
2019-12-02MSL: Support ClipDistance as an input stage variable.Hans-Kristian Arntzen
2019-11-28MSL: Fix automatic binding allocation for image atomic buffers.Hans-Kristian Arntzen
2019-11-05Move all .invalid shaders into no-opt folders.Dan Sinclair
2019-10-26MSL: Fix array of array declaration.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite tessellation_access_chain.Hans-Kristian Arntzen
2019-10-26MSL: Rewrite propagated depth comparison state handling.Hans-Kristian Arntzen
2019-10-24MSL: Do not declare complex composite array in main for non-inlined.Hans-Kristian Arntzen
2019-10-24Moved all UE4 test shaders into 'shaders-ue4/' folder.Lukas Hermanns
2019-10-22Merge remote-tracking branch 'upstream/master'Lukas Hermanns
2019-10-21Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'Lukas Hermanns
2019-10-14Merge pull request #1175 from KhronosGroup/fix-1164Hans-Kristian Arntzen
2019-10-14MSL: Add opt-in support for huge IABs.Hans-Kristian Arntzen
2019-10-14HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.Hans-Kristian Arntzen
2019-10-09Added '--msl-invariant-float-math' option and new test case for it.Lukas Hermanns
2019-09-27Further updates for pull request #1162; also added two test cases for spvCube...Lukas Hermanns
2019-09-20Merge branch 'ue4_dev'Lukas Hermanns
2019-09-18Update external/ to SPIR-V 1.5Ryan Harrison
2019-09-16Renamed new test shaders to fit the naming convention in SPIRV-Cross.Lukas Hermanns
2019-09-13Removed all '.DS_Store' files.Lukas Hermanns
2019-09-06MSL: Support dynamic offsets for buffers in argument buffers.Chip Davis
2019-09-05MSL: Force storage images on iOS to use discrete descriptors.Chip Davis
2019-09-03Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - ...Mark Satterthwaite
2019-09-03 Many interesting test cases for SPIRV-Cross taken from compiling UE4 shaders...Mark Satterthwaite
2019-09-02Support the SPV_EXT_fragment_shader_interlock extension.Chip Davis
2019-07-24MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().Chip Davis
2019-07-19Traverse correct types when checking scalar layout.Hans-Kristian Arntzen
2019-07-17Support the SPV_EXT_demote_to_helper_invocation extension.Chip Davis
2019-07-15MSL: Support the SPV_INTEL_shader_integer_functions2 extension.Chip Davis
2019-07-15Merge branch 'msl-amd-trinary-functions' of git://github.com/cdavis5e/SPIRV-C...Hans-Kristian Arntzen
2019-07-15Merge branch 'device-group' of git://github.com/cdavis5e/SPIRV-CrossHans-Kristian Arntzen
2019-07-14Update external repos.Chip Davis
2019-07-14Support the SPV_KHR_device_group extension.Chip Davis
2019-07-14MSL: Support the SPV_AMD_shader_trinary_minmax extension.Chip Davis
2019-07-11Support the SPV_KHR_post_depth_coverage extension.Chip Davis
2019-07-11MSL: Handle packed matrices.Chip Davis
2019-07-10MSL: Support scalar block layout.Chip Davis
2019-07-08Fall back to complex loop if non-trivial continue block is found.Hans-Kristian Arntzen
2019-07-03MSL/HLSL: Support scalar reflect and refract.Hans-Kristian Arntzen
2019-07-02MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.Chip Davis
2019-07-01MSL/HLSL: Support OpOuterProduct.Hans-Kristian Arntzen
2019-06-29MSL: Support SPV_KHR_multiview.Chip Davis