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bitcast-builtin-compute
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fix-1399
fix-1559
fix-1582
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fix-1868
fix-1955-1956
fix-2009
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2020-05-05
Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.
Le Hoang Quyen
2020-04-20
MSL: Allow removing clip distance user varyings.
Hans-Kristian Arntzen
2020-04-16
MSL: Force disabled fragment builtins to have the right name.
Chip Davis
2020-04-15
MSL: Only disable output variables in fragment shaders.
Chip Davis
2020-04-13
MSL: Add options to control emission of fragment outputs.
Chip Davis
2020-02-24
MSL: Add native array test for composite array initialization.
Hans-Kristian Arntzen
2020-02-24
MSL: Reinstate workaround for returning arrays.
Hans-Kristian Arntzen
2020-02-24
MSL: Add a workaround path to force native arrays for everything.
Hans-Kristian Arntzen
2020-01-25
MSL: Support inline uniform blocks in argument buffers.
Chip Davis
2019-12-02
MSL: Support ClipDistance as an input stage variable.
Hans-Kristian Arntzen
2019-11-28
MSL: Fix automatic binding allocation for image atomic buffers.
Hans-Kristian Arntzen
2019-11-05
Move all .invalid shaders into no-opt folders.
Dan Sinclair
2019-10-26
MSL: Fix array of array declaration.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite tessellation_access_chain.
Hans-Kristian Arntzen
2019-10-26
MSL: Rewrite propagated depth comparison state handling.
Hans-Kristian Arntzen
2019-10-24
MSL: Do not declare complex composite array in main for non-inlined.
Hans-Kristian Arntzen
2019-10-24
Moved all UE4 test shaders into 'shaders-ue4/' folder.
Lukas Hermanns
2019-10-22
Merge remote-tracking branch 'upstream/master'
Lukas Hermanns
2019-10-21
Removed bounds checks in favor of SPIRV-Tools pass '--graphics-robust-access'
Lukas Hermanns
2019-10-14
Merge pull request #1175 from KhronosGroup/fix-1164
Hans-Kristian Arntzen
2019-10-14
MSL: Add opt-in support for huge IABs.
Hans-Kristian Arntzen
2019-10-14
HLSL: Fix unrolled S/G LE/LT/GE/GT opcodes.
Hans-Kristian Arntzen
2019-10-09
Added '--msl-invariant-float-math' option and new test case for it.
Lukas Hermanns
2019-09-27
Further updates for pull request #1162; also added two test cases for spvCube...
Lukas Hermanns
2019-09-20
Merge branch 'ue4_dev'
Lukas Hermanns
2019-09-18
Update external/ to SPIR-V 1.5
Ryan Harrison
2019-09-16
Renamed new test shaders to fit the naming convention in SPIRV-Cross.
Lukas Hermanns
2019-09-13
Removed all '.DS_Store' files.
Lukas Hermanns
2019-09-06
MSL: Support dynamic offsets for buffers in argument buffers.
Chip Davis
2019-09-05
MSL: Force storage images on iOS to use discrete descriptors.
Chip Davis
2019-09-03
Port the UE4 spirv shaders to ASM shaders that can be used in the test-rig - ...
Mark Satterthwaite
2019-09-03
Many interesting test cases for SPIRV-Cross taken from compiling UE4 shaders...
Mark Satterthwaite
2019-09-02
Support the SPV_EXT_fragment_shader_interlock extension.
Chip Davis
2019-07-24
MSL: Adjust BuiltInWorkgroupId for vkCmdDispatchBase().
Chip Davis
2019-07-19
Traverse correct types when checking scalar layout.
Hans-Kristian Arntzen
2019-07-17
Support the SPV_EXT_demote_to_helper_invocation extension.
Chip Davis
2019-07-15
MSL: Support the SPV_INTEL_shader_integer_functions2 extension.
Chip Davis
2019-07-15
Merge branch 'msl-amd-trinary-functions' of git://github.com/cdavis5e/SPIRV-C...
Hans-Kristian Arntzen
2019-07-15
Merge branch 'device-group' of git://github.com/cdavis5e/SPIRV-Cross
Hans-Kristian Arntzen
2019-07-14
Update external repos.
Chip Davis
2019-07-14
Support the SPV_KHR_device_group extension.
Chip Davis
2019-07-14
MSL: Support the SPV_AMD_shader_trinary_minmax extension.
Chip Davis
2019-07-11
Support the SPV_KHR_post_depth_coverage extension.
Chip Davis
2019-07-11
MSL: Handle packed matrices.
Chip Davis
2019-07-10
MSL: Support scalar block layout.
Chip Davis
2019-07-08
Fall back to complex loop if non-trivial continue block is found.
Hans-Kristian Arntzen
2019-07-03
MSL/HLSL: Support scalar reflect and refract.
Hans-Kristian Arntzen
2019-07-02
MSL: Support SubgroupLocalInvocationId and SubgroupSize in all stages.
Chip Davis
2019-07-01
MSL/HLSL: Support OpOuterProduct.
Hans-Kristian Arntzen
2019-06-29
MSL: Support SPV_KHR_multiview.
Chip Davis
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