Welcome to
mirror list
, hosted at
ThFree Co
, Russian Federation.
github.com/KhronosGroup/SPIRV-Cross.git - Unnamed repository; edit this file 'description' to name the repository.
index
:
github.com/KhronosGroup/SPIRV-Cross.git
1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
master
mesh-shaders
msl-dispatch-base
sdk-1.3.204
sdk-1.3.211
sdk-1.3.216
sdk-1.3.224
sdk-1.3.231
travis-windows
travis-windows-release
ue4-merge
Unnamed repository; edit this file 'description' to name the repository.
www-data
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
shaders
/
desktop-only
Age
Commit message (
Expand
)
Author
2020-05-22
GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL.
Hans-Kristian Arntzen
2020-03-04
Add test for disable-storage-image-qualifier-deduction.
Hans-Kristian Arntzen
2019-11-05
Move all .invalid shaders into no-opt folders.
Dan Sinclair
2019-06-12
GLSL: Support GL_ARB_shader_stencil_export.
Hans-Kristian Arntzen
2018-11-13
GLSL: Support extended arithmetic opcodes.
Hans-Kristian Arntzen
2018-11-12
Deal with depth_greater/depth_less qualifiers.
Hans-Kristian Arntzen
2018-10-27
Add Windows support in Travis CI.
Hans-Kristian Arntzen
2018-09-27
Update glslang and SPIRV-Tools.
Hans-Kristian Arntzen
2018-09-10
Support Component decoration in GLSL.
Hans-Kristian Arntzen
2018-08-29
Add new tests for GLSL 4.50 shaders.
Chip Davis
2018-08-29
Add test cases for SPV_KHR_shader_draw_parameters.
Chip Davis
2018-04-03
Support dual-source blending on GLSL and MSL.
Hans-Kristian Arntzen
2018-03-12
Handle control-dependent temporaries.
Hans-Kristian Arntzen
2018-03-12
Update tests for latest SPIRV-Tools and glslang.
Hans-Kristian Arntzen
2018-03-07
Skip interpolateAt tests with FP16.
Hans-Kristian Arntzen
2018-03-06
Test denormal fp16 constants.
Hans-Kristian Arntzen
2018-03-06
Add test shader for FP16 support.
Hans-Kristian Arntzen
2018-02-23
Support special float constants (NaN/Inf).
Hans-Kristian Arntzen
2018-02-22
Overhaul clip/cull distance support in GLSL.
Hans-Kristian Arntzen
2018-01-04
Add basic test for viewport-index builtin.
Hans-Kristian Arntzen
2017-12-01
Improve handling of block name declaration in GLSL.
Hans-Kristian Arntzen
2017-10-10
Fix ARB_enhanced_layout test.
Hans-Kristian Arntzen
2017-10-10
Add a test for enhanced layouts.
Hans-Kristian Arntzen
2017-09-19
Various fixes to texture/image query in GLSL.
Hans-Kristian Arntzen
2017-07-31
Fix textureProj with shadow on GLSL.
Hans-Kristian Arntzen
2017-06-21
Add explicit in/out locations everywhere.
Hans-Kristian Arntzen
2017-05-22
Add test shaders for SSO.
Hans-Kristian Arntzen
2017-03-05
Add built-in cull distance.
Hans-Kristian Arntzen
2016-10-07
Handle interpolation qualifiers inside IO blocks.
Hans-Kristian Arntzen
2016-09-10
Update test suite for latest glslang.
Hans-Kristian Arntzen
2016-08-26
Implement dead variable elimination.
Hans-Kristian Arntzen
2016-07-27
Add support for int64/uint64 in GLSL.
Hans-Kristian Arntzen
2016-07-27
Add support for FP64 in GLSL.
Hans-Kristian Arntzen
2016-07-19
Implement OpImageQueryLevels.
Hans-Kristian Arntzen
2016-07-19
Add support for OpImageQueryLod.
Hans-Kristian Arntzen
2016-07-12
Fix image-format test to use desktop extension.
Hans-Kristian Arntzen
2016-07-12
Handle all desktop image formats.
Hans-Kristian Arntzen
2016-07-11
Support ImageRead/Write on multisampled images.
Hans-Kristian Arntzen
2016-07-11
Implement OpImageQuerySamples.
Hans-Kristian Arntzen