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1560-reuse1
bitcast-builtin-compute
fix-1061
fix-1399
fix-1559
fix-1582
fix-1775
fix-1868
fix-1955-1956
fix-2009
fix-838
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mesh-shaders
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sdk-1.3.211
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shaders
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Author
2019-05-09
GLSL: Support OpBitcast for buffer references.
Hans-Kristian Arntzen
2019-05-07
HLSL: Support OpArrayLength.
Hans-Kristian Arntzen
2019-05-02
GLSL: Support GL_EXT_nonuniform_qualifier.
Hans-Kristian Arntzen
2019-04-26
GLSL: Support GL_EXT_scalar_block_layout.
2019-04-26
Hans-Kristian Arntzen
2019-04-26
GLSL: Implement GL_EXT_buffer_reference.
Hans-Kristian Arntzen
2019-04-08
Support fma() in older GLSL targets.
Hans-Kristian Arntzen
2019-04-05
Detect invalid DoWhileLoop early.
Hans-Kristian Arntzen
2019-03-27
Make ray-tracing files .nocompat.
Hans-Kristian Arntzen
2019-03-26
Add generated reference shaders again
Patrick Mours
2019-03-26
Remove reference shaders again
Patrick Mours
2019-03-26
Fix missing check for purity on ray tracing builtins
Patrick Mours
2019-03-25
Add generated reference shaders
Patrick Mours
2019-03-25
Add ray tracing test shaders
Patrick Mours
2019-03-21
GLSL/HLSL: Implement NMin/NMax/NClamp.
Hans-Kristian Arntzen
2019-03-21
GLSL: Deal with array loads from input in tessellation.
Hans-Kristian Arntzen
2019-03-21
GLSL: Unroll loads from builtin pos/point arrays.
Hans-Kristian Arntzen
2019-03-19
GLSL: Support emitting push constant block as a plain UBO.
Hans-Kristian Arntzen
2019-02-22
MSL: Fix textures which are sampled and compared against.
Hans-Kristian Arntzen
2019-02-20
Fix case where a struct is loaded which contains a row-major matrix.
Hans-Kristian Arntzen
2019-02-13
GLSL: Fix block name shenanigans in edge cases.
Hans-Kristian Arntzen
2019-02-06
Support LUTs in single-function CFGs on Private storage class.
Hans-Kristian Arntzen
2019-01-30
GLSL/MSL: Implement 8-bit part of VK_KHR_shader_float16_int8.
Hans-Kristian Arntzen
2019-01-30
Update to latest glslang/SPIRV-Tools.
Hans-Kristian Arntzen
2019-01-30
Support initializers on StorageClassOutput.
fix-838
Hans-Kristian Arntzen
2019-01-09
Fix input array size in tessellation evaluation shaders.
Hans-Kristian Arntzen
2019-01-07
Deal with phi copies which happen inside continue blocks.
Hans-Kristian Arntzen
2019-01-07
Fix case where OpPhi is used to swap values.
Hans-Kristian Arntzen
2019-01-04
Merge pull request #799 from KhronosGroup/fix-780
Hans-Kristian Arntzen
2019-01-04
Use correct block-name / other-name aliasing rules.
Hans-Kristian Arntzen
2019-01-04
Register implied expression reads in OpLoad/OpAccessChain.
Hans-Kristian Arntzen
2018-11-28
Support gl_HelperInvocation on GLSL and MSL.
Hans-Kristian Arntzen
2018-11-26
Fix unsigned switch case selectors.
Hans-Kristian Arntzen
2018-11-22
Handle invariant decoration more robustly.
Hans-Kristian Arntzen
2018-11-15
Parser: Handle group decorations.
Hans-Kristian Arntzen
2018-11-13
GLSL: Support extended arithmetic opcodes.
Hans-Kristian Arntzen
2018-11-12
Deal with depth_greater/depth_less qualifiers.
Hans-Kristian Arntzen
2018-11-05
Support bitcasts of 16-bit types.
Chip Davis
2018-11-02
Support constants of 16-bit integral type in GLSL and MSL.
Chip Davis
2018-11-01
Add support for 8- and 16-bit types to GLSL and MSL.
Chip Davis
2018-11-01
Deal with OpSpecConstantOp used as array size.
Hans-Kristian Arntzen
2018-11-01
Add test case for local_size_x_id and some complex cases.
Hans-Kristian Arntzen
2018-10-27
Add Windows support in Travis CI.
Hans-Kristian Arntzen
2018-09-27
Update glslang and SPIRV-Tools.
Hans-Kristian Arntzen
2018-09-18
Add test case for continue out of switch default block.
Hans-Kristian Arntzen
2018-09-18
Deal with switch cases which break out of a loop.
Hans-Kristian Arntzen
2018-09-17
Implement atomic increment/decrement in GLSL and HLSL.
Hans-Kristian Arntzen
2018-09-11
Bitcast loads from builtin compute variables.
bitcast-builtin-compute
Hans-Kristian Arntzen
2018-09-10
Support Component decoration in GLSL.
Hans-Kristian Arntzen
2018-09-10
Add composite array test shaders for GLSL and HLSL as well.
Hans-Kristian Arntzen
2018-08-29
Add new tests for GLSL 4.50 shaders.
Chip Davis
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