Age | Commit message (Expand) | Author |
---|---|---|
2021-11-07 | Handle Modf/Frexp in more cases. | Hans-Kristian Arntzen |
2021-06-03 | Handle odd type for textureGather component. | Hans-Kristian Arntzen |
2021-05-21 | GLSL: Implement noncoherent framebuffer fetch. | Hans-Kristian Arntzen |
2021-04-20 | GLSL: Implement gl_FragFullyCoveredNV. | Hans-Kristian Arntzen |
2020-12-07 | GLSL: Emit nonuniformEXT in correct place for late-combined samplers. | Hans-Kristian Arntzen |
2020-11-06 | MSL: Fix regression in image gather handling. | Hans-Kristian Arntzen |
2020-06-08 | GLSL: Handle the rest of GL_ARB_sparse_texture_clamp. | Hans-Kristian Arntzen |
2020-06-04 | GLSL: Implement sparse feedback. | Hans-Kristian Arntzen |
2020-03-26 | Add support for forcefully zero-initialized variables. | Hans-Kristian Arntzen |
2020-03-19 | GLSL: Implement GL_EXT_shader_framebuffer_fetch. | Hans-Kristian Arntzen |
2019-11-06 | Move .invalid. test shaders to the more appropriate subfolders. | Hans-Kristian Arntzen |
2019-09-04 | Add test shader for simple case of interlocked callstack. | Hans-Kristian Arntzen |